Glossary extracted starting with automatic seeds, with BOW for the domain spo and language EN
bar point | term for the 7-point. |
time | 1 |
legal play | This game corresponds to the dice throw according to the rules of backgammon. |
td colspan=3 | Prize Fund (Trophies, Ribbons, Medals, etc.) |
opposition | A term used to describe two kings, usually in an |
active | An aggressive move, line of play, or position |
fish | Derogatory term for a poor player willing to play for high stakes. |
master | A strong player who has achieved a USCF rating of 2200 or higher. |
exposed checker | A blot within range of a direct hit. |
rolling prime | Movement of a 6-prime moving forward. |
hustler | A player who, by charm or other means, persuades another player to take part in game where the other player is at a disadvantage. |
ace point game | On Roll: The player whose turn it is, is said to be 'On Roll' |
jackpot | A elimination event, usually with a large entry fee, in which only the winner and runner-up receive prize money. |
nullo play | A play which cannot be profitable for any possible sequence of future rolls. |
ply | White or black's move |
check | to check the option of betting - can only be done if you're first to act, or if no one else has yet bet (in which case you either need to call, raise or fold) |
tee pad | A designated area where players begin each hole |
normalized match score | A match score expressed in terms of the number of points needed by both sides to win the match |
kid | See King's Indian Defense. |
lock up a point | To make a point. |
forward game | A strategy the aim of which is to quickly enter into a pure race, or any game strategy apart from the back game. |
hit | Pip Count: The minimum number of pips needed to be rolled to bear off all of your checkers |
rfd | Reason For Decision - something a judge has to fill out on a ballot to explain why he/she gave one team the win |
raccoon | An immediate redouble by the player who just accepted a beaver. |
control a point | Has more than two checkers on the point. |
ace-point game | Describes a stage towards the end of the game, where player X is anchored on player Y’s one-point |
gammon | A finished game where the loser failed to remove checkers |
hit-and-cover | A roll whose numbers allow you to hit an opponent's blot with one part of the roll, and to cover a blot of your own at the same time with the other part of the roll. |
gs | Short for Gammon-save. |
dynamism | A style of play in which the activity of the pieces is favoured over more positional considerations, even to the point of accepting permanent structural or spatial weaknesses |
eco | The Encyclopaedia of Chess Openings, a standard and comprehensive chess opening reference |
break | Break is a backgammon reference to taking down made points or primes. |
counterattack | Antonym: passive. |
doubling on the come | Doubling on the come is backgammon lingo for offering a double in anticipation of a good roll. |
sympathy flight | Consolation flight. |
magriel's safe-bold criteria | Six rules that decide if a situation warrants safe play or aggressive play |
k | Abbreviation for King. |
intermediate move | See zwischenzug. |
play | See ply. |
horizon | The number of plies played in each trial of a truncated rollout |
seven card stud | A poker game in which each player receives three cards to start, two down and one up |
double game | A win of a |
refuse a double | To resign the game at the current stakes after the opponent offers a double rather than continue play at twice the stakes. Compare: Accept a Double. |
trey-point | Traditional name for the three-point. |
crew | In a chouette backgammon game, the crew are the members of the team who play with the captain against the box. |
hand-checking | A foul that happens when a player uses his hands to obstruct another player's movement. |
amateur | The distinction between professional and amateur is not very important in chess as amateurs may win prizes, accept appearance fees, and earn any title including World Champion |
open | 1 |
twist the cube | To offer a double. |
diversification | See |
royal game | Commonly used description for the game of Chess. |
greedy bearoff | A mode in some computer programs and on some backgammon servers where the computer will automatically bear off the maximum number of checkers possible. |
general principles | Guidelines helpful to beginning players. As they gain experience, players increasingly learn the exceptions to these guidelines. |
obstruction | TODO |
dice mechanic | A dice mechanic is a person who is skilled in the art of manipulating the dice unfairly. |
doubling cube | The doubling cube is a cube used in backgammon games to keep track of the current stakes of the game |
move | A full move is a turn by both players, White and Black |
ciudad de leon | The location in Spain of a major tournament on the annual international calendar, this one involving "advanced chess" (computer-assisted play). |
underplay | To make a safe, unnecessarily timid play when a stronger, more aggressive play is available. |
king | The most important of the Chessman, and consequently usually the largest |
shark | A good player who seeks out weaker players and persuades them to play for high stakes |
semiactive builder | A checker which may or may not be available to make another point, depending on the roll. |
dice combination | When playing backgammon players use two dice and there are thirty-six different number combinations when using two dice. |
td | A term used to describe a disc that flies generally straight. |
romantic chess | Romantic chess was the style of chess prevalent in the 19th century |
simulation | Rollout. |
blot hitting contest | Sometimes when you are playing a weak position it is better to mix it up and hope for something constructive to happen. |
ply | Term mainly used in computer chess to denote one play of either white or black |
gammon rate | Probability of a game ending in a gammon or a backgammon if it is finished without a doubling cube |
ghosts | Threats created in the mind of inexperienced players due to lack of confidence or fear of their opponent. |
game score | The record of a game in some form of notation |
post-crawford | Following the Crawford game. |
forced move | A move for which there is only one reply (or if more than one reply, all but one are undesirable). |
chess clock | A device made up of two adjacent clocks and buttons, keeping track of the total time each player takes for his or her moves |
ace | The number one on the die. |
wba | World Backgammon Association. |
rating | A measure of a player's skill, calculated as a number using a generally accepted formula by an official organization |
cube | This demand must be made before the doubler has thrown |
draw | End of the game where neither side wins and neither side loses |
benoni defense | The opening 1) d4, c5. |
positional | A move or series of moves which is subtle or sneaky in nature, rather than being outwardly aggressive. |
antipositional | A move or a plan that is not in accordance with the principles of positional play |
big play | Adopting a forward, somewhat risky playing strategy when a safer strategy is available. |
fifty move rule | A modern rule which provides that the game is drawn after fifty moves from each side without a pawn move or capture. |
checker play | A move of the checkers according to the numbers rolled on the dice. |
rank | A horizontal (left to right) row of squares |
file | A column of eight squares |
bar-point | This is the triangle closest to the bar – a player’s seventh point. |
n | Abbreviation for Knight. |
boxcars/boxes | term for a dice roll of 6-6. |
beaver | A beaver is a doubling move used when both players agree to use it where a player may immediately redouble and retain possession of the doubling cube. |
panel | A group of judges (always an uneven number) adjudicating a round, ie |
unorthodox opening | See Irregular opening. |
legal moves rule | A rule that says that an illegal play should be pointed out by the opponent if he notices it, and such play corrected before the game continues |
handicap | See odds. |
pgn | See Portable Game Notation. |
td colspan=3 | Rating Fees to New Windsor, NY |
point | It is often correct to make a structural play to lock up a permanent asset rather than hit a blot. |
gammon | Or alternatively: A money or chouette game where an automatic double has to be taken after the first roll was tied |
control | To dominate or have the sole use of a file, a square or group of squares, an area of the board, etc |
automatic doubles | this rule states that if both players get the same number on the first roll of the dice, then a double is called. |
king | see king |
full prime | A prime made up of six consecutive points that complete a blockade on the opposing player. |
sudden death | A time period in a game of chess in which all remaining moves must be completed |
gs | Gammon-save. |
last call for breakfast | A player's final chance to make a dice throw to provide them with the possibility of victory in the game, or of saving a gammon. |
kibitzer | One who observes a game or match from the side — often one who makes comments about what is happening in the game. |
random seed | An integer that alone sets the cycle of dice rolls generated by a random number generator. |
j'adoube | French "I adjust" |
running game | Free Drop: In backgammon match play after the Crawford game when the player in the lead has the option to drop a double without reducing the number of games the trailer needs to win the match |
zwischenzug | A move which interrupts an apparently forced sequence of moves, improving the position of the player making the intermediate move. |
perpetual check | Although originally used to refer to such games between grandmasters, the term is now used colloquially to refer to any such game. |
cpw | The abbreviation for Cubeless Probability of Winning – the chance of winning a game without the use of the doubling cube. |
cup | Dice cup. |
clear a point | Removing all the checkers from a particular point. |
preventative sacrifice | Sacrifice made to prevent the opponent from castling. |
bear off | To decide how many rolls it will take to complete a bear off you can look at the number of checkers you already have off. |
insufficient material | An endgame scenario in which all pawns have been captured, and one side has only its king remaining while the other has only its king, a king plus a knight, or a king plus a bishop |
flexibility | The extent to which checkers are ordered to permit the most future dice throws for a comfortable game. |
doublet | Same as |
jacquet | A French game with players starting at opposing corners and they go around the board in the same direction. |
bar point | The bar point in backgammon is the seven point |
td | The area bounded by the edges of a tee pad (if provided); otherwise, the area extending three meters perpendicularly behind the designated tee line. |
casual | An unintended, non-permanent hazard on the course, such as collected water from a rainstorm or a pile of cleared brush |
bar | If you have very little chance of winning a game by going forward it is correct and attempt to win from a backgame |
switch | When players change the person they are guarding on the other team while play is in progress. |
helpmate | A type of fairy chess composition in which both sides help checkmate Black's king. |
cock shot | A cock shot is backgammon slang for entering from the bar on a roll of six-two and landing on a blot on the eight point when the only open point was the two point. |
initiative | This is applied to a situation where a player has the choice to build their position or go on the offensive against the other player, and this other player has no choice but to make forced plays to stave off disaster |
pawn push | The general advance of two or more connected pawns. |
combination shot | A combination shot is a move of one checker using both numbers on the dice used to make a hit. |
doubling on the come | Proposing a double in expectation of a good dice toss. |
vig | Vigorish. |
shot | A strong move that the opponent didn't expect. |
anchor | A point occupied by two or more checkers. |
tmp | An excess, too many points. |
dyscommunication | [Coined by Danny Kleinman in Double Sixes from the Bar.] The negative impact on flexibility of having spare checkers exactly six pips apart. |
knight | see knight |
peanut baseball | Described as akin to Pepper, this bat-control game involved hitting lobbed pitches toward a fence featuring extra-base zones |
double hit | To hit twice with the same dice roll. |
trice count | Another name for the effective pip count, a concept developed by Walter Trice who wrote extensively about it. |
grandmaster | The highest title (apart from World Champion) that a chess player can achieve |
tell | An unintentional hint as to whether a player will accept or decline the offer of a double. |
c.p.w. | C.P.W |
kamikaze play | Heavy Point: A point with more than three checkers on it |
crunching position | A priming game in which one side is about to collapse, but has not done so yet. |
q | Symbol used for the queen when recording chess moves in English. |
ladder | Used for a continuous competition where players are rated according to skill |
post-mortem | Analysis of a game after it has concluded, typically conducted by one or both players and sometimes spectators (kibitzers) as well. |
coffeehouse | To talk or chatter in an attempt to affect your opponent’s play. |
contact play | A play that produces a lot of possible hitting sequences. |
extreme gammon | A neural-net backgammon program introduced in 2009 |
consultation | Where members of the team suggest strategy to the captain of a chouette. |
gammon | See |
break | Verb: to make it to Quarter Finals, or Octo Finals at some tournaments Noun: the teams who made "the break" made it to the Quarter (or Octo) finals |
dice combination | One of the 36 possible rolls using two dice. |
cube in the middle | Cube in the middle is a term meaning that the doubling cube is still in the middle of the bar and neither player has ownership meaning that either of the players can offer a double at the beginning of their turn |
losing position | A position in which one side appears certain to lose, assuming best play on both sides. |
point | One of the twenty-four narrow triangles on the backgammon board where the players' checkers sit, or the value of a single game of backgammon before accounting for the doubling cube, or a gammon or backgammon. |
awkward roll | A |
royal fork | A fork between king and queen. |
sydney | The roll of 1-6 to escape a prime, usually from the bar and often hitting a blot. |
underdog | The player judged most likely to lose a game or match. Compare: Favorite. |
silver point | [By analogy to the golden point.] A term sometimes used for the opponent's four-point, the second best point on which to anchor. |
draw | (1) Playing a hand in the hope that it improves to a significantly better hand |
prat | Acronym for "Position, Race, And Threats," a guideline for making cube decisions |
brevity | [chiefly British] See miniature. |
loose checker | Blot. |
point game | Obsolete scoring method |
post-mortem | The discussion of a game after it has been completed. |
roll a prime | When a player moves checkers from the rear of a prime to make a fresh point at its leading edge |
category | Number indicating the average strength of the field of players in a tournament, used by FIDE to calculate title qualifications--e.g., in a category 1 tournament the average FIDE rating of the competitors is in the range 2251-2275, and a category 19 averages 2701-2725. |
walk a prime | Another term for rolling a prime. |
grading | British numerical system for ranking chessplayers (not an Elo rating). |
double bump | Double hit. |
open division | The main division of a tournament; the division that any player may enter |
positional | A move, series of moves, plan, or playing style concerned with exploiting small advantages. |
winning percentage | A number calculated by taking the percentage of games won by a player plus half the percentage of drawn games |
advantage | Having a superiority in position based on a particular imbalance or series of imbalances |
on tilt | Steaming. |
calculate | To carefully plan a series of moves while considering possible responses. |
chess oscar | Award given by the Association of Chess Journalists for the outstanding male and female players of the year. |
cube play | Cube play is another term for the act of offering, accepting or refusing doubles as well as the skill of making these cube decisions. |
kibitz | Has several meanings, including viewing a game or making remarks in a game that can be heard by the players. |
key square | 1. An important square. |
punching foul | A punching foul will get you thrown out of the game, suspended for a game and it will get you fined |
master | Title offered by many national Chess federations to strong players. |
automatic doubles | An optional rule in money play: If both players throw the same number on the first roll of a game, the stakes are doubled |
cube | Sometimes in match play after a big swing in |
j'adoube | (from French) "I adjust" |
heavy point | More than three checkers are on this point |
on tilt | A player loses their cool and starts to play wildly. |
adjudication | Up to the 1990s, games not finished within a specified time period were adjudicated by a strong player who determines the outcome of the game. |
front a prime | If player X makes a point right in front of player Y’s prime. |
epaulet mate | A mating pattern in which the losing king's escape is blocked by his own pieces on either side of him. |
main flight | In this elimination tournament group players start and compete until they lose, and the highest prize is offered. |
in-rounds / closed rounds | The rounds that every team debates in to qualify for the break |
indirect hit | A hit using the numbers on both dice together. |
point | If you have several active builders aimed at a specific point the odds of |
stay out | Fail to enter from the bar. |
fish | Expression for an unskilled player willing to accept high wagers. |
ace-point game or guff | occurs when a player has 2+ checkers anchored on his/her challenger's ace-point |
move off | Bear off. |
guff | A player's one-point. |
owner of the cube | Whichever player last agreed to a double in the game |
ratings pool | Those taking part in the ratings system. |
doubles | A couple of dice thrown that have the same numbers on top. |
disengage | To break all contact and turn the game into a pure race. |
gwc | Game winning chances. |
dutch defense | The opening 1) d4, f5. |
plan | A strategy used by a chess player to make optimal use of his advantages in a specific position while minimizing the impact of his positional disadvantages. |
the t.p. | A player's two-point. |
bind | A position where one side's possibilities are significantly limited. |
drop-take | In a chouette, an agreement between two players after a double by the box that one player will accept the double, the other will refuse, and they will share their combined earnings or loss. |
decoy | 1 |
binache | Binache is the same thing as beavers which is a style of backgammon play commonly used when playing backgammon for money that allows a player who has been offered a double to immediately double again while still keeping the doubling cube. |
thorp count | This equation invented by Edward O |
mco | Abbreviation for Modern Chess Openings. |
portes | A slightly different Greek version of backgammon. |
head-to-head | Two players set against each other for cash. |
td | The place your disc stops and where you must take your next shot from. |
tarrasch rule | Named after Siegbert Tarrasch, this refers to the general principle that rooks usually should be placed behind passed pawns, either yours or your opponent's. |
holding point | A defensive point a player controls during a holding game, commonly the other player’s fourth, fifth, or bar-point. |
unstack | To remove checkers from a heavy point. |
bcm | An abbreviation for the British Chess Magazine. |
intentional foul | This is when a player fouls another player without trying to get to the ball |
berserker | A rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger. |
prime | See break a point. |
play site | A backgammon server. |
dice mechanic | A player skilled at using underhanded methods to control the dice. |
distribution | The arrangement of checkers among points |
book | Standard, well-analyzed moves in the opening, used by top players and documented in chess literature. * |
trailer | An offensive player who is following the play up court on a fast break, but because he is following the play he has a good chance of not being guarded and might be able to make a play because of this. |
td colspan=3 | Other Income |
online backgammon | Competitive backgammon that brings players from around the world together over the Internet |
bullet chess | A form of chess in which each side has 1 minute to make all their moves. |
control a point | Controlling a point in backgammon means that a particular point has been made or has two or more checkers on it. |
off-the-wall | A game played at the intersection of West 184th Street and Park Avenue in New York City, as recalled by Gregory Christiano |
racetrack | The ring around each player's seat location, which indicates how much time the player has to make a decision before the hand is automatically folded. |
pre-crawford | Before the Crawford game. |
trap | A move which may tempt the opponent to play a losing move |
six-point | The point next to the bar in the player’s home board (6th point) |
double game | Gammon. |
gammon-go | A case in match play when the player is not concerned over losing a gammon but has much to gain from winning. |
own the cube | The player who last accepted a double is said to own the doubling cube |
outer board | The quadrant on the board from the 7 to 12 points. |
partie | French for game. |
trice triangle | [Named for Walter Trice.] The ideal position to aim for during bear-in, consisting of: 7 checkers on your six-point, 5 checkers on your five-point, and 3 checkers on your four-point |
positional chess | A move or style of play based on long range considerations |
time limit | The amount of time allocated to each player in which a prescribed number of moves must be made. |
control | To make a contact play that seizes communication with additional points. |
jump shot | A description of a shot in which the player jumps in the air while shooting |
early-late ratio | This ratio expresses the cost of a player doubling a little before the other player’s point or a little afterward |
strategy | The foundation of a player's moves |
semifinalist | One of the four participating in the semifinals of an elimination tournament. |
novice | A beginning chess player. |
counterplay | Possibilities for retaliation, switching from a defensive posture to an offensive posture. |
no-brainer | Applied to a pure race or a straightforward choice. |
triple game | Let's play backgammon! You can win a 5 pt |
half a roll | One of the two numbers on a pair of thrown dice. |
compensation | An equivalent advantage that offsets an advantage of the enemy's, for example material vs |
direct hit | A hit using the number on just one die |
beavers | This backgammon rule is used when playing for money |
discovered check | TODO |
fortress | A chess |
battle of primes | A situation where both the players have checkers that are caught behind the other player’s Prime (a series of consecutive points). |
whopper | A move or dice error costing more than 0.1 points of EMG equity. |
count the position | To tabulate the players' pip counts to find out who is ahead in the race and by how much. |
plakoto | A Greek game in which players pin blots rather than hit them. See: How to Play Plakoto. |
initiative | Control of the game, usually due to better placement of men and easier access to |
drop | If a player refuses a double offer, they drop out of the game with the current amounts wagered. |
castle short | Kingside castling. |
advanced anchor | a made point that is positioned on your opponent's 4 point, 5 point or 6 point |
key | The key is that area underneath the basket |
distance to conversion | Endgame king-pawn term; see Rule of the Square. |
win | A victory for one of the two players in a game, which may occur due to checkmate, resignation by the other player, the other player exceeding the time control, or the other player being forfeited by the tournament director |
automaton | A machine which purported to play Chess without human assistance. |
bullet chess | A form of chess in which each side has less than 3 minutes for the entire game. |
monte carlo | Location of the annual World Championship of backgammon. |
double ducks | The roll of double 2's |
establish a point | Gain a point. |
td colspan=3 | Site Rental (Try to get it free) |
dice tube | See Meyer dice tube. |
jsd | Joint standard deviation. |
td | The round has been officially completed for all competitors when, in the director's opinion, the last group on the course has completed their final hole and has had reasonable time to walk from their final hole to tournament headquarters. |
td | A manufacturer of discs, bags, and accessories |
mandatory extras | This non-obligatory rule for the chouette version of the game states that if just a single team member accepts the box's initial double, that member must accept an additional 2-cube from any other team member that wants to give him one point |
finalist | One of the two players competing in the finals of an elimination tournament. |
pairings | Noun: doing or getting "pairings" is when the list is displayed indicating which teams will hit each other in the next round |
combination | A combination reference in backgammon usually refers to a single checker being used for both numbers on the dice. |
im | Abbreviation for International Master. |
major split | When a player moves one of their two runners from the opposing player’s one-point to the opposing player’s four-point or five-point position. |
advantage | A term used to describe the |
transposition | A series of moves that results in the same position as another series of moves |
efficient double | A double made at its point of maximum effectiveness, when the opponent would be correct to either accept or refuse. |
tactics | A move or moves which are expected to yield benefits in the short-term. |
cbs | See Classic bishop sacrifice. |
odds | The relative chance of an event occurring, compared to that of it not occurring, or the opposite way round |
backgammon for serious players | Cardoza Publishing, New York |
control the cube | Own the cube. |
theory | Known and played variations and positions in any phase of the game |
anti-joker | A very bad roll; the opposite of a joker. |
count the position | To enumerate the players' point counts to discover the leading player and the extent of their lead. |
refutation | A move or series of moves that demonstrates a flaw in a game, move, plan, variation, or analysis. |
parlay | A succession of events, each of which depends on the preceding event |
space count | A method of counting the squares controlled or attacked by each side's pieces (A square can be attacked more than once.) The player ahead in the space count has a spatial advantage, and thus more mobility. |
match equity table | The table indicates the chance of victory in a game based on various scores. |
fan | Fan is the same as dance and is to fail at rolling numbers on the dice from the bar that will allow you to enter the board. |
cube ownership | When a player has accepted a double he said to own the cube and only he can double next. |
crossover | The passing of a checker from one quadrant of the board to the next quadrant. |
main line | The principal variation used or analysed. |
fluid pawn structure | Structures where future pawn movement is likely |
take point | The smallest game-winning possibilities that make it right for a player to agree to a double |
zone of attack | [Or simply the "zone".] Points 1 through 11 on your side of the board |
on roll | The player whose turn it is roll now is said to be "on roll". |
prime fighter | If player X agrees to a double while they have checkers trapped behind player Y’s prime. |
girls | A roll of 5-5 (double 5's). |
combinations of the dice | The number of possible rolls out of 36 that accomplish a specific objective. |
blocking | This is a kind of a foul that consists of contact that blocks an opponent's movement or progress. |
duplicate | To leave your opponent the same good number in all areas of the board |
drop take | A drop take occurs in a chouette backgammon game when the box offers a double and two team members agree to share the win and loss by one accepting and the other refusing. |
knight | A species of chessman |
block | A point occupied by two or more checkers with a view to hindering your opponent's progress. |
diagonal | The conceptual equivalent to a rank or file, but rotated 45 degrees |
opposite colour bishops | Where each side has only one bishop that travels on squares of a different colour from that of the enemy |
monte carlo | Where the annual World Championship of backgammon is staged. |
french backgammon | A backgammon variant in which players start with all their checkers off the board and doubles are played using both sides of the dice. See: How to Play French Backgammon. |
cube | Doubling on the Come: Doubling in expectation of a good roll |
dynamic play | Dynamic play occurs as a result of frequent structural changes that demand constant reevaluation of one's strategy |
opponents 5-point | Named after backgammon player Rick Barabino who frequently got out of trouble by getting this roll |
jellyfish | The first marketed backgammon program (1994) named after TD-Gammon. |
doubling window | The doubling window is a range of game winning chances that are both proper double and proper take |
elo ratings system | In 1960, Arpad Elo devised a method of rating for the US Chess Federation called the Elo Rating System and most backgammon ratings systems are based on this system. |
crawford rule | The Crawford rule is a standard rule in match play during a tournament that states that the game following any game when either player comes within one point of winning will not use the doubling cube |
binache | Another term for a Beaver. |
equity | "Equity" is the value of ownership |
main flight | In an elimination tournament, the group in which players start and compete in until they lose, and which offers the largest prize. Compare: Consolation Flight. |
doubler | Refers to the doubling cube. |
indirect hit | A hit that uses the numbers on both dice taken together |
opposition | An endgame term |
double ducks | A dice throw of 2-2. |
incidental contact | This is when two players on different teams come into contact with each other but a foul is not called because the contact was not intentional. |
candidates match | A knockout match in the Candidates Tournament. |
safe-bold criteria | See: Magriel's Safe-Bold Criteria. |
bar | Roll : To throw the dice, or the numbers thrown |
initial double | A double offered while the cube is still in the center, as opposed to a redouble where the player making the double has possession of the cube. |
dice cup | A dice cup is a plastic or leather cup used for rolling the dice in backgammon |
random seed | A numeric value that uniquely determines the sequence of dice rolls produced by a random number generator. |
j'adoube | A French word commonly used by English-speaking players that means I adjust |
duplication | A position in which the same number can be used constructively in more than one way |
time pressure | That period of the game when one or both players have used up most of their time and must make many moves with little deliberation |
benko gambit | The opening 1) d4, Nf6 2) c4, c5 3) d5, b5. |
deuce point | The two point. |
valve | A move which simultaneously opens one line of play while closing another. |
eureka | Eureka or Eureika is a simplified variation of backgammon in which the players start with only two checkers on the one, two and three points and three checkers on the four, five and six point. |
mini | A small disc which is used to mark a player's lie. |
bye | What you get as a score when you can’t play a round, but are still continuing to play in the tournament. Byes don’t count for ratings, but can be either 0 points, ½ point, or 1 point (the latter in case you want to play, but are the odd person available) |
cube action | Any cube decision such as to double, to accept, or reject. |
claim a game | When a player proposes a double in the belief that it will not be accepted |
owner of the cube | The player who last accepted a double in the game |
bind | Where a player is so tied up he has trouble finding useful moves |
positional | A move, a maneuver or a style of play that is based on an exploitation of small advantages. |
early game | Early game is a reference to the first few moves in a backgammon game before the players have established a strategy. |
sympathy flight | Another name for a consolation flight. |
coffeehouse | Adjective used to describe a move, player, or style of play characterized by risky, positionally dubious play that sets traps for the opponent |
td | An area that your disc must travel in order to complete a hole. |
muse of chess | Another term for Caissa. |
split | To break up two checkers which are together on a point and leave them as blots. |
table stakes | A form of wagering where players only put down a certain, predetermined amount |
combinations of the dice | Combinations of the dice is a backgammon reference meaning out of thirty-six rolls of the dice, the number it takes to accomplish a particular objective. |
mid point | Either of the two points furthest from the bar; the 12-point or the 13-point. |
anti-joker | An extremely poor dice throw. |
break a prime | To break a prime in backgammon a player removes checkers from one or more points in a prime. |
abt | American Backgammon Tour, an annual master-point competition of participants in major U.S |
clean play | Clean play refers to a backgammon move that was performed legally. |
move | Taking a checker forward as dictated by a number shown on one of the thrown dice |
forced move | A move for which there is no legal or reasonable alternative. When we create a situation on the board where an opponent is forced to make a certain move, we have taken the "lead" at that point in the game and may also calculate farther ahead. |
break contact | To move one’s checkers past the opponent’s, so that no further hitting is possible and the game becomes a pure race. |
intermezzo | See Zwischenzug. |
gnu | If you are unsure of the correct play in a certain situation it is often helpful to consult the decision of a Bot. |
online backgammon | This refers to playing backgammon over the Internet |
illegal move | A move made contrary to the rules of chess. |
motif | A Java applet that plays backgammon. Website: Motif Plays Backgammon. |
bar-point | A player's seven-point, so named because it is physically adjacent to the bar. |
td | Another name for golf discs made from translucent plastic, like the Innova Champion, Discraft Elite-Z, and Millennium Quantum lines of discs |
cube | The otter is sometimes referred to as one of the 'furry rodents' involved in doubling. |
patzer | A bad chess player |
bertha | Bertha is backgammon slang for playing the roll of six and five from your opponents one point to your midpoint without realizing that your opponent has already made his bar point and blocks your way. |
chessmaster | See Master |
playground ball | Johnson (1910) lists Playground Ball among seven "Baseball" games. The rules of this game are not explained. |
fingerfehler | German for "finger slip," it is an obviously bad move made without thinking. |
gens una sumus | Latin for "we are one family" |
giving for game | When a chouette player announces that they are willing to pay the captain or another team member the full wager at which the game now stands for the right to take over their games |
broken prime | 5 or 6 points in a row with a gap is a broken 5-prime. |
backgammon | Backgammon is a board game played with dice and checkers |
bind | A strong grip or stranglehold on a position that is difficult for the opponent to break |
score sheet | The sheet of paper used to record a game in progress |
majority | A larger numbers of pawns on one flank opposed by a smaller number of the opponent's; often a player with a majority on one flank has a minority on the other. |
gm | Abbreviation for Grandmaster. |
checker play | Checker play refers to the act of moving one's checkers around the board according to the numbers rolled by the dice. |
td | An area designated by the director prior to the start of play from which a disc may not be played |
bat | Sometimes used in reference to a powerful offensive showing, "The Yankees busted out the lumber tonight with a 10–0 victory." Also timber. |
refuse a double | A players resigns the game at the present stakes if they do not accept the offer of a double rather than continuing at twice the stakes. |
outer boards | A |
occupation | 1 |
rebuttal/refutation | Verb: "to rebut" or "to refute" is to counter another team's points with arguments to show how they aren't valid Noun: the "rebuttal" is the official time designated for countering the other team's points, i.e |
parlay | A series of events following upon from each other |
adjournment | An |
dragon | The Dragon is a variation of the Sicilian Defense, continuing with 2) Nf3, d6 3) d4, cxd4 4) Nxd4, Nf6 5) Nc3, g6. |
latto paradox | [Named after Andy Latto, who suggested the possibility in an Inside Backgammon article, (Vol |
overprotection | The technique of massing forces in support of a strong point, often a Blockade. |
prophylaxis | A strategy explored by Nimzovich, where you prevent your opponent from taking action in a certain area for fear of reprisal |
no look pass | When a player passes the ball to another player without looking at that player when the pass is made. |
distance to mate | A phrase used to describe the number of |
primes | The player with the best |
fool's mate | The name given to the fastest possible |
queen | Also used as a verb for the act of queening, e.g |
emg equity | EMG Equity or Equivalent to Money Game Equity is cubeful equity used in match play often to compare errors between games |
space | The amount of area of the chess board controlled by each side. |
strategy | The reasoning behind a move, plan, or idea as opposed to the tactics: the carrying out of that plan |
evergreen game | A good example of a "brilliant game," it was played in 1852 by Anderssen and Dufresne. Steinitz felt it would always remain as fresh as the day it was played, and named it thus. |
last chance event | A tournament for players who lose in the first rounds of the consolation flight or later rounds in the main flight. |
bar | If you have very little chance of winning a game by going forward it is correct and attempt to win from a |
opening | The beginning moves of the game, roughly the first 10-20 moves |
disengage | To end all contact between opposing checkers, so that hitting is no longer possible and the game becomes a simple race. |
wim | Abbreviation for the Woman International Master title. |
equal position | Any chess game |
chess clock | A time control can require either a certain number of moves be made per time period (e.g., 40 moves in 2½ hours) or it can limit the length of the entire game (e.g., 5 minutes per game for blitz) |
td | An area on the course that is a hazard, but not designed to be a hazard |
thorp count | A formula devised by Edward O |
general principles | "words of wisdom" to serve a a guide in selecting a move |
efficient double | An efficient double is a double made at exactly the right moment when a player would be correct both ways, accepting it and refusing it. |
snake eyes | A dice throw of 1-1. |
cubeless probability of winning | The chance of winning the game if no doubling cube is used; also called game winning chances. |
gambit | A speculative |
doubles | Two thrown dice with identical numbers on their upper faces. |
consolation flight | By way of compensation this competition may be organized for players who are removed from the main game of an elimination tournament at a preliminary stage. |
ace-point | A point that is furthest from the bar. |
opening | A variation does not have to have been played in a game, it may also be a possibility that occurs only in analysis. |
evaluate | To judge the relative winning chances of either player. |
td | A throw whereby arm motion first extends away from the body, then pulls the disc across the body to release and follow through |
cluster count | A pip counting technique devised by Jack Kissane that involves the mental shifting of checkers to form patterns of reference positions whose pip totals often end in zero for quick and easy addition |
roll-over | A backgammon variant in which players have a once-per-game option of rerolling their own dice or asking for a reroll of the opponent's dice. See: How to Play Roll-Over. |
comfort station | The midpoint on the board – your 13 point. |
counterclockwise | The direction your checkers move around the board when they are set up to bear off to the right |
losing chances | The probability in any complex and roughly |
banana split | [Because you must be "bananas" to try it |
redouble | To double an additional time; after one player has doubled, a subsequent offer by the other player constitutes redoubling. |
tiebreaks | This refers to a number of different systems that are used to break ties, and thus designate a single winner, where multiple players or teams tie for the same place in a Swiss system chess tournament. |
defense | 1 |
kid | King's Indian Defense. |
checker play | Applies to moving of the checkers in response to the outcome of a dice throw, or in general terms, expertise in these checker movements. |
eco | The Encyclopaedia of Chess Openings (ECO), a standard and comprehensive chess opening reference |
current stake | The initial stake multiplied by the value of the doubling cube. |
race | The type of position where the contact is broken. |
captain | In a chouette, the leader of the team playing against the box |
race | A game in which there is no longer contact. |
x-ray | Another term for skewer. |
king pawn | The pawn in front of your king at the start of the game. |
die | Relatively uncommon singular form of dice. |
exposed checker | A lone checker or blot. |
french defense | An opening most commonly beginning with 1) e4, e6 2) d4, d5. |
backgammon server | A backgammon server is the computer that operates a backgammon site on the internet |
cube handling | Cube decision-making talents. |
mandatory double | A match play situation with the doubling cube having attained such a high level that the leading player looks certain to win; and therefore the opposing player has nothing to lose by doubling |
compact position | In this game situation there are a number of made points in close proximity to each other and one or two gaps. |
clock move | In a game played clock move, a move is considered completed only after the clock is pressed |
hold 'em | A poker game in which each player receives two cards, with five cards dealt to the board (shared, or community, cards) |
middle game | The main body of the game, which begins after the players have settled on their initial game plan. Compare: Opening Game and End Game. |
td | A player may declare a lie 'unsafe', take a one stoke penalty, and place the disc no closer to the hole and within 5 meters of where the disc was |
army | Collectively, a player's chessmen. |
ace point club | The Ace Point Club is a very popular backgammon gambling club that can be found in New York City, New York in the United States. |
gwc | Game Winning Chances: the chance of winning the current game if it is continued to the end without doubling. |
mechanic | See: Dice Mechanic. |
cubeless probability of winning | Cubeless probability of winning is the chance of winning a game of backgammon if a doubling cube is not used |
hara-kiri play | A play which exposes blots for the purpose of recirculating the player's checkers; also known as a suicide play. |
table stakes | A system of betting where the players' stake in a game is limited to an agreed fixed amount |
insufficient losing changes | When a player using a nondigital-delay clock has less than 5 minutes remaining, he may claim a draw if he is clearly not losing but thinks he could end up losing on the clock in the final stages due to sudden death time pressure. The rule specifies that it must be a position in which a C player would draw against a master with no trouble. Since some tournaments are run without a master present to judge this, the use of digital-delay clocks is recommended to obviate this rule. |
side pool | A distinct tournament prize coming form extra non-obligatory entry charges |
anchor | An anchor is a made point or a point that is occupied by two or more checkers. |
double dribble | A player is not allowed to use two hands at the same time when dribbling the ball, he can also not stop dribbling and then start again |
annotated match | An annotated match is a backgammon game that is recorded and analyzed with commentary. |
match winning chances | A player's chance of victory. |
twist the cube | Another way of saying to offer a double. |
move order | The sequence of moves one chooses to play an opening or execute a plan |
firepower | Coach Pete's term referring to the sum total of the attacking force of a player's army, taking into account both material and positional factors. |
duplicate dice | Duplicate dice is a technique of rolling out the same random dice rolls for two or more positions to compare the results. |
point | It is important to control key points such as the 5 pt |
double oneself out | A player offers a double, and if their component accepts this bid, it can gain the match for that player providing they go on to win this game. |
random rounds | Usually the first one or two rounds at a tournament, where there is no way to determine the quality of the teams who debate against each other because there is no win/loss record as of yet |
epd | Extended Position Description is a standard for describing Chess positions along with an extended set of structured attribute values using the ASCII (American Standard Code for Information Interchange) character set |
holland rule | [Named after Tim Holland, who proposed the rule.] An optional rule in match play that was popular in the 1980's but is now rarely used |
defence | (1) A move or plan which tries to meet the opponent's attack; (2) an opening played by Black, for example the Scandinavian Defence, King's Indian Defense, English Defense, etc. |
doubler | Doubler is another reference to the doubling cube in backgammon. |
close out | To make all six of your home board points while the opponent has one or more checkers on the bar |
house | The kingside formation of a centrally-developed knight, fianchetto'ed bishop, and castled king. |
critical square | See key square. |
gm | Abbreviation for International Grandmaster. |
acting captain | In a chouette, the crew member who plays for the team against the box after the original captain has declined box's double and is no longer in the game. |
double queen pawn opening | Another common category of opening systems (d4, d5), this one resulting in a "closed" game. |
chess problem | Also called composition. |
kibitzing | Observing and commenting on a chess game, usually in a manner that disturbs the players |
chessclock | The special clock used in timed chess games. |
10 percent doubling | The cube-handling rule for pure race situations |
junior | Affectionate name for a player's farthest-back checker. |
cook | An unintended solution of a chess problem |
stakes play | Money play. |
good bishop | 1 |
partner for the box | Chouettes with a large number of players often permit the box to take a partner |
bullet chess | Chess games lasting under 3 minutes (generally one minute). |
blot hitting contest | A series of rolls where both players hit a lot. |
four-move checkmate | Another name for scholar's mate. |
trial | Playing a position out to the end of the game once (or to the point of truncation) |
budapest defense | The opening 1) d4, Nf6 2) c4, e5. |
pure race | A game in which the opposing forces have disengaged so there is no opportunity for further blocking or hitting by either side |
overtime | This is an extra period lasting 5 minutes that is played if the game is tied after regulation play is over |
thematic move | A move which is consistent with the overall strategy pursued by the player. |
bear in | Bearing in is a reference to moving your checkers into your home board in preparation for bearing off. |
liquidation | The process of simplifying a position through exchanges. When a superior position is liquidated to a simpler position which is easier to play, Coach Pete refers to this process as "reduction." |
connectivity | The relative space between all of the checkers. |
poi | Point of Information - when a member of the opposite team stands up to question the debater speaking or to ask him/her a question |
td | An abbreviation for a mini marker disc |
lightning chess | A form of chess with an extremely short time limit, usually 1 or 2 minutes per player for the entire game. |
establish a point | Make a point. |
cup | A reference to a cup in backgammon is in regards to the dice cup. |
halfball | Halfball was a game using half of a rubber ball and imaginary baserunning. It was apparently the same game as Half-rubber. |
sicilian defence | An asymetrical answer to White's 1 |
style | Preferring certain type of positions and moves |
puff | The German term for backgammon or a German version where participants enter in the same quadrant and go round the board in the identical direction. |
pigeon | A person who has been cheated by a dishonest player. |
elo ratings system | A system of rating backgammon players devised by Arpad Elo for the U.S |
lewis chessmen | Chess pieces made of walrus tusk discovered on the Isle of Lewis (outer Hebrides) in 1831. |
perpetual check | A sort of infinite cycle in which one side gives check, the other side gets out of check, the first side checks again in the same way - being unable to do otherwise without risking the loss of the game - and so on |
communicate | Your checkers communicate when they are with in 6 pips of each other. |
crawford game | A Crawford game is a backgammon game in match play that immediately follows any game when any player comes within one point of winning the game |
ladder | A fluid method of ranking Chess players within a club or other group. |
td | The imaginary line on the playing surface extending from the center of the target through the center of the mini marker disc and beyond. |
kingside | The half of the board from which the king starts |
motif | A Java computerized version of backgammon. |
hanging | Unprotected and exposed to capture |
forward anchor | Advanced anchor. |
drop | Refusing a double. |
brevity | (chiefly British) See Miniature. |
extras | Extras is a reference in backgammon to mandatory extras which is an optional rule for both money play and chouettes. |
comeback shot | Hitting an opponent's blot from the bar |
broken prime | An incomplete prime with a gap in it. |
dead number | A specific number on the dice which cannot be played in the current position; see kill a number. |
shark | A skilled player that preys on weaker players and persuades them to play for high stakes. |
sound | Correct |
pivot | A pivot is when a player, who has the ball, has one foot on the ground while he moves his other foot in different directions |
gammon cube | Also known as the Jacoby rule. |
duplication | Same as |
outer men | The three checkers that start the 8 point at the beginning of a game. |
fischer random | See Chess960. |
td | A disc's arc when thrown (for a right handed player throwing backhand or RHBH) will cause the disc to curve right to left. |
time | Can be used in several contexts |
big play | A big play is a backgammon term used to mean a very aggressive or bold move that is made when a much smaller play was available. |
clear a point | To move all checkers off a point. |
communicate | To communicate in backgammon is lingo for keeping your checkers within six points of one another so as to provide support and protection to one another. |
takeback | Used in casual games whereby both players agree to undo one or more moves. |
overage | More points than are required for victory in the match |
settlement limit | A method of reducing the variance of a cubeful rollout |
favorite | The favorite in a game of backgammon is the player that is most likely to win the game. |
td | A type of throw in which you throw the disc over handed - more like a baseball by gripping the edge of the disc with your thumb inside the rim and releasing it vertically, throwing high and hard |
inactive builder | A checker that is presently part of a prime or a block but which has the prospect of being used later to make another point. |
theme tournament | A chess tournament in which every game must begin with a particular chess opening specified by the organizers, for example the Budapest Gambit (1.d4 Nf6 2.c4 e5). |
space | The notion of the initiative was used by Steinitz (e.g |
omaha | A poker game in which each player receives four cards, with five cards dealt to the board (shared, or community, cards) |
adjournment | Suspension of a chess game with the intention to finish it later |
counterplay | When the defending side starts his own aggressive action, he is said to have or be initiating counterplay |
inactive builder | A checker that is now in a prime or a block but may be used afterwards to make another point. |
calcutta auction | A Calcutta auction is a lottery of entries into a backgammon tournament whereby the players are auctioned off in groups to form a pool which is distributed to the buyers of the winning groups or players. |
cubeful rollout | A rollout performed with the doubling cube in play |
prat | Position Race And Threats: A tool/method to help make better cube decisions. |
hyzer | When using a backhand throw, a disc's flight arc which causes it to fall in the direction opposite of the throwing arm |
automatic doubles | This rule may be applied where wagers are made on the outcome of the game |
poh | Point on head. |
diagonal | A row of squares running obliquely across the board rather than up and down (a file) or side to side (a rank). |
td colspan=3 | USCF Dues to New Windsor, NY |
fibs | Stands for “First Internet Backgammon Server” |
count the position | To calculate the number of spaces remaining for each player to bear all his checkers off the board – the totals of which are called the current |
double | Offering to double the stakes of the game or winning by forfeit if the offer is declined. |
backward pawn | 1 |
scholar's mate | A four-move checkmate (common among novices) in which White plays 1 |
novice level | A player who is new to backgammon. Compare: Intermediate and Advanced level. |
pure play | ["Pure" because it focuses on one game plan.] Playing with the goal of making a prime |
discovering backgammon | Shire Publications, Great Britain |
cube decision | The choice of whether or not to offer a double, or the choice of whether to accept, or refuse a double that has been offered. |
td | A specialty shot where the disc that is thrown flies 100-200 feet, lands on its edge, then rolls several hundred more feet |
ratings inflation | If players exit a ratings pool at a lesser rating than their entry rating |
cocked dice | Thrown dice which do not both land flat on the surface of the half of the board to the player's right |
spanish game | Also known as the Ruy Lopez |
flight | A chart showing which players play each other in an elimination tournament. |
perfecta | The best possible roll; a joker. |
shut out | Close out. |
opposition | An endgame term meaning the king not forced to move |
nco | Abbreviation sometimes used for the chess opening reference Nunn's Chess Openings |
comfort station | Player X’s thirteenth-point (that also happens to be player Y’s twelfth point), where five checkers are positioned at the game’s start. |
steamer | A player who lost their patience. |
eco | The Encyclopedia of Chess |
time pressure | When one or both players has used most of their allotted time, and must make moves with little or no thinking |
swindle | A trick pulled from an inferior position. |
indirect shot | Combinations of the Dice: The number of possible rolls out of the possible 36 to accomplish a specific objective |
hole | A square that cannot be defended by pawns |
bind | A stranglehold or grip caused by one side which restricts space for the other side. |
ducks | Ducks is a backgammon reference to the roll of double twos. |
touch move rule | The rule obliges player who touch a checker, with the exception of just adjusting it, to move it |
unit | Another name for a chessman. |
match | A series of games between two players which ends when one player acquires a predetermined number of points |
hydra | A multiprocessor, hardware-based chess program |
pawn storm | An attacking technique where a group of pawns on one wing is advanced in order to break up the defence. |
kibitzer | One who kibitzes. |
waiting move | A passive but harmless move, which is played while waiting for initiative from the opponent. |
match point | The point in time in of a match when the leading player requires only one more point to win. |
five card stud | A poker game in which each player receives two cards to start, one down and one up |
pairing | with the most popular systems being round-robin and Swiss |
cubeless probability of winning | This means, as the name implies, the chance of winning without double cubing. |
confidence interval | Confidence interval is a range of values containing a rollouts convergence value. |
queen | Also used as a verb for the act of promoting to a Queen, e.g |
forced move | A move which is the only one which does not result in a serious disadvantage for the moving player. |
draughts | English word for what the Americans call the game of checkers |
split | To use half of your roll to break a low anchor and move one of your back checkers forward– example, to play a 6 from your 24 to your 18 point. |
bear off | A gap will cost you half a roll during the bear off if the number rolled is the same as the point that you have the gap on. |
family fork | See Royal fork. |
biba | British Isles Backgammon Association. |
borne off | It is important to use the numbers on the dice wisely when trying to save a gammon by getting as many crossovers as possible. |
board | The playing surface for the game |
control | Domination of an important square or group of squares (such as the "Center"). |
related squares | See corresponding squares. |
knight | A chess piece which moves in an L-shaped pattern, either two squares vertically and one square horizontally, or two squares horizontally and one square vertically. The knight is the only piece that can "hop over" other pieces. |
adjudication | The process of a strong chess player (the adjudicator) deciding on the outcome of an unfinished game |
laws of chess | The rules which govern the play of the game. |
boxcars | Boxcars is backgammon slang for a roll of double six also known as boxes. |
decisive | An advantage that with proper play should lead to a win. |
tactics | A term used to describe a short-term sequence of moves involving threats and counter threats |
illegal play | A play that does not conform to the roll of the dice as defined by the rules of backgammon |
intuitive | Usually a sign of experience, it enables a player to choose a move or plan by feel or common sense as opposed to detailed analysis. |
opponent | White is the opponent of black and vice-versa. |
text move | This term is used in written analysis of chess games to refer to a move that has been played in the game as opposed to other possible moves |
dice | Two cubes that are marked with from one to six points |
single elimination | A tournament format in which a competitor continues playing until he loses. See: Elimination Format. Compare: Double Elimination. |
td | When a stable disc becomes worn, it will lose its stability and may turn into an unwanted anhyzer |
match winning chances | A player's probability of winning a match. Compare: EMG Equity. |
turn the crank | To offer a double. |
break a prime | To free, or open, a position of one or more points in a prime (an arrangement of six successive points). |
rating points | Points awarded to a player on the basis of their ratings. |
irish | A game considered the European ancestor of backgammon |
correspondence games | Backgammon via email. |
dice cup | A container used to shake and toss the dice. |
rating | A numerical representation of the strength of a Chess player based upon his results in games against other graded players. |
double | To obtain two identical numbers when rolling two dice. |
patzer | A derogatory term that denotes a hopelessly weak player. |
own a point | If a players has at least two checkers on a point thus blocking the other player from landing on it. |
tietz system | A tie-breaking system sometimes used to spread out the prize fund in a round robin tournament. |
correspondence games | Correspondence games are backgammon games played by mail. |
bearing off | Early Game: The first stages of play |
speculative | Description of a move or series of moves when the outcome cannot be known. |
see-saw | Term to describe a series of alternating direct and discovered checks. |
pure race | A game that has been turned into a pure race without any more blocking or hitting |
liby's rule | This general principle states gives a 17% possibility of victory to a defending player in a well-timed ace-point game. |
unclear | An uncertain situation in which is it not apparent whether either side has an advantage. |
block | Two or more checkers placed on a point to hold back the opposing player. |
illegal moves rule | The standard rule in backgammon which says: If a player makes an illegal play, the opponent has the option of allowing the error to stand or requesting that it be corrected |
backgammon | A board game that is played with dice and checkers on a board divided into 24 narrow triangles marked in alternate colors |
big | Risky. |
knight | A Chess piece which moves either two squares vertically and one square horizontally or two squares horizontally and one square vertically |
iqp | An abbreviation for isolated queen pawn |
recube vigorish | How much cube ownership is worth to the player that is offered a double; the extra value gained from being the sole player permitted to redouble. |
passive | An inactive move or plan that doesn't fight for the initiative |
automatic double | Under certain rules, an automatic doubling of the value of the game, occurring when both players roll the same number when determining the first move. |
premature | A hasty move, maneuver or plan |
initiative | Term to describe the advantage held by the player who has the ability to control the action and flow of the game thus forcing the opponent to play defensively. |
quiz factor | A feature of a problem that makes it interesting enough to appear on a quiz |
arbiter | A person who ensures that the rules are observed, supervises the game, enforces the rules, and imposes penalties on infringing players. |
elbow | This refers to when a player hits or throws an elbow at another player |
cusid | The Canadian University Society for Intercollegiate Debate, i.e |
officials | These are the people who are in charge of the game |
ics | See Internet chess server. |
forced | A move or series of moves you must play to avoid a bad game. |
roof | Another name for the Bar. |
equality | A situation in which neither side has an advantage over the opponent. |
dice cup | A container, usually made of leather, plastic, or wood, used for shaking and rolling dice |
call ball | A game in which a ball is tossed up among players and one player's name is then called out |
force | Your army |
center pawns | The pawns on the queen and king (d and e) files. |
own the cube | When you have accepted an offer of the doubling cube you possess or "own" control of the cube. |
hit and pass | To hit an opponent's blot and then use the remaining part of roll to continue with your checker to a point of safety |
direct range | Reachable using a single number from one die |
distance | The number of squares between two pieces |
play-by-play | This is just a description given to the announcers who is calling the game .. |
cock shot | Entering from the bar with a roll of 6-2 and hitting a blot on the eight-point when the only open point is the two-point. |
gruenfeld defense | The opening 1) d4, Nf6 2) d4, g6 3) Nc3, d5. |
intermediate division | In a tournament this category is used for players too experienced for the novice section but they don’t want to take part in an open category. |
stay off | Fail to enter from the bar. |
deuce point | Deuce point is the traditional name in backgammon for the number two point on the backgammon board. |
sealed move | Lengthy OTB games can be adjourned |
draw death | Hypothetical scenario whereby elite-level chess players, aided by modern computer analysis, become so good that they never make mistakes, leading to endless drawn games (since chess is widely believed to be drawn with best play from both sides). |
dice mechanic | Someone who has learned how to unfairly influence the outcome of the dice throw. |
td | A method of gripping the disc where all 4 fingers are curled under the rim, and the thumb is placed on top |
acting captain | In the “chouette” variety of backgammon (multiple players), this describes a member that represents the team against the “box” (a lone player) |
greedy bearoff | In some computerized versions of the game the server can automatically bear off the largest number of checkers possible. |
optimal play | Optimal play is when both sides make their best move at each turn, or one of equally good alternatives |
awkward number | An awkward number is a backgammon roll that forces the player to break up a valuable made point or miss a shot. |
mandatory beavers | A non-obligatory rule in the chouette version of the game that states: if only a single player accepts the box's initial double offer, that player has to also beaver; or they are compelled to decline the double along with the other players. |
cubeless equity | Cubeless equity is the number value associated with a particular position in a backgammon game that is played without a doubling cube |
cube proxy | A cube proxy is a person who temporarily handles the cube for a backgammon player in a game of chouette while that player is away from the game. |
d.m.p. | D.M.P |
n | Symbol used for the knight when recording chess moves in English. |
td colspan=3 | State or Local Dues to Treasurer |
uscf | United States Chess Federation, one of several American governing bodies of chess |
market loser | A sequence of rolls that improves your position to such an extent that your opponent can no longer take a double. |
market losing sequence | Market loser. |
initiative | The player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative." |
td | A disc when thrown right handed backhand will curve from the left to the right |
narde | [Also spelled "Nardi" and "Nardy".] A Russian game similar to Moultezim |
stable | Refers to a disc which, when released flat, has a tendency to fly straight. |
prime | Used for six successive made points |
double | Volatility : A measure of how likely the equity of the position can swing either way especially the larger swings and possibilities of a gammon or backgammon |
off | Said of checkers which have been borne off. |
man in the box | See: Box. |
opening game | The start of the game where players have yet to decide their strategies. |
tactics | Short-term, calculable aspects of the game, as opposed to strategic considerations |
plan | A method or line of play designed to improve a |
check | To directly attack or threaten to capture your opponent's king |
backgammon of today | Bell Publishing, New York |
greek backgammon | Tavli. |
ghosts | Threats that exist only in your own mind |
norm | The number of points a player in an international tournament must score to gain one qualification for a FIDE title. |
match winning chances | To offer efficient doubles in backgammon it is a good idea to get an estimate of the |
automatics | Automatics is a reference to automatic doubles in backgammon. |
central chess club | Famous chess club in Moscow. |
pip count | The total amount of pips you are away from winning. |
quiz factor | A sufficiently interesting issue that it can be raised on a quiz. |
larsen's opening | The opening 1) b3 |
light square system | Similar to a dark square system, only typically more solid (e.g., as in the Nimzo-Indian). |
novice division | A tournament category for beginning or less skilled players, who want to avoid tough competition and heavy entrance fess to over divisions. |
plan | A short or long term goal which a player bases his moves on |
down | The movement of checkers from your 13 point onto your outerboard quadrant. |
counter threat | See "Counter attack". |
fork | A |
caissa | The goddess (or muse) of Chess. |
hole | A square that a player does not, and cannot in future, control with a friendly pawn |
queenside | The side of the board where the queens are at the start of the game (the a through d files), as opposed to the kingside. |
establish a point | Establish a point means the same thing as make a point which is to place two or more checkers on a point thus securing that point. |
free drop | In match after the Crawford game is completed and the losing player is left with an even number of points (4) to go, the player in the lead may refuse a double and this will not lessen the number of games the opposing player must win. |
central pawn | A pawn on the king's file (e-file) or queen's file (d-file). |
advanced anchor | There are several possible meanings: Player X has an anchor on the third, forth or fifth point in player Y’s home board, or two checkers put together (make point) on the third or forth point in the other player’s home board |
illegal move | A move that is not permitted by the rules of chess |
fish | Derogatory term for a Chess player of little skill, poor experience or a bad player. |
bases in the infield | It's actually a square 90 feet (27 m) on each side, but from the stands it resembles a parallelogram or "diamond". |
doubling cube | The cube used in backgammon to double the stakes |
annotation | Written comments (prose, chess symbols or actual moves) about a position or game. |
end game | The phase of a game which starts when either player begins to bear off. |
sealed move | A method of secretly recording the next Chess move of an adjourned game (an unfinished game) until play is resumed |
decisive | A move which alters or makes certain the result of a game |
immortal game | Name given to the Anderssen-Kieseritsky game of 1851, a spectacular example of the King's Bishop Gambit. |
overworked | Another term for Overloaded. |
grandmaster | The highest permanent title that can be given to a chess player. |
combinations of the dice | The number of dice-throw permutations (out of 36) that achieve a certain goal. |
attack | The process of going after your opponent's king or vulnerability win the game. |
loaded dice | Dice that have been tampered with to give an uneven distribution of rolled numbers. |
crawford rule | Named after the well know player John R |
alekhine defense | The opening 1) e4, Nf6. |
amateur | Any chess player ranked below master level. |
tailgate | When player X starts to throw their dice prior to player Y taking up their own dice to finish their turn. |
favorite | The player who looks like they are going to be the victor. |
td | The target that must be reached in order to complete that segment of the course |
goren's modern backgammon complete | Cornerstone Library, New York |
pie-ball | Heslop (1893) defines this word: "a game resembling the game of Rounders, however, the ball is always struck with the hand." |
no dice | Cocked dice. |
activity | The quality of a chess |
backcourt | The backcourt refers to the area that is the opponent's part of the court |
disengage | In backgammon, to disengage means to pass the point of contact and now be in a race to get your checkers home and bear them off. |
advanced level | A player who has accumulated significant experiences and competence. |
opening | The beginning moves of the game, roughly the first 10–20 moves |
td | A disc that has a blank topside (dome) and a hotstamp on the underside (bottom) of the disc. |
prop | Another term for Proposition. |
taco | Term used for a warped disc which has hit a tree or other solid object at high velocity. |
leader | A player who is leading in the game. |
seventh rank | The rank on which an opponent's pawns are placed at the beginning of the game. |
end game | The final stages of a game. |
td | Signature of Student |
royal powers | Refers to unique attributes of the king: being subject to check and checkmate |
centre | The four centre squares e4, d4, e5 and d5 |
double ducks | The roll of 2-2 on the dice (double 2's). |
recube | Redouble. |
quasi-random dice | A method to decrease the part played by luck in a dice throw by making sure the numbers thrown in the first throws of each trial are fairly spread. |
mixed roll | A couple of thrown dice with diverse numbers on their upper faces. . |
drawn position | Any chess game |
mandatory take | After a-Crawford game, if the leading player is offered a double and the player behind them has an odd number of points to go, they should almost always agree to the double |
round-robin tournament | This is a tournament in which each participant plays every other participant an equal number of times |
openings | Known sequence of moves, usually published in a chess book |
handicap | See Odds. |
around | Bringing one or more checkers to a more advanced quadrant. |
staine's rule | A non-obligatory rule stating that each double dice throw is only played once. |
pips | A single roll of the dice has the potential to win or lose a game. |
bot | This backgammon term is derived from ‘robot’ |
nn | Stands for Neural network. |
a.b.t. | A.B.T |
box | The box is alone against the rest of the participants in the chouette |
grandmaster draw | Deprecating term for a short, drawn game between grandmasters where it is obvious that neither player has made any attempt at playing for a win. |
en passant | [from French: "in the act of passing"] The rule that allows a pawn that has just advanced two squares to be captured by an enemy pawn that is on the same rank and adjacent file |
broken prime | A prime that is incomplete i.e., a gap exists. |
chouette | A variance of backgammon where 3 or more players play backgammon |
rating | A position on a scale assigned to players according to their success against other rated players |
half a roll | Refers to one of the 2 numbers on a set of thrown dice. |
elimination format | Elimination format is a tournament style where the number of players is halved every round until there is only one player left. |
triple game | Another name for backgammon |
doubling block | Doubling cube. |
hastings | A town in Sussex, England that has been the site of a chess congress every year since 1920. |
chair | Noun: the "chair" of the round is the person who is considered the head judge, the person who acts as Speaker |
stretched | A position barren of spare checkers or builders and thus prone to awkward numbers; too many points. |
norges backgammonforbund | Norwegian Backgammon Federation |
cast | Cast means to throw the dice in backgammon. |
crew | In a chouette, members of the team who play with the captain against the box. |
runner | The people who go from room to room after a round has finished to collect the ballots from the judges and take them to the tabs room |
structural play | A play that creates a strong point. |
sealed move | A method of secretly recording the next move of an |
over the board | A description of games played face to face, as opposed to correspondence Chess. |
met | Match equity table. |
control the cube | To control the cube is the same as owning the cube meaning that only that player may offer a double |
poof | A version of backgammon where the lower number of a dice throw is always first player. |
blue game | A kind of collusion in a chouette |
biba | British Isles Backgammon Association. Website: BIBA. |
adoube | ” I adjust” - in French - the expression used when a piece is adjusted on its square without any intention to move it ‘officially’ |
connected position | A situation in which all your checkers are within a short distance of each other, thus making it easier to move your army forward as a group |
captain | The fortunes of the other players depend on the fortunes of the Captain |
harkness score | See Median score. |
grandmasters | the term is now used colloquially to refer to any such game. |
q | Abbreviation for queen. |
doubler | Doubling cube. |
double king pawn opening | One of the most common categories of opening systems (e4, e5), resulting in an "open" game. |
diagonal | A row of squares of the same color running obliquely across the board rather than up and down (file) or side to side (rank). |
fairy chess | Non-orthodox chess problem compositions |
ratings system | A way to determine ratings according to a player’s success so that the more skilled tend to have higher ratings in the course of time. |
doubling cube | Yyou use the doubling cube to double the stakes. |
valve | A move which opens one line and closes another. |
isolation | This is an offensive foul and it happens when the offense sits up with 3 or more players above the top of the circle on the side of the court away from the ball, i.e |
shepherd's mate | Another name for scholar's mate. |
tavla | A Turkish game similar to Western backgammon. See: How to Play Tavla. |
castling into it | A situation where one side castles and a result is that the king is in more danger at the destination than on the initial square, either immediately or because lines and diagonals can be more readily opened against it |
blocking backgammon | Blocking backgammon is a backgammon variant in which single checkers on a point occupy that point. |
dice mechanic | A person skillful in the use of unfair means to control the dice. |
study | A term used to describe a composed |
loaded dice | Dice weighted or shaped so that the distribution of rolled numbers is not even. |
settlement | A single shot settlement is worth approximately (.4) X (value of the cube) |
mechanical play | A move made with little thought because it seems to be obvious. |
grandmaster | Shortened form of International Grandmaster. |
man to man | This is when a defensive player is responsible for guarding a specific player instead of guarding a certain area of the court. |
toilet move | Coined by Nigel Short, a quickly played move described as "any move which doesn't immediately jeopardise your position" allowing the player time to visit the toilet while his opponent thinks. |
represent | Your actions can be said to represent a hand |
jacoby rule | This is a common rule popular in wagers |
elo rating | The system by which players are rated |
philadelphia bat ball | Called an "advanced form" of German Bat Ball, this game involves three bases for runners instead of one, and runners can remain at a base if they believe they cannot safely advance further |
forcing move | A move which leads the opponent into a forced move or moves. |
fide | The acronym for Fedération Internationale des Échecs, the French name for the World Chess Federation. See our USCF/FIDE page for more information. |
simul | When one person plays chess with two or more opponents at the same time |
td | A warped disc, generally the result of hitting a hard object (like a rock or tree) at full-speed. |
gammon price | The relative value of winning a gammon compared with the value of winning a single game |
crawford game | The preliminary game in a contest following one of the players getting within a single point of victory |
fide master | A chess title ranking below International Master. |
immortal game | Famous game played between Adolf Anderssen and Lionel Kieseritzky at Simpson's-in-the-Strand, London. |
speeches from the floor | "Speeches from the floor" occur when spectators get up after a Final Round and speak for the side they believe won the debate |
prime | Single Shot Settlement: When one player has a shot that will determine the outcome of the game if it is hit or missed they may offer a settlement |
race | When well ahead in the race it is wise to disengage. |
busted back game | A busted back game is a backgammon game where a backgame strategy failed and forced the player to bury their checkers. |
ace-point | Traditional name for the one-point. |
closed | The easiest way to score a |
draw | A game that ends in a tie, where each player is awarded half a point |
doubles | Doubles in backgammon means to roll a pair of numbers on the dice |
quiet play | A passive strategy to preserve the current situation. |
intermediate level | This player has more experience than a novice but not yet reached the level of an advanced player. |
dino | A really old debater who keeps coming back for more |
raw take point | The minimum game winning chances you need to accept a double if you assume no gammons and no further cube action |
time trouble | Situation where a player has a small amount of time to make a large number of moves. |
last roll position | A position in which the next roll will decide the game |
next | [From the online match between Kit Woolsey and Readers at GammonU |
cube | The otter is sometimes referred to as one of the 'furry rodents' involved in doubling |
doublets | A couple of dice thrown that have the same numbers on top. |
cube | The doubling cube in backgammon, with its six sides marked with the numbers 2, 4, 8, 16, 32 and 64 |
transition | The team changing from playing defense to offense or vise versa when the ball goes from one team to the other. |
redouble | Any double apart from the first double in the game |
odds | This refers to the stronger player giving the weaker player some sort of advantage in order to make the game more competitive |
fortress | A fortress is a position that, if obtained by the weaker side, will prevent the opposing side from penetration, this generally resulting in a draw (which the weaker side is seeking). |
eleanor of aquitane | Possibly the inspirational character for the increased powers of the queen piece in the 15th century (alternatively argued to be Queen Isabella). Eleanor was an extremely influential monarch who ultimately was married to two kings in her lifetime, and was also the mother of two kings, including Richard the Lionhearted. Her political maneuvers included leading palace rebellions against her husband, King Henry II, who had her locked up for 19 years in order to subdue her. |
cook | 1. An unintended solution of a chess problem |
long diagonal | One of the two diagonals with eight squares (a1-h8 or h1-a8). |
diversification | When a player disperses their checkers to improve the number of advantageous throw on their next turn. |
equal chances | The same probability that either player of any complex chess |
tapa | A game popular in Bulgaria in which players pin opposing blots rather than hit them. See: How to Play Tapa. |
iccf | The international Correspondence Chess Federation, founded in 1951 to replace the International Correspondence Chess Association (ICCA). |
boxing out | This means that you get your body in front of the basket and also in front of your opponent so you can have a better chance to grab a rebound. |
grandmaster draw | A game in which the players quickly agree to a draw after making little or no effort to win |
hog | See Pig. |
direct range | How far a player is able to hit a blot based on a single number from one die |
connectivity | Keeping your checkers close together so they defend each other as they move forward. |
wrong-colored bishop | See Wrong rook pawn. |
cube decision | The option of whether or not to offer a double, and the opposing player’s option of accepting or declining this offer. |
go out | Gaining the required points for a victory. |
bearoff database | This database is a list produced by a computer |
style | The preference for certain types of positions and moves |
doublets | Doubles. |
zone defense | A kind of defense where the defensive team does not guard a specific player but guards an area of the court |
pawn storm | An attacking technique where a group of pawns on one wing is advanced to break up the defence. |
money management | Choosing appropriate stakes to play for so that you do not exceed your bankroll |
td | Any part of a player's body that is in contact with the playing surface or some other object capable of providing support, at the time of release. |
patzer | A weak player |
drop | To drop is to refuse a double in a game of backgammon. |
kgd | The King's Gambit Declined chess opening. |
clock | A double-faced timer used to regulate a chess game. See our Clock Rules page for more info. |
enemy | See: opponent. |
drop point | The highest game winning probability where it is considered right for a player to decline a double, or the point where it is equally advantageous to the player to accept a double or to decline it. |
diversify | To place your checkers so that most dice rolls can be played constructively. |
bear off | The final stage of a game, in which you take checkers off the board. |
strategy | The overall, long-range plan for a Chess game. |
par | The average number of throws for an experienced player to complete a hole |
match equity | Can mean a player's chance of a victory from a certain score or the value of a position in relation to the present score and cube level, usually expressed in terms of probable victory. |
take up | Hit a blot. |
game plan | A scheme for winning the same |
iqp | An abbreviation for Isolated Queen Pawn |
diversification | The spreading out of your checkers to increase the number of good rolls on your next turn |
mco | Modern Chess Openings, a popular chess opening reference |
take point | The minimum game winning chances at which it is correct for a player to accept a double; the point at which a player is equally well off accepting a double or refusing a double; a player's drop point |
drop point | The maximum game winning chances at which it is correct for a player to refuse a double; the point at which a player is equally well off accepting a double or refusing a double; take point. |
swiss-cheese formation | A position with many gaps and few adjacent made points. |
diagonal | A diagonal row of squares |
squeeze | Exploiting a bind by the gradual build-up of pressure upon the enemy's position |
strategy | The scheme for winning. |
dyscommunication | The reduction of flexibility resulting from having spare checkers exactly six points away from each other. |
count the position | Count the position refers to calculating the players pip count to determine who is farther along in the race. |
general principles | Basic rules that serve as guidelines for less advanced players |
shot | A strong move that was not expected. |
refutation | A move or series of moves that demonstrates a flaw in a game, move, variation, analysis or plan. |
fortress | A fortress is a position that, if obtained by the weaker side, will prevent penetration by the opposing side, this generally resulting in a draw (which the weaker side is seeking). |
iqp | See Isolated queen pawn. |
intuition | A ability of an experienced player to decide on a move or plan by feel, rather than by extensive analysis. |
double ducks | Quadrant : One of the four divisions of the backgammon table |
volunteer a shot | Purposely leave a blot within range of being hit now rather than be forced to leave it later when the danger may be greater. |
dance | When you fail to roll a number that re-enters you from the Bar |
intermediate level | A player of some experience who has begun to hone his skills; the level of play between novice and advanced. |
donk | a bad player; commonly also used to describe a good player who suddenly did something stupid - "I played that hand like a complete donk." |
handicap | A means of trying to equalize chances in a game played between opponents of greatly different strengths. |
boxcars | A roll of 6-6 (double 6's). |
point | When you own a point, the opposing player may not land on it. |
key | The unique, first move in the solution to a Chess problem. |
direct hit | A direct hit is a hit using only one number from the roll of the dice. |
doubling window | This can refer to the array of game victory probabilities that are both a proper double and a proper take |
bcf | British Chess Federation, the former name of the English Chess Federation |
see-saw | See Windmill. |
bat-ball | We have references to bat-bat from 1791 (when it was banned in both Pittsfield and Northampton MA) to 2003, but the basic rules of this game as first played are unclear |
td | The final throw(s) of the hole aimed at getting your disc to come to rest in the basket. |
consolation division | By way of compensation this competition may be organized for players who are removed from the main game of an elimination tournament at a preliminary stage. |
die | A six-sided cube marked with 1 to 6. |
error rate | A measure of the average equity lost per move due to errors in play |
central pawn | A pawn on the king's file or queen's file, i.e |
clock hand | Official chess rules require a player to press the clock with the same hand he used to make his move. |
equality | Where neither player has a discernible advantage over the opponent. |
duplicate backgammon | Duplicate backgammon is a style of tournament backgammon play where competitors play games using the same dice rolls and compare the results. |
international master | A chess title that ranks below Grandmaster but above FIDE Master. |
claim a game | Claim a game is the same as cash a game in which a player offers a double believing it will be refused thus forfeiting the game and winning them the money staked on the game. |
plan | A short or long-range goal on which a player bases his moves. |
split | To separate two checkers which form a block in order to leave two blots. |
class tournament | An event in which players compete against other players within their rating class. |
corner ball | A plugging game that is closer to dodge ball than to safe-haven games |
ace | #1 is uppermost on the rolled die. |
doubler | Another name for |
outside prime | A contiguous sequence of blocked points in which the majority of those points are in the outer board. |
hit and split | When a player hits a blot with a single number and at the same time splitting their runners with the other number |
romantic | An era when all players attacked and sacrificed |
pigeon | The victim of a hustler. |
analysis | The examination of the critical positions and various potential lines of play that have occurred or could occur in a chess game. Post-game analysis means going over all the moves of a finished game, identifying particularly good or bad moves, and examining how the winner's strategy succeeded and/or the loser's strategy failed |
opening library | See "Book". |
barabino | [Named after backgammon expert Rick Barabino.] A roll of 5-4 from the bar used to make an anchor on the opponent's five-point. |
boxes | A roll of 6-6 (double 6's). |
td | The speed of the disc's rotation (given to the disc during release). |
chaturanga | The name of the first game from which modern Chess is derived. |
borne off | It is important to use the numbers on the dice wisely when trying to |
hit and cover | To hit an opposing blot and then continue on with the same checker to cover your own blot. |
scoresheet | The paper on which a Chess score is recorded. |
neural network | The architecture used in many of the strongest backgammon programs such as Jellyfish, Snowie, and GNU Backgammon |
dead number | A certain dice number that cannot be played from the current position. |
rut | When a player is unable to improve or raise his rating despite consistent effort. |
invasion square | TODO |
kibitzer | A game observer who is supposed not to comment on the game within the players hearing. |
td | The speed a disc is traveling through the air |
illegal position | A position which is not the result of a series of legal moves. |
td | The type of disc used for short shots into the basket, or the person who is putting the disc into the hole. |
the t.p. | A player's second point. |
dice | You roll the dice to get your rolls. |
opening book | See "Book". |
box | Box is a shortened reference to man in the box which is a backgammon reference to a player in a very challenging position. |
clean play | A move made in accordance with the rules of the game. |
automatic doubles | Automatic doubles are an option that many backgammon players use when playing backgammon for money |
duplication | Duplication is backgammon lingo meaning a position in which the same number can be used in multiple ways. |
lipped cup | A container that holds the dice, it is ringed inside to give a dice throw that is hard to manipulate. |
consultation | A consultation is the advice or recommendations offered to the captain of the team by the crew in a chouette backgammon game. |
quickplay finish | Same as sudden death. |
classical variation | Many opening systems have "classical" variations--e.g., the classical variation of the French Defense is ...3) Nc3, Nf6, and the classical variation of the Silician Defense is 5)...Nc6. |
j'adoube | French for "I adjust" |
anhyzer | A disc's flight arc (backhand) which falls in the same direction of the throwing arm |
overstable | A disc which, when released flat, has a tendency to hyzer (to the left for right-handed players, backhand throw). |
jacoby rule | A rule which permits gammons and backgammons to count for double and triple stakes only if one or more players have doubled during the game. |
match | A competition between two individuals or two teams |
notation | A system of symbols and coordinates for recording the moves of a game |
bold-safe criteria | See: Magriel's Safe-Bold Criteria. |
play | The collection of moves a player makes in satisfying the requirements of a roll. |
wfm | Abbreviation for the Woman FIDE Master title. |
edge of a prime | The point that is open just before the point where a prime begins. |
drop point | The point at which not accepting the double is the right move. |
expert | A player with a USCF rating of between 2000 and 2199. |
transposition | Reaching an identical position by a different sequence of moves |
elo rating | The most common rating system in current use. See our Ratings page for more info. |
vidos | The Greek name for today’s backgammon |
fly shot | A chance to hit the other player’s blot with the numbers of both thrown dice taken together |
sans voir | French "without seeing" |
drop-take | This expression is used in the chouette version of the game to describe a deal between two players concerning their response to an offer of a double by the box |
fool's mate | The shortest possible chess game ending in mate: 1 |
freeze-out match | This backgammon version starts with the players having a set amount of money or points and the game proceeds with table-stakes betting until a player loses his stake. |
announced mate | A practice, common in the nineteenth century, where one player would announce a sequence of moves, believed by him to constitute best play by both sides, that led to a forced checkmate for the announcing player in a specified number of moves (for example, "mate in five"). |
mixed roll | Two thrown dice with different numbers on their upper faces. Compare: Doubles. |
chess.fm | An online chess radio station open to Internet Chess Club members - Dan had a radio show, "Ask the Renaissance Man" every Thur night, now does Instructional Videos |
threat | A move or plan, that, if allowed, leads to immediate reduction of the enemy's position. |
alertness | The ability to take advantage of the opponent's inaccuracies while playing accurately yourself. |
unlimited game | Backgammon played using a doubling cube without any limit to the number of doubles and redoubles |
kibitz | To be the spectator of a game. |
critical position | Any decisive turning point in a game that ultimately affects the outcome. |
double | 1)To offer the doubling cube; an offer to play on for twice the current value of the game |
double | Before a player throws a dice, they are offered the opportunity to continue the game at double the current stakes |
clear a point | To abandon a point with both checkers. |
king pawn | A pawn on the king's file, i.e |
doubling block | Another term for the Doubling cube. |
strategy | The formation and execution of an overall plan. |
out-rounds / open rounds | Rounds that anybody can watch, ie |
tabula | A Roman game similar to backgammon in which players use three dice instead of two, and move around the board in the same direction |
kill a number | To purposely play a position in a way that will render unplayable a specific number on a forthcoming dice roll. |
backgammon board | The backgammon game is played on a board that is divided into 24 narrow triangular shaped divisions known as “points” |
horse | An informal word for a knight |
voluntary double | A regular double, where one player offers to double the stakes of the game, as opposed an automatic double when identical numbers are thrown at the beginning of the game. |
tournament book | A book recording the scores of all the games in a tournament, usually with analysis of the best or most important games and some background on the event and its participants |
cubeful rollout | A cubeful rollout is a simulated set of trials by a computer simulator with the doubling cube in play. |
impossible move | A move which has obvious unfavourable results, and so is to be avoided. |
squeeze | 1. Gradually increasing the pressure of a bind. |
dice manipulation | Any unfair means used to influence the roll of the dice |
mate | See "Checkmate". |
ace point game | Playing an anchor game from the 24-anchor. |
broken prime | A broken prime is an incomplete prime. |
send back | Hit. |
flop | In a flop game, after the first betting round, three cards are exposed all together, which are community cards. |
overload | A situation where a pawn or piece must perform too many defensive functions, so that if one it is forced to perform one function a weakness will be created. |
consultation | Advice offered by the crew to the captain in a chouette. |
stack | A point with 5 or more checkers. |
doubling block | Doubling block is another word used for the doubling cube used in backgammon games. |
p | Abbreviation for pawn. |
annotation | Written comments about a game or position |
effective pip count | An effective pip count, or EPC is an average number of dice rolls that are required in order to bear off all of your checkers multiplied by the average pip value of a roll. |
td | The average number of throws for an experienced player to complete a hole |
scholar's mate | The name given to an |
holding | Effectively defending while under attack. |
double | An offer made by one player to his opponent during the course of a game (just before the player rolls the dice) to continue the game at twice the current stakes |
nbgf | Norwegian Backgammon Federation. |
otter | [Another furry rodent, by analogy to beaver and raccoon.] An immediate redouble (while retaining ownership of the cube) by the player who just accepted a raccoon. |
strategy | The overall, long range plans for a game |
barabino | This move is named after the well-known backgammon expert Rick Barabino |
breaking contact | The transform in the game where checkers can no longer be hit. |
book move | An opening move found in the standard reference books on opening theory |
lose | A chess game may be lost via checkmate, resignation, time forfeit or other type of forfeiture. |
imbalance | A noticeable difference between the white and black armies |
technical play | A checker-play choice that has its roots in tactical considerations. |
k | Abbreviation for king. |
ducks | A roll of 2-2. |
chouette | A chouette is a form of backgammon where three or more players can play |
end game | The part of a game when bearing off commences. |
risk | A move or series of moves designed to gain an advantage but which has a chance of causing a disadvantage. |
prime | Consecutive points made. |
sudden death | The most straightforward time control for a chess game: each player has a fixed amount of time available to make all moves. |
top board | In a team match, the player who competes against the strongest opponents |
opening roll | The first roll of the game in which both players simultaneously roll one die |
book player | A person who memorizes opening theory |
swiss-cheese formation | This position has numerous gaps and only a few neighboring made points. |
gg | Gammon-go. |
quacks | Double ducks. |
running | Rapidly transferring the king from one sector of the board to another in order to evade attack. |
simultaneous display | Event where a single player (commonly a strong player) play several people all at the same time |
passer | A passed pawn. |
td | When a disc golfer is within 10 meters, he/she must not fall forward after the putt is released |
premature | A hasty move or series of moves or plan, or to act without enough preparation. |
beaver | An instantaneous redouble done by a player who just previously agreed to a double |
fast break | A play where the offense takes the ball and moves quickly to the frontcourt and runs a play before the defense has a chance to stop it. |
elo rating | A numerical measure of a chess player's strength |
elo rating | A mathematical system, now used worldwide, devised by Prof |
railroad tracks | Putting all the checkers on a small number of points |
pole hole | A brand name disc golfing target, or basket |
diversification | Optimizing your own good rolls |
king safety | One of the most important goals in a chess game; castling is done with this purpose in mind. |
dice manipulation | An illegal method of trying to control the outcome of the dice throw. |
make a point | Putting a couple of checkers together on a point to make a block or anchor, and so prevent the other player from landing on this point. |
cube ownership | Which player has the right to make the next double |
center-counter | See Scandinavian Defense. |
arbiter | See International Arbiter. |
misere | A backgammon variant in which the object is to be the last player to bear off all of your checkers. See: How to Play Misere Backgammon. |
driver | A disc designed for fast, long-distance flight |
move down | Move around the corner. |
attack | A "passive defense" is a defense offering little prospect of counterattack |
underplay | Playing too cautiously. |
solid prime | A prime with no gaps; a full prime. Compare: Broken Prime. |
cubeful equity | Cubeful equity is the absolute value in backgammon money play, of a players position compared to the initial stake being played for |
strategy | Your long range master plan |
game winning chances | The probability of winning the current game if it is played to conclusion without a doubling cube; also called cubeless probability of winning. |
connectivity | Connectivity : Having checkers placed so that they are within 6 pips of each other so that they can more easily make points and be protected |
field goal | Simply any basket, 2 or 3 point basket. |
master | A player whose Elo rating is 2200 or higher |
control | The domination or sole use of a square, group of squares, file ordiagonal |
straight race | Pure race. |
temperature map | A plot showing how a position's equity is distributed among each of the 6 x 6 upcoming rolls |
offhand game | See skittles. |
solid prime | No gaps in the prime. |
holland rule | An not obligatory rule in match play that was commonly used twenty years ago but is now infrequently used |
unstack | To remove checkers from a point with more than three checkers on it. |
clearance sacrifice | A move that sacrifices an obstructing piece to make way for a strong or better move. |
defense | A move or sequence of moves intended to stop the opponent's attack. |
steam | When a player loses patience and starts taking high risks. |
comeback shot | If player X has the chance to hit player Y’s blot right after player X was hit by player Y |
cube proxy | A player in a chouette who temporarily handles the cube for another while that player is away from the game |
castle long | Queenside castling. |
hit | To hit a checker, sending it to the bar. |
fortress | A defensive blockade to keep out the enemy forces, especially the king. |
bearoff | The last stage of the game during which checkers are borne off. |
break a point | This describes the situation where a player removes one of two checker on a point, leaving the point open. |
safe play | A play that leaves no blots, or a play that leaves blots only in positions where the opponent is unlikely to hit. Compare: Bold Play. |
tutor mode | Some computerized application let the computer analyze a player’s moves and alter them to errors. |
sharp | Risky, double-edged, highly tactical |
td | The place where each hole begins. |
big play | A bold or aggressive play when a safer but less constructive play is available. |
dice cup | This vessel may be made of leather or plastic, and it is used to shaking and throw the dice |
fibs | First Internet Backgammon Server, an electronic forum for playing backgammon with others from around the world. Website: FIBS. |
discovered check | A phrase used to describe an often powerful move where a line is |
snake eyes | Rolling 1-1. |
master | In the U.S., a player with rating of 2200 or more |
dmp | The abbreviation for Double Match Point. |
lost position | Any chess game |
bertha | To mistakenly play the roll of 6-5 from the opponent's one-point to your mid-point without seeing that the opponent has made his bar-point and blocks your way. |
uscf | United States Chess Federation. |
combination shot | A blot more than six points away which requires both dice in order to be hit. |
joker | An exceptionally good roll, especially a roll that reverses the likely outcome of the game; a roll much luckier than average. |
international rating list | FIDE publishes this list of the world's strongest players based on its own Elo-type rating scale. |
bertha | Applied to a situation where player X erroneously plays throws a dice of 6-5 from player Y’s one-point to their mid-point without having noticed that player Y has already got to his seventh (bar) point and is blocking the advance. |
jellyfish | The first commercial neural-net backgammon program (1994) after TD-Gammon |
duplicate dice | A series of chance dice throws are used to analyze two or more positions |
technical play | A checker-play decision which primarily depends on tactical considerations |
roller | Advancing the disc by causing it to roll along the ground. |
half-crossover method | A pip counting method devised by Douglas Zare |
game plan | A strategy for winning the game |
doubling rule | A cube-handling rule for pure race situations |
baffle box | A device through which dice are dropped to randomize a roll |
td | Advance Special Entry Fees |
fan | To fail to reenter after being hit; to dance. |
on the bar | When your checker is hit and is waiting to re-enter, you are said to be "on the bar". |
doubling cube | A six-sided die which is not rolled, but is marked with powers of two and used to track the stakes of the current game. |
split end | (football) an offensive end who lines up at a distance from the other linemen |
narde | A Russian game that resembles the Turkish Moultezim backgammon version |
backgammon | Turn : A players turn usually consists of choosing whether or not to offer a double, rolling the dice, moving the checkers the required amount shown by the dice, and finally picking up the dice which signifies that the players turn is over |
meyer dice tube | A 9-inch clear plastic tube with baffles across the middle and capped ends that contains a pair of dice and is used to randomize dice within |
battery | However, for purposes of implementing the Infield Fly Rule, the catcher, pitcher, and any player stationed in the infield when the pitch is delivered are included as infielders. |
manny wong proposition | The player on roll has two checkers on each of his lower three home board points, and three checkers on each of upper three home board points |
race | Both sides have effectively side stepped their opponents checkers and now have the sole objective of bearing them all off |
beavers | A rule often used in money play (but never in match play) which says: A player who accepts a double may immediately redouble (beaver) without giving up possession of the cube |
transition | Changing from one phase of the game into another; i.e |
gruenfeld defense | TODO |
illegal dribble | A player dribbles the ball for a second time after he had already stopped dribbling |
beaver | An immediate redouble by a player who just accepted a double |
gens una sumus | Latin for "We are one family or |
shesh besh | A Turkish version of backgammon. |
ace | A rolled die showing the number 1. |
vigorish | The small additional considerations that affect the total equity of a position, such as gammon vigorish and recube vigorish. |
elo ratings system | A ratings system invented in 1960 by |
simultaneous play | A player contesting a number of games against a number of players at the same time. |
wcc | Abbreviation for the World Chess Championship. |
tables | A term for any game on a backgammon board, or a reference to the old Roman game Tabula. |
giving for game | A statement made by a player in a chouette that he is willing to pay the captain or any other team member the full stake at which the game currently stands for the right to take over their games |
kibitz | As a spectator, making comments on a chess game that can be heard by the players |
team | In a chouette, the players lead by the captain who play against the box; the captain and his crew. |
increment | Refers to the amount of time added to each player's time before each move |
dice combination | This is one of the 36 possible throws obtained with two dice. |
variation | Sometimes, the player or the venue of the stem game is then used to refer to that opening. |
opposition | A situation in which two kings stand on the same rank, file or diagonal with one empty square between them |
fibs rating formula | The ratings system used on FIBS |
one-sided bearoff database | A bearoff database where the arrangement of checkers on only one player's side is considered |
bold play | A bold play in backgammon is usually a play in which the player leaves one or more of his blots exposed and in danger of being hit. |
approach disc | A disc designed for slower, more stable flight. |
british isles backgammon association | An association of Backgammon players and |
rim | Bar. |
king hunt | The process of driving the opponent's king out of his shelter and chasing him with the intention of checkmating him. |
kingside | The side of the board where the kings are at the start of the game (the e through h files), as opposed to the queenside. |
foresight | The ability to anticipate potential strategic or tactical operations. |
redouble | A double other than the first double of a game |
roof | Bar. |
post-crawford | After the Crawford game. |
error rate | The error rate for a backgammon player is a way of measuring on average, the equity lost per move because of errors in game play. |
rock | A very tight player is often called a rock because they don't get out of line |
td | This company was founded by "Steady" Ed Headrick, inventory of the Frisbee ® and Disc Golf |
race | Both sides have effectively side stepped their opponents checkers and now have the sole objective of |
pip | A unit of distance. |
decline a double | To decline a double means the same as refuse a double in which case the game is forfeited. |
td | Advance Entry Fees |
outfield | Commonly applied to points nine, ten, and eleven on the outer board. |
td | The competitors who are assigned to play a round together for the purpose of verifying scores and proper play in accordance with the rules. |
king | The goal of a chess game is to checkmate your opponent's king while keeping your own king safe; therefore the king is the piece of highest value in a chess game and needs the most protection. A king moves one square in any direction, except when castling. |
en passant | French for `in passing' |
crush | Slang for a quick win, especially an overwhelming attack versus poor defensive play |
doubles | A dice roll in which both values are identical, e.g |
strategy | Evaluation of game positions and setting up goals and longer-term plans for future play, as opposed to a tactic which is a shorter-term plan typically consisting of a well-defined sequence of moves and their contingent moves from a given game position. |
hole | An important square that cannot be defended by pawns. |
zwischenzug | A German word commonly used by English-speaking players that means an in-between move |
curb-ball | Gregory Christiano describes this as a non-running game in which a player threw a spaldeen against a curb so that it lofted into the field of play |
outside prime | An adjacent series of blocked points most of which are located in the outer board. |
cashier | The place you go to add more chips or check your balance |
carrying the ball | This is when a player moves his hand under the ball and then brings his hand back over the top while he is dribbling |
shake | Shaking the dice in a cup prior to throwing it. |
raccoon | To immediately redouble an opponent who has Beavered. |
bishop | characteristic of the Indian defences, the King's Indian and the Queen's Indian. |
hardware | Trophies |
contact position | A state of affairs where the opposing checkers have not yet been moved past each other |
starters | The five people who start the game |
caïssa | The goddess of chess, occasionally invoked to indicate luck or good fortune: "Caissa was with me". |
mechanical play | This move is so clear it is done with little attention paid to it. |
die | Singular of dice. |
compact position | A position with several made points close to one another and few gaps |
tactician | A player who specializes in tactical play, as distinguished from a "positional player." |
match | Competition between two players concluding when one of them reaches a certain number of points, normally an odd number. |
active | 1. Describes a piece that controls a number of squares, or a piece that has a number of squares available for its next move. |
crosstable | The formal listing of the final results of a tournament. Crosstables provided by the USCF include pre- and post-tournament ratings. |
ahead in the count | Having a better pip count when it comes down to the race. |
match | To play a series of backgammon games up to a pre-assigned number of points |
cup | A container used to shake and toss the dice. |
bco | An abbreviation sometimes used for the chess opening reference Batsford's Chess Openings |
double shot | One blot which can be directly hit two different ways, or two blots each of which can be directly hit one way. Compare: Single Shot. |
bogo-indian defense | The opening 1) d4, Nf6 2) c4, e6 3) Nf3, Bb4+. |
dansk backgammon forbund | Danish Backgammon Federation |
bind | To have such a vise-like grip on a position that useful moves are difficult for the opponent to find |
bankroll | The amount of money you have available for betting, or the maximum amount you are willing to lose in a session. See: Money Management. |
lock up a point | Make a point. |
gm | See Grandmaster. |
early game | The opening moves of a game, before the a particular strategy has been decided upon. |
rank | A row of eight horizontal squares |
positional mistake | A mistake with no immediate tactical repercussions, but will lead to a disadvantage by surrendering control of critical squares, losing time or space, or creating a structural weakness. |
luck factor | Equity gained or lost through the rolls of the dice during the course of a game or match |
exposed checker | An exposed checker is a players checker that is within range of being hit directly. |
connectivity | Connectivity in backgammon is a reference to the degree in which a player has kept a closed position. |
direct shot | A chance to hit a blot six points or less away using a single number from one die. |
end game | End game is a phase of the backgammon game that starts when the first player begins to bear off their checkers. |
match | A series of games of backgammon, played until one participant reaches a predetermined score. |
distance to conversion | A phrase used to describe the number of |
over the board | A description of games played face to face, as opposed to correspondence Chess or email Chess. |
guff | The player's one-point. |
king pawn opening | The opening 1) e4. |
quadrant | One quarter of the playing area on a backgammon board |
effective pip count | The average number of rolls required to bear off all your checkers multiplied by the average pip value of a roll (49/6 pips) |
walk a prime | Roll a prime. |
expansion | Increasing the amount of space directly under your control |
break contact | Breaking contact occurs when both players have past each others checkers eliminating the possibility of hitting and the game becomes a race to see who can bear off all of their checkers first. |
prime-vs-prime | A game where both players have primes. |
london system | The opening 1) d4, d5 2) Nf3, Nf6 3) Bf4. |
football game | any of various games played with a ball (round or oval) in which two teams try to kick or carry or propel the ball into each other's goal |
direct range | Direct range in backgammon means to be within six points of a blot making it possible to hit it using only one number from the roll of the dice. |
game winning chances | The chances of winning a game that will be played to its end without the use of the doubling club |
mwc | Max Winning Chances – the probability of a victory. |
fm | Abbreviation for FIDE Master. |
one-checker model | A model for estimating winning chances in a pure race based on the players' pip counts |
prime | See break a point |
grand prix | A special contest sponsored by USCF. All USCF players are eligible to participate. To qualify as a Grand Prix event, the tournament must offer a prize fund of more than $500. Throughout the year, "points" are awarded to those players who win open sections of tournaments that qualify as Grand Prix events. The amount of Grand Prix points available for each tournament is determined by the amount of prize money offered. At the end of the year, points are tallied and the winner is awarded a large cash prize. |
ratings system | A method of assigning ratings to players based on their performance in such a way that players with greater ability will, over time, tend to have higher ratings. |
come under the gun | Undoubled Gammon: This can occur in match play by winning a gammon when the cube has not been turned |
wbf | Worldwide Backgammon Federation. Website: WBF. |
plan | A short or long range goal on which a player bases his moves |
elo rating | An internationally accepted mathematical system for ranking chess players, created by Arpad Elo |
perpetual check | TODO |
b.i.b.a. | B.I.B.A |
proxy | Another name for Cube Proxy. |
air ball | An unexpectedly poor roll, especially one that fails to hit or fails to make a point. |
settlement | A decision to end a game early with the payment of points by one player to the other based on the agreed fair value of the position (see Equity) |
sharp | Descriptive term applied to a move or a series of moves which could be considered risky. |
play | The set of moves a player does in response to a dice throw result. |
fischer clock | A clock which, in addition to serving the usual functions of a Chess clock, adds a certain amount of time to each player's clock after each move, in order to avoid desperate time scrambles at the end of a game, which often result in poor moves. |
girls | A throw of 5-5 |
grandmaster | An outstanding and highly rated chess player |
dead number | A dead number is a number on the dice in backgammon that cannot be played by that player in the particular position they are currently in. |
point on head | Point on a blot. |
hot streak | Catching great cards and winning big pots due to statistical fluctuation (no, hitting your flush draw three times in a row is not skill) |
defence | 1. A move or plan which tries to meet the opponent's attack. |
clear from the rear | The player clears their highest point first to stop gaps appearing |
dead checker | Killing Numbers: To arrange checkers in a way that does not allow certain numbers to be played on your next turn |
hutton pairing | A pairing technique invented in 1921 by George Dickson Hutton for matching teams of players in which only one game is required per player |
standard deviation | A measure of a rollout's variance or random error |
race equity | Probability of success coming from deviations where there is no more hitting. |
opening roll | The initial dice throw of game where both players throw their dice at the same time |
comfort station | The comfort station is backgammon slang for the thirteen point or the mid-point. |
bar-point | The seven-point. |
exchange | The word "exchange" without amplifying verbage means a simple trade of pieces of identical value |
tavli | The Greek name for games played on a backgammon board |
division | One of the sections in a tournament into which players are divided according to their ability and experience |
opening roll | The first roll of the game. |
decline a double | To refuse or reject an offer of the doubling cube, losing the prior value of the cube. |
dance | Dance is backgammon lingo for rolling numbers that do not bring the player in from the bar. |
cja | See Chess Journalists of America |
hypermodern | A style of play which claims that indirect or long distance control of the center is more effective than direct occupation |
languageless code | A symbolic method of annotating a chess game first developed by the publisher Chess Informant, which allows players to share annotations despite language barriers. Also referred to as "international code." See our Symbols/Notation page for details. |
en prise | A French phrase commonly used by English-speaking players that means in prison |
kleinman doubling formula | This is rule for cube handling applied to pure race situations |
early game | The first few moves of a game, before the players have settled on a particular game plan. |
key point | This point is needed to close a prime in front of an opposing player’s runners |
demonstration board | A large standing chess board used to analyse a game or show a game in progress |
clear a point | To clear a point is a backgammon reference meaning to move all of the checkers off of that point. |
structural play | A play which makes a strong point. |
median score | A tie-breaking system applicable to Swiss tournaments |
crew | This term is used in the chouette version of the game for members of the team led by the captain and competing with the lone player known as the box. |
main division | The main group of players in a competition |
drawing weapon | An opening line played with the intent of drawing the game |
td | At Site Entry Fees |
td | Any feature of the course that may impede any aspect of play. |
beginning backgammon | USA |
ace | A hole-in-one. |
time | The average number of dice throws or points that may be played without needing to make a significant surrender, for example abandoning a blot. |
low post | This is the area on either side of the basket at the base of the foul lane. |
die | A die is only one of the dice. |
duplicate tournament | See: Duplicate Backgammon. |
dice manipulation | Dice manipulation is any unfair means used to influence the outcome of the roll of the dice. |
stop pot | A progressive jackpot that allows players to enter at any level and cash out when they want |
king knight | The knight that was on the kingside at the start of the game |
go to guy | A player you can count on to make a basket when you need a basket to tie or win the game |
lipped cup | A dice cup that has a ridge around the inside open end, designed to trip up the dice as they exit the cup and make it more difficult for a dice mechanic to control the roll. |
base ball | The term "old fashioned base ball" appears to have been used in the decades after the 1850s to describe whatever game was played locally before the New York game arrived |
risk | A double-edged sword |
referee | One of the officials who will be refereeing the game |
count | Count is a reference in backgammon to the pip count. |
french backgammon | In this version the players begin with all their checkers off the board, and doubles are played with both dice sides. |
space | The squares controlled by a player |
correspondence chess | This is chess played at a long time control by various forms of long-distance correspondence, usually through a correspondence chess server, through email or by the postal system |
automatics | Automatic doubles. |
falling putt | Failure to demonstrate full balance behind the mini marker while putting |
bar | the dividing line down the middle of a backgammon set where checkers that have been hit sit until they re-enter the game. |
money play | Individual backgammon games where a wager is placed on the outcome |
amateur | A person who does not earn a living through chess |
combination shot | An opportunity to hit an opposing blot that requires using the numbers on both dice taken together; an indirect shot |
boxes | Short for Boxcars. |
theory | Term to refer the general body of accepted Chess knowledge. |
cluster count | Cluster counting is a method developed by Jack Kissane, backgammon expert from New York where a player can easily determine the pip count at any given time in a backgammon game. |
en passant | ("in the act of passing"; derived from French) The rule that allows a pawn that has just advanced two squares to be captured by a pawn on the same rank and adjacent file |
speculative | A risky or unclear move or plan. |
chessbase | An advanced chess database program that enables one to store and search games, etc. |
blot-hitting contest | An exchange of loose hits in which both players try to gain a key point. |
inactive | See passive. |
crba | Costa Rican Backgammon Association. |
adjudication | In cases where a game is unable to be completed, adjudication is the process by which an impartial strong player determines the game's probable outcome. As with adjournments, since the advent of sudden death time controls, the need for adjudications has largely been eliminated. |
ply | A half-move, or the move of one player. When both players move, that is two ply, or one full move. |
greek backgammon | Also known as Tavli. |
joint standard deviation | The standard deviation of the difference between two rollouts: JSD = sqrt(SD1*SD1 + SD2*SD2) |
duplicate dice | In a rollout, the use of the same sequence of random rolls with different candidate positions |
settlement | Agreement to finish a game early |
extras | In the chouette version this non-obligatory rule states that if only a single player in the team accepts the box's first double offer, then that player must also accept an extra 2-cube from whichever team member wants to pay him a point |
focal point | A weak square near the enemy king |
rail | Another term for the bar. |
sealed move | Lengthy over the board games can be adjourned |
indian defence | A chess opening that begins 1.d4 Nf6 |
handicap | TODO. |
combination | A sequence of forced moves leading to advantage. |
mechanical move | A move made with little thought because it seems to be obvious. |
automaton | A self-operating chess-playing machine |
stakes | Typically you only take a double if you believe you have at least a 25% chance of winning the game. |
standard deviation | A gauge of a dice throw’s random error |
in the air | On the bar. |
kamikaze play | Breaking points in your home board in hopes of getting the checkers recirculated, a back game strategy. |
janowski's formulas | A collection of formulas devised by Rick Janowski for estimating cubeful equity from cubeless equity |
opening move | Players usually limit these to one per game |
play safe | To avoid leaving blots which might be hit. See: Safe Play. |
world champion | In the 19th century, "Amateur" was sometimes used in published game scores to conceal the name of the losing player in a Master vs |
drop | Verb: "To drop" a team means that a judge did not give them the win in a round "I/we dropped them" means that you won and the other team lost "I/we dropped" means that you lost the round |
tournament | A competition involving more than two players or teams, generally played at a single venue (or series of venues) in a relatively short period of time |
chouette | A multi-player backgammon version that is suitable for three or more players |
deuce-point | Traditional name for the two-point. |
cube proxy | Used for a player in a chouette version of the game who handles the cube for another player who is absent from the game for a short while. |
opening game | The first phase of a backgammon game where the players have yet to establish their initial game plans |
critical position/move | A possible "turning point," where the next move may end up determining the game's ultimate outcome. |
en passant | A French phrase commonly used by English-speaking players that means in passing |
emg equity | Equivalent-to-money-game equity. |
quadrant | Quarter of the game board consisting of six triangles (points) |
crawford game | Used in match play: when the score reaches a point where one player is only one point away from winning the match, the following game is played without the use of the doubling cube |
recube | Another term for redouble. |
td | Areas outside of the fairway and green on a disc golf hole |
bye | A tournament round in which a player does not have a game, usually because there are an odd number of players |
prophylaxis | (adjectival form: prophylactic) |
liquidation | See simplification. |
goal line | a line marking each end of the playing field or pitch; where the goals stand |
jackpot | This is an elimination event that usually takes a high participation fee and only the winner and runner-up get financial prizes. |
prime-vs-prime | A situation where both players X and Y have long primes trapping the other player’s checkers t behind them |
kga | The King's Gambit Accepted chess opening. |
clear from the rear | Clear from the rear is a backgammon phrase meaning to bear off the checkers on the highest points first in order to avoid creating gaps that hinder the bearing off process. |
adjudication | The process of a strong chess player deciding on the outcome of an unfinished game |
double shot | The possibility of hitting two of your opponent's checkers on your next roll. |
understable | A disc which, when released flat, has a tendency to anhyzer (to the right for right-handed players, backhand throw). |
keizer system | A pairing system where a player plays an opponent who is close in the ranking |
clock move | A timed game is played clock move if a move is completed only when the clock has been pressed |
roll a prime | To make a new point at the leading edge of a prime using checkers from the rear of the prime |
flank opening | This a chess opening played by White and typified by play on one or both flanks. |
deep anchor | As in player X has an anchor on player Y’s first or second point. |
dislodging manoeuvre | A move to upset a defensive formation. |
semifinals | The second-last round of an elimination tournament; the one that determines the two players who advance to the finals. |
cube decision | If Player A believes a cube is a take and Player B believes it is a drop, they can play the proposition out many times for money and typically the player most correct will be the one that wins more money. |
scope | The number of squares to which a piece can move |
cube play | Any cube decisions such as to double, accept or reject. |
castling short | Castling kingside; in chess notation: 0-0. |
gm | abbreviation for Grandmaster. |
break contact | strategy to go forward past a challenger's checkers in order to close the opportunity of any hitting or blocking. |
crosstable | A chart in grid form which lists the complete results of a tournament. |
mid point | The 13 point. |
variation | A sequence of moves or alternative line of play, often applied to the opening |
trois-point | Traditional name for the three-point. |
dead number | A single number which a player cannot legally play anywhere on the board. |
bar | The point between the two sides of the backgammon board where hit checkers rest. |
chase | Play dangerously, especially in offering or accepting doubles, in an attempt to recover losses. |
ladder | A method of ranking chess players within a club or other group. Any player may challenge someone one step above them on the ladder. If the challenger wins, he moves up the ladder and his opponent moves down. |
drop | Refuse a double. |
overplay | Make an unnecessarily big play. |
hack | A derogatory chess term meaning a state of chess ineptitude. |
centre pawns | The king's and queen's pawns. |
dance | [From the action a player makes as he first reaches to enter his checker then pulls his arm back when he notices the numbers are blocked.] To throw numbers which fail to enter a checker from the bar. |
clockwise | The direction your checkers move around the board when they are set up to bear off to the left |
accidental error | (Dan) - an error made with the best intentions but made due to human calculation error; not a purposeful error |
racing game | When you are well ahead in a |
calcutta auction | An auction held just before the start of a backgammon tournament, in which players bid on players or groups of players, and the money offered is pooled together and paid out at the end of the tournament to those "owning" the winning players. |
shake | To mix the dice using a dice cup prior to rolling. |
bird's opening | 1) f4. |
side pool | A separate tournament prize fund made up of additional optional entry fees which goes to the highest finishing player(s) of those who entered the side pool |
backgammon for winners | Cardoza Publishing, New York |
mandatory or mando | A flight path which must be followed in order to complete a hole. |
comeback shot | An opportunity to hit an opponent's blot immediately after being hit yourself; in particular, an opportunity to hit from the bar. |
trial | Playing a position out to the game’s conclusion (or to till truncation) |
tournament | A poker game in which players buy in for a fixed amount, receive a fixed amount of chips and play until one player has all of the chips |
check | The act of attacking the opponent's king |
cash a game | To offer a double which you believe will be refused so you can collect the current value of the cube; claim a game. |
chess.com | The largest online chess website with almost 6,000,000 members |
anti-joker | An anti-joker is backgammon slang for a very bad roll or the opposite of a joker. |
current stake | The wager in the current game. |
king | A species of chessman |
nackgammon | A backgammon game that resembles the regular game with the exception of the starting position |
advanced level | A player of considerable experience and skill who has moved beyond intermediate level. |
doublets | Doublets is another term meaning doubles or a pair of the same number rolled on the dice. |
fish | A person who loses a lot of money. |
optional reroll rule | California rule. |
zeitnot | German "time trouble". |
make a point | Putting two checkers on the same point to secure it. |
fifty move rule | A game can be drawn when fifty moves have been made by each player without a capture or pawn advancement. |
forfeit | A game is considered forfeited (lost) by one or both players if they don't show up for a game; however, unplayed games do not affect a person's rating. |
premature roll | Player X throws the dice roll while player Y has still not finished their turn and took up the dice |
minor split | If a player moves one of their two runners from the other player’s one-point to their two-point or three-point. |
team | A group of players in a chouette, led by a captain and playing against a lone player known as the box. |
quasi-random dice | A technique used to reduce the element of luck in a rollout by ensuring the numbers rolled in the first few rolls of each trial are as evenly distributed as possible |
worm burner | A shot which is released lower than intended and/or at a downward angle, resulting in a premature landing. |
boxes | A dice throw of double 6's. |
diagonal | A line of squares of the same colour touching corner to corner, along which a queen or bishop can move. |
wiffleball | A Wiffle Ball is a hollow plastic ball with holes strategically placed in order to exaggerate sideways force, and thus enabling pitchers to produce severe curves and drops |
tut-ball | Also called Tut, this game was in 1777 called "a sort of stool ball much practiced about the Easter holidays," according to the OED |
boxcars | A dice throw of double 6's. |
communicate | Making sure that your checkers are kept within six points of one each other as a defensive strategy. |
throw off | Bear off. |
double check | A special case of |
client software | Computer software that connects a computer terminal with the backgammon server |
deuce-point | Another name for the second point. |
committed position | A committed position in the game of backgammon is a position in a game where there is only one reasonable course of action that may win the game as opposed to a non committed position in which you have game flexibility to make strategic decisions. |
file | A row of eight vertical squares. |
indirect shot | The chance to hit another player’s blot by taking the numbers on both dice together |
zugzwang | German "forced to move" |
baffle box | This box is used to produce an arbitrary dice throw with the dice thrown from side to side as they pass through the box. |
hyper-backgammon | A backgammon version with both players having three checkers each. |
novice division | The tournament division for the weakest players, particularly those who do not desire the stronger competition and higher entrance fees of the other divisions |
take off | Bear off. |
flexibility | The degree to which checkers are arranged to allow the greatest number of future rolls to play constructively or at least comfortably. |
edge | See Rim. |
kibitz | One who offers unsolicited advice, as in one who comments during a game or during analysis following a game |
double jeopardy | The danger that you will roll a bad number both on this turn and on subsequent turns. |
prime-vs-prime | A game in which both players have primes with opposing checkers trapped behind them |
optional reroll rule | When this rule is applied it awards the winner of the opening dice throw the opportunity to re-throw both dice if he also sets the cube to 2 |
staunton chess set | The standard design of chess pieces, required for use in competition. |
fide | The acronym for Federation Internationale des checs, the international Chess Federation which organizes the titles, awards and the international rating system. |
stripped | A position barren of spare checkers or builders and thus prone to awkward numbers. |
suicide play | To purposely leave a blot to be hit so it can be recirculated |
snowie | The second commercial neural-net backgammon program (1998) after Jellyfish |
intermediate division | A division of a tournament designed for players too strong for the novice division and who do not wish to compete in the open division. |
beaver | Redoubling straight after having accepted a double without giving up possession of the doubling. |
main division | Main flight. |
rag | A small card, or insignificant card |
opening system | An opening, such as the Colle System or Hippopotamus Defence, that is defined by one player's moves, which can be played regardless of the moves of the opponent. |
shift points | To give up one point in order to make an adjacent point. |
td colspan=3 | ____________________________________________ |
end game | This describes the state of a game where one of the contestants starts to bear off. |
cubeful equity | In money play with the doubling cube, the absolute value of a position to one of the players compared to the initial stake being played for. See: Equity |
fibs | FIBS is short for First Internet Backgammon Server which is a forum on the internet where one can play backgammon with other backgammon players from all over the world. |
decline a double | Refuse a double. |
zwischenzug | German "in-between move" |
double attack | The launch of two threats simultaneously |
shift gears | Alter the game strategy |
dropper | A dropper is an online backgammon player that intentionally closes a backgammon game before the results have been recorded in order to avoid a reduction in their rating. |
fairy chess | Chess compositions that in one or more ways do not conform to official chess rules (e.g., see Helpmate). |
cinque-point | Traditional name for the five-point. |
wireball | In this game opponents position themselves on the opposite sides of as wire strung over the street |
novice level | A beginning player. |
variance | Level of random error in a rollout. |
epaulet mate | Checkmate where the losing King is on the edge of the board with one of his own Chessmen on both sides of the King on the edge. |
half-time | involving half the standard or customary time for an activity |
takhteh | A Persian version of backgammon. |
pize ball | a game defined in the OED as "a game similar to Rounders in which a ball is hit with the flat of the hand." The game is mainly associated with the English North Country, and is said to feature three or four ‘hobs,' or stopping-places |
duplicate tournament | Duplicate tournament is the same as duplicate backgammon which a tournament in which players play their games using the same dice rolls and compare the outcomes. |
california rule | When this rule is applied it awards the winner of the opening dice throw the opportunity to re-throw both dice if he also sets the cube to 2 |
score | A record of the moves of a particular game, usually expressed in algebraic notation. |
liby's rule | A rule of thumb that says: in a well-timed ace-point game, the defending player has about a 17% chance of winning the game |
dice | The plural of die. |
big error | When you do absolutely nothing constructive when you had better options, it is a nullo play |
fritz | A popular and very strong chess engine. |
simple direct shot | A blot within range of being hit with a single number but for which there are no ways to hit using a combination of numbers on both dice. |
move | A turn by each player, but also used to refer to a ply. |
screen | This is a play, usually used by an offensive player, to keep another player from reaching a certain point |
master | A player becomes a master when he reaches an Elo rating of 2200, though he will lose this title if his rating drops below that point. |
world champion | A winner of the World Chess Championship. |
transposition | Reaching an identical position from a different sequence of moves. |
td | The in-bounds path or field over which a player throws while advancing from the teeing area to the hole. |
enter | To come down from the Bar. |
fibs rating formula | The FIBS Rating Formula is the backgammon player ratings system used to rank backgammon players by skill level on the First Internet Backgammon Server. |
solid | An adjective used to describe a move, opening, or manner of play that is characterized by minimal risk-taking and emphasis on quiet positional play rather than wild tactics. |
time-control | A term used to describe a time limit for a chess player to complete some number of moves |
distraction | Similar to decoy |
efficient double | A double offered at a point where it can have the greatest effect since the other player has good reason to agree of refuse the offer. |
variant | Any other game that the backgammon board hosts |
give and go | When one player passes to another player and that player is able to take the ball directly to the basket. |
bughouse chess | A popular chess variant played with teams of two or more. |
recording a game | The process of writing down all the moves of a game, generally done at or near the time each move is played. |
save backgammon | If player X manages to remove their checkers from player Y’s home board, before player Y can bear off their own checkers, and thus a defeat is avoided. |
liquidation | 1 |
current stake | The current stake in a backgammon game is the initial stake or starting stake multiplied by the doubling cube value. |
freedom | An important goal for one's pieces. A free piece has a lot of possible moves and is not required to perform defensive duties. |
calculate | To precisely work out a series of moves considering potential replies |
disjointed position | A position that is poorly connected, in which a player's army is divided into two or more groups with large gaps between them. |
automatics | This rule may be applied where wagers are made on the outcome of the game |
stake | How much you are playing for. |
tempo | An extra move, an initiative at development |
forced move | A move that is the only one which does not result in a serious disadvantage for the moving player |
initiative | Term describing the type of advantage held by a player who is leading the pace and direction of a game (e.g., via a series of threats or forcing moves), placing the opponent on the defense. Such a player is said to have "the initiative." |
transposition | Arriving at a position using a different sequence of moves. |
unorthodox opening | See irregular opening. |
block | Points built with the express desire to halt the opposition. |
time delay | A feature of digital chess clocks which gives each player a specified number of seconds at the start of each turn before that player's clock begins running |
race | A pure race or comparing each player’s pip counts to see who has the lowest count, and hence the lead. |
consolidate | To reduce the number of blots a player has, frequently as a precursor to offering a double. |
consolidate | Consolidate is a backgammon reference used to mean the act of reducing the number of blots they have. |
strip a point | Leave just two checkers on a point. |
td | The player who has made, or is about to make, a throw that is the aspect of play being considered by a particular rule. |
forced play | A roll of the dice for which there is only one legal play. |
ducks | Double ducks. |
game winning chances | The chance of victory in the current game if it proceeds to the end with no doubling cube. |
doubling on the come | Offering a double in anticipation of a good roll. |
cramped | The quality of a chess |
wgm | Abbreviation for the Woman Grandmaster title. |
rabbit | A humorous (slightly insulting) term for a non-master. |
td | A brand name disc golfing target, or basket |
asset | An asset for a backgammon player is a reference to the good side of their position |
time limit | usually 3 or 5 minutes per player for the entire game |
gambit | Italian "a trip up" |
grandmaster | The highest title a chess player can attain (besides World Champion) |
match equity table | A chart showing the probability of winning a match from various scores. Example: The Woolsey-Heinrich match equity table |
midpoint | When there are juxtaposed bars it is a good example of a |
putter | A disc designed for close-range, stable flight. |
gammon vigorish | The additional equity resulting from the possibility of winning a gammon. |
bughouse chess | A chess variant played with teams of two or more. |
hit and split | To hit a blot with one number while splitting your runners with the other number |
candidate | A player who competes in the eliminating contest for the privilege to challenge the World Chess Champion. |
epd | Extended |
prat | Stands for using "Position, Race, And Threats," as a basis for cube decisions |
accept a double | Consent to competitor’s offer to double the previous stakes. |
td | A disc when thrown right handed backhand will curve from the right to the left |
head-to-head | One player against another player for money. |
chess clock | At chess tournaments, a skittles room is where one goes to play for fun while waiting for the next formal game. |
td | Throwing a disc with the front end (nose) tilted slightly downward, used for throwing into the wind and for straight shots. |
solid prime | Five or six points made in a row with no gaps in between. |
ppg | Points per Game. |
equity | If you double before the window it is too early and an easy take and if you double after the window it is too late and is a drop |
boys | Boys or the boys is another reference to a roll of double sixes. |
captain | The captain is the leader of the team in a chouette who rolls the dice and makes the final decisions for the rest of the team. |
dead ball foul | A foul that occurs when play is stopped and the ball is not in play. |
chase | A high-risk attempt to regain lost stakes, for example, by proposing or accepting doubles. |
time control | The amount of time in which each player must play a specified number of moves. In international competitions, the typical time control is 40 moves in 2 hours for each player. |
im | Abbreviation for the International Master title. |
block | backgammon games glossary reference to point held by 2+ checkers with the intent of blocking a challenger's movement. |
blitz | This term has two meanings |
book | 1 |
illegal assist in scoring | A player can't grab the basketball hoop / ring or the backboard to help himself score, and he can't help a teammate gain height in order to score. |
development | The process of moving pieces from their original squares to |
gnu backgammon | A computerized version of backgammon that includes game-analysis |
point | During the |
primed | Trapped behind a prime. |
normal game | A finished game that is not a gammon or a backgammon or alternatively a game where the loser has borne off at least one checker |
turn the cube | To offer a double. |
im | See International Master. |
cluster count | Certain point counting methods used by Jack Kissan. |
td colspan=3 | Printing Flyers & Postage (Use school services if possible) |
board | The name given to the backgammon playing surface. |
hat ball | A form of Roly Poly (or Roley Poley or Roll Ball) that substitutes hats for holes in the ground |
division | Divisions are the sections that a backgammon tournament is divided into categorized by skill level. |
coffeehouse | One player attempts to confuse another player with false information, for example, advising the opposing player to take a certain move that may not be in that player’s best interest. |
rail | Bar. |
cross-benches | Speaking on "cross benches" is when you give a speech from the floor and don't think that either team deserved to win more than the other, and speak for both |
bump and pass | Pick and pass. |
asset | An element that serves to reinforce one player’s position, for example, two checkers placed together as a block |
catalan | The opening 1) d4, Nf6 2) c4, e6 3) g3. |
td colspan=3 | simultaneous (play a master) |
hit and pass | Pick and pass. |
blockading square | The square directly in front of an isolated or backward pawn |
novice | A first-year debater |
simultaneous chess | A form of chess in which one (usually expert) player plays against several (usually novice) players simultaneously |
block | To block is to prevent your opponent from using his checkers to play the roll |
closed point | A point is closed if at least two checkers are put on it, for example, a block or anchor. |
backgammon board | The backgammon board that the game of backgammon is played on |
hyper-backgammon | A backgammon variant where each player has just three checkers. See: How to Play Hyper-Backgammon. |
splot | [Coined by Chuck Bower.] A play that splits (at the back) and slots (at the front) at the same time |
out | Even if you currently do not have the best hand, there may be ways for you to get the best hand at the table |
edge | The "outside" squares of the Chess board. |
cube ownership | Cube ownership in backgammon refers to the player who last accepted an offer to double the stakes of the game |
cup | The container in which the dice is shaken. |
initial double | A player offers a double while the cube is still in the middle, in contrast with a redouble where the doubling player takes ownership of the cube. |
international grandmaster | The original name of the FIDE title now simply called Grandmaster (GM). |
joker | A really good dice throw, in particular one that changes the anticipated results of a game |
on roll | A player whose turn has come up |
straight race | A pure race. |
illegal play | A play that does not match the dice throws according to the backgammon rules |
deep anchor | A point you own on your opponent's 1 or 2 point. |
confidence interval | A range of values that contain, with a certain probability, a rollout's convergence value |
fibs rating formula | The player positioning-scheme (rating) used on FIBS. |
cubeless rollout | A cubeless rollout is a simulated set of trial rolls thru whole games performed by a computer simulating backgammon games with no doubling cube use. |
dyscommunication | Dyscommunication is a term describing the down side or negative impact on a players flexibility that having checkers exactly six points apart has on a game. |
quadrant | 25% of the backgammon board playing area |
barabino | Barabino is backgammon slang for rolling a five and four from the bar and using it to make a point on your opponents five point |
acey-deucey | Term used to describe throwing 1 and 2 with two dice |
dice | Dice is the plural of die |
tourne-case | In 1600’s France this game was well known |
td | A throw added to a player's score for violating a rule, or for relocation of a lie, as called for by a rule. |
blue game | This is a conspiracy of several players in a chouette to share their profits |
asset | term for an item that increases the value of a position.. |
pure play | A play strategy that aims to make a prime |
volatility | A measure of how much a position's equity is likely to change in the next roll or two |
simulation | Another term for Rollout. |
no limit hold ‘em | A version of Hold ‘Em in which any player can bet his entire stack at any time |
square | See space. |
double in | To offer a double which should be properly accepted |
whisper | A comment about a chess game not intended for the players |
equivalent-to-money-game equity | Cubeful equity normalized by transforming it linearly so that winning a single game at the current value of the cube is reported as +1 and losing a single game at the current value of the cube is reported as −1 |
royal pieces | Refers to the kings and queens |
hold | To successfully defend. |
positional play | Antipositional is used to describe moves that are part of an incorrect plan rather than a mistake made when trying to follow a correct plan |
back game | A strategy used when a player who is well behind tries to build as many anchors as possible. |
drop | To pass or reject an offer of the doubling cube. |
take | Accept a double. |
trictrac | The French name for backgammon and also a version of the game popular in France over 200 years ago. Players get points for making moves and checker arrangements. |
sixth man | The player that will be first to substitute for a starting player. |
innovation | A novel move or idea in an established line of play. |
tactics | Different types of moves or situations that arise where you can gain material or positional advantage at the expense of your opponent. |
norm | A performance at a chess tournament that indicates a player is ready to receive a title, or the level of performance needed |
nullo play | A play that has no chance of producing any gains in a future series of future dice throws. |
fritz | A popular and very strong chess engine. |
return shot | A chance to hit back after being hit yourself. |
own a point | When you have two or more checkers on a point, you are said to "own" the point. |
last call for breakfast | A player's last opportunity to make a throw which will give him a chance of winning the game or saving a gammon |
bco | An abbreviation sometimes used for the 1982 openings reference Batsford Chess Openings, by Raymond Keene and Garry Kasparov |
cash a game | To cash a game means to offer a double when you believe it will be refused forfeiting the game and winning you the stakes on the game. |
chouette | A backgammon variant in which a group of three or more players all play together on a single backgammon board |
correspondence games | Games played by e-mail. |
ahead | Ahead (ahead in the count or race) refers to having a lower pip count than your opponent. |
winning chances | The probability in any complex and roughly |
claim a game | To offer a double which you believe will be refused so that you can collect the current value of the cube; cash a game. |
drawing lots | A random drawing held before a major round robin tournament to determine color assignments and playing order. |
long castle | Expression sometimes used to describe castling queen-side. |
b | Symbol used for the bishop when recording chess moves in English. |
weak square | See "Hole". |
rating | See Elo Rating. |
doubling on the come | To double when you are expecting to get a very good roll. |
hit and run | Pick and pass. |
brillancy | A game containing original, innovative, sometimes surprising moves. |
combination | The two numbers of a dice roll. |
td | A lie established by the player's group in order to resume play following a rain or hazardous conditions delay, a lost disc, a lost mini marker disc, or to correct a misplay from out-of-bound. |
backgammon server | An Internet server that hosts computerized backgammon games via the Web |
internet chess server | This is an external server that provides the facility to play, discuss, and view chess over the internet, also abbreviated ICS. |
speculative | An unclear or risky move or plan. |
adjournment | The postponement of play in an unfinished game. |
backhand throw | Results in the player's throwing arm moving across the opposite side of the body before release |
roll | To throw a set of dice or a couple of thrown dice, each being numbered from 1 to 6. |
book a checker | To book a checker is the same as covering a blot which is to add a checker to a blot, thus making that particular point. |
counterplay | Active operations that attempt to balance the opponent's aggression. |
division | In a backgammon tournament players may be assigned according to their experience or talents into a particular division. |
steam | [What happens when a player reaches the "boiling point."] To play wildly, out of annoyance or impatience at one's bad luck |
td | A manufacturer of discs, and the sound that is made when a disc slams into the chains |
long diagonal | One of the two diagonals with eight squares (a1–h8 or h1–a8). |
zwischenzug | [from German] An "in-between" move played before the expected reply |
development | Moves that activate chessmen. |
critical position | A point where the evaluation of the position will obviously favour one side, or where it will equalize |
takeback | Used in casual games when both players agree to undo one or more moves. |
table | Sometimes refers to the entire backgammon board, or to one of its four divisions. |
hole | A square that is undefendable by pawns |
internet chess server | Any computer that enables live chess play between remote (usually) players, and is connected to the Internet |
cpw | Cubeless probability of winning. |
quad | A round-robin style tournament between four players, where each participant plays every other participant once. |
play site | Backgammon server. |
variance reduction | A method to cut down random error in a rollout, for instance duplicate dice |
bar | If you have very little chance of winning a game by going forward it is correct and attempt to win from a backgame. |
dropper | A player in a computerized backgammon games avoids lowering their rating by abandoning a match they stand to lose before the result is recorded. |
bankroll | This is the sum that you are willing to wager on a backgammon game, or the amount you are prepared to lose. |
championship division | The main division in a competition that is open to any player can enter. |
boys | A dice throw of double 6's. |
sans voir | (from the French) See Blindfold chess. |
consolation flight | A event for players eliminated early in the main flight of an elimination tournament; sometimes called a sympathy flight. |
semifinalist | One of the four players competing in the semifinals of an elimination tournament. |
novice nook | My multi-award-winning column at Chess Cafe on how to improve at chess |
shift gears | Change game plan. |
wise adult syndrome | (Dan ) A fast move made with plenty of time on the clock even though the move may be critical and careful analysis was required |
owning the cube | PRAT : A guide to help make doubling decisions |
consolation division | Consolation flight. |
cinque point | Cinque point is the traditional backgammon term referring to the five point. |
rating | A number that measures a player's relative strength |
kotov syndrome | This phenomenon, first described by Alexander Kotov, can occur when a player does not find a good plan after thinking long and hard on a position |
combination shot | A shot requiring both numbers of your roll to hit an opponent's checker. |
anti joker | A roll consisting of very bad luck. |
td | A type of throw in which you throw the disc overhand - more like a baseball by gripping the edge of the disc with your index finger inside the rim and releasing it vertically, throwing high and hard |
birdie | Completing a hole at one under par. |
binache | Beaver. |
gammon | Even though you may have a 25% chance of winning a game, it may be correct to drop a double when you will be gammoned on 50% of the games that you lose. |
free drop | In match play, after the Crawford game has been played and the trailing player has an even number of points to go, the option of the leading player to refuse a double without reducing the number of games his opponent will need to win |
mental shift | A technique used in pip counting in which you imagine that some checkers have been moved to a higher or lower point where they can be counted more easily |
big play | tactic to take the big move rather than the safe move. |
overhand | A throwing technique similar to a baseball pitch |
classical | 1 |
international master | The next highest title below Grandmaster |
proxy | See Cube Proxy. |
td-gammon | An early, computerized backgammon version. |
truncated rollout | A rollout which is not played to the end of the game |
unblocked lines | A line segment containing no chessmen. |
rating | A number associated with each player based on that player's record of performance against other rated players |
chess journalists of america | "An American organization of chess journalists created to promote high quality chess journalism, to provide assistance to the working journalist through articles and contacts and to recognize chess journalism at its best through an annual awards program." |
hit | Verb: "to hit" another team means to debate against them in a round |
blot hitting contest | A blot hitting contest is a reference to an exchange of hits by each player in an attempt to secure a key point. |
svenska backgammonf顤bundet | Swedish Backgammon Federation |
icca | See International Computer Chess Association. |
california rule | An optional rule that says the winner of the opening roll has the option of rerolling both dice if he also turns the cube to 2 |
algebraic notation | The standard way to record a chess game using alphanumeric coordinates for the squares. |
action chess | See Quick chess. |
recube vigorish | The value of cube ownership to the player being offered a double; the additional equity that comes from being the only player who may redouble. |
wba | World Backgammon Association. Website: WBA. |
gammon vigorish | Extra equity generated by the possibility of victory at a gammon. |
contact | When it is still possible to hit. |
tournament director | Chess being a zero-sum game, this results in a win for the other player, except in the very rare circumstance where the tournament director forfeits both players, for example for cheating or both players exceeding the time control (the latter does not normally result in a double forfeit today). |
dead checker | A dead checker is a players checker that is buried deeply in their home board where it is of no use in the action of the game. |
doubling block | Another name for the |
gap | The gap or gaps found between made points. |
big error | When you do absolutely nothing constructive when you had better options, it is a nullo play. |
vig | Short for Vigorish. |
cube handling | The art or skill of making cube decisions. |
doubles | A roll showing the same number on both dice – when you roll doubles you play the number four times. |
stakes play | Play for money. |
zwischenzug | (from the German) An "in-between" move played before the expected reply. |
doubling window | The equity range where both a double and a take is correct |
fibs rating | A number associated with each player based on that player's record of performance against other rated players |
diversification | Diversification in backgammon refers to spreading out your checkers to increase the odds of having good moves out of the next roll. |
safari golf | When players make up different holes on an existing course |
cube decision | A cube decision is one of the following choices a player in a game of backgammon must make regarding the doubling cube |
safe | Free from danger of being hit. |
kriegspiel | A popular chess variant in which players do not know the moves of the other and determine their moves based on limited information from a monitoring umpire. |
simple direct shot | A blot that can be hit by a single dice number but not by the numbers from two dice throws. |
long backgammon | LongGammon. |
exchange | TODO |
nn or n.n. | Used in a game score in place of a player whose name is not known |
wbf | Worldwide Backgammon Federation. |
time control | Used to limit the length of a game |
double match point | This can describe a game where each player lacks a single point to attain victory, or where the doubling cube has reached a high enough point that whichever player wins, becomes the victor in the game. |
hang time | This is the amount of time a player can jump and stay in the air when shooting the ball. |
stack | At least 4 checkers piled on a point |
field goal | If a player is able to hit two checkers that are two spaces apart and they throw a number that lands between these checkers. |
quacks | Also called Double ducks. |
move | When you pick up your dice, you have completed your move. |
k | Symbol used for the king when recording chess moves in English. |
analysis | Study of a position to determine best play for both sides. |
confetti | What you sometimes get paid in if you are not careful with whom you play. |
hold | To hang on, to allow a successful defense. |
seed | See: Random Seed. |
pip | Refers to the spots on the dice and the distance between points on the backgammon board. |
live-cube rollout | Cubeful rollout. |
fm | See FIDE master. |
backgammon | X-22 Publishing, Canada |
gs | Gammon Save |
appeal | To ask a member of the school running the tournament to listen to your reason for questioning the validity of a judge's pending decision, i.e |
pawn storm | Advancing one or more pawns towards the enemy king with the intent of ripping up his pawn cover |
ratings pool | The people who participate in a ratings system. |
forced mate | A forcing sequence leading up to checkmate. |
winning position | Any chess game |
accelerated pairing system | A Swiss System pairing method starting with four groups instead of the usual two; it is designed to produce a clear winner in as few rounds as possible. |
swing | Can indicate the parity in score between winning and losing a game, or the parity in a player’s equity before a dice throw and after it, or the variance between a fortunate and a less fortunate dice throw. |
poof | A backgammon variant in which you always play the lower number of a roll first. See: How to Play Poof. |
cube handling | In backgammon, cube handling is a term describing the art or skill of making appropriate cube decisions. |
overplay | More aggressive play that the situation requires. |
legal play | A play that conforms to the roll of the dice as defined by the rules of backgammon. |
asset | A feature that contributes to the strength of a position, such as made points and flexibility. Compare: Liability. |
tournaments | a skittles room is where one goes to play for fun while waiting for the next formal game. |
three repeats rule | A game can be drawn when the same board layout occurs three times during a game. |
turn the cube | Offer a double. |
stake | The wager made by players in a backgammon game |
steamer | One who steams. |
constructive | Noun: "constructive" points are independent points developed by teams in order to prove their side of a case |
rybka | The best PC-based chess playing program in 2006-10. |
pump fake | A player fakes a shot to try to get the opposing player to jump and perhaps get the player to foul him or have him jump out of position so the shooter can have a clear shot at the basket. |
queening | See "Promotion". |
general principles | Basic rules of play designed to serve as guidelines for less advanced players |
enclopedia of chess openings | Five volume collection of opening analysis edited by Matanovic. |
goal ball | Another name for early base ball, perhaps confined to certain areas. Usage of the name is known in New England. As of June 2012, the Protoball Chronology lists 10 references to the game of Goal Ball or Goal, or games in which bases are term "goals." All refer to play in the six New England states, and all but two are found before 1850. |
air ball | Air ball is a backgammon reference to a poor roll of the dice. |
kid | The King's Indian Defence chess opening. |
hustler | A player convinces another player to join in game even though they are disadvantaged. |
pick up | Verb: "To pick up a team" means that the judge awards that team the win "I/we picked up" means that you won the round (Alternately, "to pick up" at a tournament can also mean getting jiggy with a member of the opposite/same sex - be careful to note the context!) |
cube decision | If Player A believes a cube is a |
cash a game | When a player doubles knowing the cube will be refused, he said to "cash" the game for its current value. |
closed | A term used to describe a |
the backgammon book | Rae Publishing, New Jersey |
field goal | A field goal is a reference in backgammon play when a player has two direct hits within two spaces of each other and rolls an number on the dice that lands between them. |
hand history | A saved copy of a hand you played on Barona Freeplay Online Poker |
favorite | The player judged most likely to win a game or match. Compare: Underdog. |
kibitzer | Spectator to a game |
initiative | The advantage that a player who is making threats has over the player who must respond to them |
er backgammon | ER stands for Error Rate |
staine's rule | An optional rule where rolls of doubles are played like any other roll; that is, each number is played once, not twice. See: Irish. |
advanced anchor | An advanced anchor is a made point on your opponents four or five point |
prime | Several consecutive points held by a player. |
partial prime | A prime consisting of less than six consecutive points (2). . |
icca | See ICCF. |
cash a game | When a player proposes a double in the belief that it will not be accepted |
drop | Deep : Refers to the one or two point in your inner board |
eco | Encyclopedia of Chess Openings. |
double direct shot | Double shot. |
praxis | German for practice. |
break a point | To break a point is to remove the second checker in a made point thus leaving that point exposed to a hit. |
modern backgammon | Term that dates from 1920's and early 1930's when new rules were introduced, including the doubling cube and the chouette game |
illegal moves rule | The regular backgammon rule that lays down that if player X makes an illegal move, player Y can allow this or can ask the error to be put right |
tourne-case | A game popular in seventeenth-century France in which players have just three checkers each and play only on their own side of the board. See: How to Play Tourne-case. |
quatre-point | Traditional name for the four-point. |
td | Where prescribed by a rule, the initial advisement a player is given for violating that rule, making him or her vulnerable to receiving a penalty throw for subsequent violations of that rule or set of rules within the same round. |
weakness | A flaw in a |
initial stake | The sum wagered at the commencement of a backgammon game |
openings | A specific sequence of moves which have been catalogued over time |
crawford rule | The first game that a player moves within one point of winning the match, the doubling cube will not be in use for the next game. |
dropper | [From the server message: Player xxx drops connection.] A player on a backgammon server who avoids a reduction to his rating by intentionally leaving a match he is about to lose before the result recorded. |
pancake | An overhand shot thrown with considerably less power, resulting in a 90 degree rotation from vertical |
baffle box | A baffle box is a mechanism that backgammon players drop the dice thru in order to ensure that the dice roll is completely random |
pv | Principal Variation – the predicted best moves for both sides (usually used in conjunction with computer analysis). |
kibitz | To comment during a game, or during analysis following a game, within the hearing of the players. |
jacoby rule | A rule in free play only, which states that gammons and backgammons only count as a single point if neither player has offered a double during the game. |
action position | A player doubles the stakes in accordance with their estimation of blot-hitting opportunities. |
compensation | An imbalanced reciprocal return |
lie | The spot where a disc lands and where the next shot is taken from. |
turn the crank | Offer a double. |
distribution | The placement of your checkers in relation to each other and to the opposing men. |
shot | An unexpected and sudden strong move that surprises your opponent. |
substitution | When one player goes out of the game and another player goes in to replace the one going out. |
fibs rating | The FIBS Rating is a system for ranking a backgammon playe according to their skill |
touch move rule | An rule rarely used today in Western backgammon, though it is common in the Middle East |
book | Refers to the overall collection of published chess theory. |
elo ratings system | A method of rating players devised by Arpad Elo for the U.S |
safety | the state of being certain that adverse effects will not be caused by some agent under defined conditions |
primed | Caught behind a prime. |
gca | Georgia Chess Association. |
ratings inflation | A phenomenon that results when players exit a ratings pool at a lower rating than when they entered |
outfield | The outer board, particularly points nine, ten, and eleven. |
line-piece | A piece whose movement is defined to be along straight lines of squares (i.e |
clean play | A move completed legally. |
alpha-beta pruning | A technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate before choosing the best move. |
announced mate | A practice, common in the nineteenth century, whereby a player would announce a sequence of moves, believed by him to constitute best play by both sides, that led to a forced checkmate for the announcing player in a specified number of moves (for example, "mate in five"). |
top board | In team chess, the player who is assigned to face the strongest opponents |
forced | A move or series of moves that must be played if "disaster" is to be avoided |
normal game | Single game. |
diagonal | Any contiguous line of squares along which a bishop may move. |
killing numbers | Deuce Point: The 2 point |
boys | A roll of 6-6 (double 6's). |
captain | This describes the head of team playing against the box in a chouette |
tutor mode | A mode available in some backgammon-playing programs which allows the computer to evaluate your moves as you make them and alert you to any errors it thinks you made. |
cube ownership | The player with the right to make the next double |
cocked dice | The dice are said to be "cocked" when the dice do not land flat on the board |
td colspan=3 | Supplies |
hold | A defensive term meaning to "hang on." Such and such a move would have held out longer means that the move would have offered tougher resistance, but would most likely have ultimately failed |
flight | The list of competitors in an elimination tournament. |
elo scale | System for ranking Chess players in order of relative strength based upon results in rated games. |
mismatch | When a much shorter player guards a taller player. |
edge | A small advantage, positional or tactical, in a game. |
direct shot | A direct shot is the opportunity in backgammon to hit an opponents blot using only one number from the dice when they are rolled |
english opening | A category of opening systems beginning with 1) c4, generally resulting in a "closed" game. |
sm | Senior Master. |
luck reduction | A variance reduction method that alters the trial result in line with an estimate of the luck associated with the dice throws. |
forward | Forwards are players who handle the ball a lot, they play near the basket and need to be good shooters as well as good re-bounders. |
bump and run | Pick and pass. |
prop | Proposition. |
rating points | Points assigned by a ratings system to players based on their performance against other rated players. |
open | A term used to describe a |
casual game | See friendly game. |
overprotection | Defending a strong point more times than appears necessary |
switch points | 2 |
pros | Any people who are not first-year debaters |
money management | A player that carefully handles their stakes so that their funds last the entire session and to also reducing the tension in playing for stakes. |
quickplay finish | Same as "Sudden Death". |
crunching position | Crunching position is a phrase used in backgammon to describe a priming game in which one side is about to collapse but has yet to do so. |
epc | Effective pip count. |
flag | The time forfeit indicator on the chessclock. |
sandbagger | A tournament player who competes in a division below his or her skill level. |
drawing chances | The probability in any complex and roughly |
overworked | A synonym for overloaded. |
air ball | A surprisingly poor throw of the dice. |
td | A slower-speed, stable disc designed for second drives, approach shots and long putts |
drop point | The drop point is a point in a backgammon game when a player is equally well off accepting a double or refusing it. |
td | The process whereby a graphic is stamped to the top (dome) of a disc |
agreement | A type of draw where the players agree that neither side has a realistic chance of winning, and they decide to end the game without a winner or loser. |
double | To offer the doubling cube, thus doubling the stakes of the current game. |
mechanic | Someone who has learned how to unfairly influence the outcome of the dice throw. |
kingside | The side of the board (board-half) the kings are on at the start of the game (the e- through h-file), as opposed to the queenside. |
icu | Irish Chess Union [1] publishes ICJ Irish Chess Journal |
snake eyes | The roll of 1-1 on the dice (double 1's). |
cube handling | The management of the doubling cube. |
backgame. | This term describes tactics that can be used by a player who has fell behind in the game by a significant amount, but still has at least two anchors in the other player’s home board |
single shot | One blot which can be directly hit one way. Compare: Double Shot. |
leak | Verb: "to leak" is for a judge to tell a debater or team how they did in a round Noun: "getting a leak" is getting a judge to tell you how you did (often requires alcohol) |
fianchetto | Italian "on the flank" |
mate in two | A common chess problem where white on the move must checkmate black in two moves despite black's best reply. |
middle game | The main game that is played once the players have decided on their strategy. |
direct hit | A shot at a checker less than seven spaces away, which could be hit using the number on one die. |
strategy | A term used to describe a general thought process used to |
backgammon | The gammon rate could be calculated by doing a |
bury a checker | To bury a checker means to place that checker deep within your home board on the one or two point where it has no defending power. |
compensation | An equivalent advantage in one imbalance that balances the opponent's advantage in another |
simplification | A strategy of exchanging pieces of equal value |
chouette | [Pronounced "shoo-ETT" |
bakelite | The forerunner of today’s plastic that first came into use in the 1920’s |
chess base | German publisher of the most widely used chess database software, as well as several of the strongest chess-playing programs. |
points per game | A playing performance scale that corresponds to the total number of points gained or lost divided by how many games were played. |
block | A block is a point that is occupied by two or more checkers whose purpose is to hinder the progress of their opponent. |
harkness score | Tie-breaking system applicable to Swiss tournaments |
initiative | When your opponent is defending and you are attacking or putting pressure on him, it is said that you have the initiative. |
fm | Abbreviation for the FIDE Master title. |
comfort station | Mid-point. |
deep | When used in relation to a low-numbered point this term usually refers to the first or second point. |
elo rating system | The Elo rating system is a method for calculating the relative skill levels of chess players, named after the Hungarian Arpad Elo |
mate | Short for checkmate, when a King cannot avoid capture. |
flank attack | Attacking on either the kingside or queenside |
transition | To reach a position by transposition. |
small play | A safe play when a bolder, more aggressive play is available. Compare: Big Play. |
waivers | A situation where a player is dropped from a team roster; the player goes on waivers for a limited time before becoming a free agent |
control the cube | Has accepted a double and thus have next use of it. |
odds | The ratio of the probability of an event happening to that of its not happening, or vice versa |
sealed move | The last move made before a game is adjourned. |
cubeful equity | During a wager using the doubling cube, this expression describes a position’s absolute value for a player in relation to the initial amount wagered |
annotation | Commentary on a Chess game which attempts to explain the game in terms of tactics, strategy, psychology and the like. |
american football | a game played by two teams of 11 players on a rectangular field 100 yards long; teams try to get possession of the ball and advance it across the opponents goal line in a series of (running or passing) plays |
come in | Enter. |
board layout | The board layout is a reference to the way in which the checkers are arranged at the start of the game |
announced check | The optional practice of announcing "check" after making a move placing the opponent's king in check. Beginners may feel this is considerate, while more advanced players may think it is unnecessary and/or annoying to point out check. However, since the king cannot be captured in standard chess, if your opponent doesn't notice that he/she is in check and starts to make an illegal move, you need to point out the check to him/her (this is one of the rare situations in tournament chess when a player is allowed to "take back" a move). |
cube action | The range of cube choices available from a certain position, including the decision whether or not to double (for the player with the right to throw the dice), and the decision of the opposing player to accept the double. |
forehand throw | Results in the player's throwing arm moving across the same side of the body before release |
equity | One's value in the current game, mathematically equivalent to the expected value. |
td | A person who is authorized to make judgments regarding the proper application of the rules during play. |
igm | An abbreviation for the older term International Grandmaster |
fianchetto | A chess |
mexican backgammon | A type of backgammon resembling Acey-Deucey where a throw of 1 and 2, (a Mexican), gains an extra turn. |
irregular opening | Irregular openings are chess openings with an unusual first move from White |
precision dice | Dice that have been specially prepared so give improved shape and balance to other dice, and their pips are flat rather than dimpled. |
equal | A common intermediate result in a game of chess that either side may |
pick up | Hit a blot. |
control of the cube | When you are doubled and have accepted, you own or control the cube — only you can double next. |
ducks | A throw of 2-2 on the dice. |
loosing on time | A player loses on time if he has not completed the required number of moves in the allotted time. |
tournament | Pairing is made more difficult in chess because of the need to try to give each player an equal number of games playing White and Black and to try to not assign a player the same color in too many consecutive games |
j'adoube | A French word commonly used by English-speaking players that means ‘I adjust' |
effective pip count | The average number of dice throws needed to remove all of a player’s checkers that is then multiplied by the average point value of a dice throw (49/6 points) |
turn | The sequence of actions that each player takes in alternation |
roll-over | A type of backgammon where players can reroll their own dice or asking for a reroll of the other player’s dice just once per game. |
pip | One of the markings on the face of a die, corresponding to a movement of one point. |
ply | One play in a Chess game. |
jacquet | A game once popular in France in which players start at diagonally opposite corners and move around the board in the same direction. See: How to Play Jacquet. |
gammon cube | Jacoby rule. |
builders | Strong Play: See Big Play |
td-gammon | The first strong neural-net backgammon program (1991), written by Gerald Tesauro |
california rule | The California rule is an optional rule that allows the winner of the first roll to re-roll the dice if they turn the doubling cube to two |
compensation | These typically require deep positional understanding and are often overlooked by computers |
tavla | A Turkish version of backgammon. |
first-move advantage | The slight (by most accounts) advantage that White has by virtue of moving first. |
perfecta | The ideal dice throw, also known as a joker. |
rake | Charge from a backgammon gaming site for hosting games played for wagers |
voluntary double | A standard double, with one player offering to double the stakes in contrast to the automatic double where the same numbers are thrown at the game’s start. |
pre-crawford | The stage before the Crawford game. |
modern chess openings | An influential encyclopedia of Chess openings first published during the 1930s and regularly updated. |
eject | Eject means to leave a backgammon game before it is over in order to avoid losing a gammon or a backgammon. |
action position | An action position is a backgammon reference to a position in a backgammon game in which a player offers a double, primarily because of the immediate potential for hitting blots. |
resigns | To give up the game and concede defeat before getting checkmated |
rank | A row of eight squares |
safe | A square which is not guarded by the enemy. |
side prime | Similar to prime |
shift points | Sacrificing one point to make a neighboring point. |
beavers | Beavers is a variant of backgammon sometimes used in money play whereby a player who is offered a double may immediately redouble without giving up possession of the doubling cube. |
seed | An integer that alone sets the cycle of dice rolls generated by a random number generator. |
safe-bold criteria | Another name for Magriel's Safe-Bold Criteria. |
cube | Cube is a reference to the doubling cube in backgammon. |
calculate | To precisely work out a series of moves considering potential replies. |
tablebase | A computer database of |
extras | See: Mandatory Extras. |
starting position | The arrangement of checkers at the start of a game |
lift | To move a checker that is alone on a point to the safety of an already made point. |
neural network | Software architecture deployed in leading backgammon programs such as Jellyfish, Snowie, and GNU Backgammon |
crawford rule | The Crawford game occurs when a player reaches 1 point from winning a match |
contain a checker | To prevent an opposing checker from escaping by blocking or hitting it. |
pull-up | Verb: "to pull up" a team means to take them and move them up into the next bracket in order to have an even number of teams debating Noun: a "pull-up" is the team that gets moved up into the next bracket |
gap | The space or spaces between made points. |
on roll | The player whose turn it is |
underdog | The player it seems is going to lose the match. |
cpw | Cubeless probability of winning, means, as the name implies, the chance of winning without double cubing. |