Glossary extracted starting with automatic seeds, with BOW for the domain spo and language EN

bar pointterm for the 7-point.
time1
legal playThis game corresponds to the dice throw according to the rules of backgammon.
td colspan=3Prize Fund (Trophies, Ribbons, Medals, etc.)
oppositionA term used to describe two kings, usually in an
activeAn aggressive move, line of play, or position
fishDerogatory term for a poor player willing to play for high stakes.
masterA strong player who has achieved a USCF rating of 2200 or higher.
exposed checkerA blot within range of a direct hit.
rolling primeMovement of a 6-prime moving forward.
hustlerA player who, by charm or other means, persuades another player to take part in game where the other player is at a disadvantage.
ace point gameOn Roll: The player whose turn it is, is said to be 'On Roll'
jackpotA elimination event, usually with a large entry fee, in which only the winner and runner-up receive prize money.
nullo playA play which cannot be profitable for any possible sequence of future rolls.
plyWhite or black's move
checkto check the option of betting - can only be done if you're first to act, or if no one else has yet bet (in which case you either need to call, raise or fold)
tee padA designated area where players begin each hole
normalized match scoreA match score expressed in terms of the number of points needed by both sides to win the match
kidSee King's Indian Defense.
lock up a pointTo make a point.
forward gameA strategy the aim of which is to quickly enter into a pure race, or any game strategy apart from the back game.
hitPip Count: The minimum number of pips needed to be rolled to bear off all of your checkers
rfdReason For Decision - something a judge has to fill out on a ballot to explain why he/she gave one team the win
raccoonAn immediate redouble by the player who just accepted a beaver.
control a pointHas more than two checkers on the point.
ace-point gameDescribes a stage towards the end of the game, where player X is anchored on player Y’s one-point
gammonA finished game where the loser failed to remove checkers
hit-and-coverA roll whose numbers allow you to hit an opponent's blot with one part of the roll, and to cover a blot of your own at the same time with the other part of the roll.
gsShort for Gammon-save.
dynamismA style of play in which the activity of the pieces is favoured over more positional considerations, even to the point of accepting permanent structural or spatial weaknesses
ecoThe Encyclopaedia of Chess Openings, a standard and comprehensive chess opening reference
breakBreak is a backgammon reference to taking down made points or primes.
counterattackAntonym: passive.
doubling on the comeDoubling on the come is backgammon lingo for offering a double in anticipation of a good roll.
sympathy flightConsolation flight.
magriel's safe-bold criteriaSix rules that decide if a situation warrants safe play or aggressive play
kAbbreviation for King.
intermediate moveSee zwischenzug.
playSee ply.
horizonThe number of plies played in each trial of a truncated rollout
seven card studA poker game in which each player receives three cards to start, two down and one up
double gameA win of a
refuse a doubleTo resign the game at the current stakes after the opponent offers a double rather than continue play at twice the stakes.  Compare: Accept a Double.
trey-pointTraditional name for the three-point.
crewIn a chouette backgammon game, the crew are the members of the team who play with the captain against the box.
hand-checkingA foul that happens when a player uses his hands to obstruct another player's movement.
amateurThe distinction between professional and amateur is not very important in chess as amateurs may win prizes, accept appearance fees, and earn any title including World Champion
open1
twist the cubeTo offer a double.
diversificationSee
royal gameCommonly used description for the game of Chess.
greedy bearoffA mode in some computer programs and on some backgammon servers where the computer will automatically bear off the maximum number of checkers possible.
general principlesGuidelines helpful to beginning players.  As they gain experience, players increasingly learn the exceptions to these guidelines.
obstructionTODO
dice mechanicA dice mechanic is a person who is skilled in the art of manipulating the dice unfairly.
doubling cubeThe doubling cube is a cube used in backgammon games to keep track of the current stakes of the game
moveA full move is a turn by both players, White and Black
ciudad de leonThe location in Spain of a major tournament on the annual international calendar, this one involving "advanced chess" (computer-assisted play).
underplayTo make a safe, unnecessarily timid play when a stronger, more aggressive play is available.
kingThe most important of the Chessman, and consequently usually the largest
sharkA good player who seeks out weaker players and persuades them to play for high stakes
semiactive builderA checker which may or may not be available to make another point, depending on the roll.
dice combinationWhen playing backgammon players use two dice and there are thirty-six different number combinations when using two dice.
tdA term used to describe a disc that flies generally straight.
romantic chessRomantic chess was the style of chess prevalent in the 19th century
simulationRollout.
blot hitting contestSometimes when you are playing a weak position it is better to mix it up and hope for something constructive to happen.
plyTerm mainly used in computer chess to denote one play of either white or black
gammon rateProbability of a game ending in a gammon or a backgammon if it is finished without a doubling cube
ghostsThreats created in the mind of inexperienced players due to lack of confidence or fear of their opponent.
game scoreThe record of a game in some form of notation
post-crawfordFollowing the Crawford game.
forced moveA move for which there is only one reply (or if more than one reply, all but one are undesirable).
chess clockA device made up of two adjacent clocks and buttons, keeping track of the total time each player takes for his or her moves
aceThe number one on the die.
wbaWorld Backgammon Association. 
ratingA measure of a player's skill, calculated as a number using a generally accepted formula by an official organization
cubeThis demand must be made before the doubler has thrown
drawEnd of the game where neither side wins and neither side loses
benoni defenseThe opening 1) d4, c5.
positionalA move or series of moves which is subtle or sneaky in nature, rather than being outwardly aggressive.
antipositionalA move or a plan that is not in accordance with the principles of positional play
big playAdopting a forward, somewhat risky playing strategy when a safer strategy is available.
fifty move ruleA modern rule which provides that the game is drawn after fifty moves from each side without a pawn move or capture.
checker playA move of the checkers according to the numbers rolled on the dice.
rankA horizontal (left to right) row of squares
fileA column of eight squares
bar-pointThis is the triangle closest to the bar – a player’s seventh point.
nAbbreviation for Knight.
boxcars/boxesterm for a dice roll of 6-6.
beaverA beaver is a doubling move used when both players agree to use it where a player may immediately redouble and retain possession of the doubling cube.
panelA group of judges (always an uneven number) adjudicating a round, ie
unorthodox openingSee Irregular opening.
legal moves ruleA rule that says that an illegal play should be pointed out by the opponent if he notices it, and such play corrected before the game continues
handicapSee odds.
pgnSee Portable Game Notation.
td colspan=3Rating Fees to New Windsor, NY
pointIt is often correct to make a structural play to lock up a permanent asset rather than hit a blot.
gammonOr alternatively: A money or chouette game where an automatic double has to be taken after the first roll was tied
controlTo dominate or have the sole use of a file, a square or group of squares, an area of the board, etc
automatic doublesthis rule states that if both players get the same number on the first roll of the dice, then a double is called.
kingsee king
full primeA prime made up of six consecutive points that complete a blockade on the opposing player.
sudden deathA time period in a game of chess in which all remaining moves must be completed
gsGammon-save.
last call for breakfastA player's final chance to make a dice throw to provide them with the possibility of victory in the game, or of saving a gammon.
kibitzerOne who observes a game or match from the side — often one who makes comments about what is happening in the game.
random seedAn integer that alone sets the cycle of dice rolls generated by a random number generator.
j'adoubeFrench "I adjust"
running gameFree Drop: In backgammon match play after the Crawford game when the player in the lead has the option to drop a double without reducing the number of games the trailer needs to win the match
zwischenzugA move which interrupts an apparently forced sequence of moves, improving the position of the player making the intermediate move.
perpetual checkAlthough originally used to refer to such games between grandmasters, the term is now used colloquially to refer to any such game.
cpwThe abbreviation for Cubeless Probability of Winning – the chance of winning a game without the use of the doubling cube.
cupDice cup.
clear a pointRemoving all the checkers from a particular point.
preventative sacrificeSacrifice made to prevent the opponent from castling.
bear offTo decide how many rolls it will take to complete a bear off you can look at the number of checkers you already have off.
insufficient materialAn endgame scenario in which all pawns have been captured, and one side has only its king remaining while the other has only its king, a king plus a knight, or a king plus a bishop
flexibilityThe extent to which checkers are ordered to permit the most future dice throws for a comfortable game.
doubletSame as
jacquetA French game with players starting at opposing corners and they go around the board in the same direction.
bar pointThe bar point in backgammon is the seven point
tdThe area bounded by the edges of a tee pad (if provided); otherwise, the area extending three meters perpendicularly behind the designated tee line.
casualAn unintended, non-permanent hazard on the course, such as collected water from a rainstorm or a pile of cleared brush
barIf you have very little chance of winning a game by going forward it is correct and attempt to win from a backgame
switchWhen players change the person they are guarding on the other team while play is in progress.
helpmateA type of fairy chess composition in which both sides help checkmate Black's king.
cock shotA cock shot is backgammon slang for entering from the bar on a roll of six-two and landing on a blot on the eight point when the only open point was the two point.
initiativeThis is applied to a situation where a player has the choice to build their position or go on the offensive against the other player, and this other player has no choice but to make forced plays to stave off disaster
pawn pushThe general advance of two or more connected pawns.
combination shotA combination shot is a move of one checker using both numbers on the dice used to make a hit.
doubling on the comeProposing a double in expectation of a good dice toss.
vigVigorish.
shotA strong move that the opponent didn't expect.
anchorA point occupied by two or more checkers.
tmpAn excess, too many points.
dyscommunication[Coined by Danny Kleinman in Double Sixes from the Bar.]  The negative impact on flexibility of having spare checkers exactly six pips apart.
knightsee knight
peanut baseballDescribed as akin to Pepper, this bat-control game involved hitting lobbed pitches toward a fence featuring extra-base zones
double hitTo hit twice with the same dice roll.
trice countAnother name for the effective pip count, a concept developed by Walter Trice who wrote extensively about it.
grandmasterThe highest title (apart from World Champion) that a chess player can achieve
tellAn unintentional hint as to whether a player will accept or decline the offer of a double.
c.p.w.C.P.W
kamikaze playHeavy Point: A point with more than three checkers on it
crunching positionA priming game in which one side is about to collapse, but has not done so yet.
qSymbol used for the queen when recording chess moves in English.
ladderUsed for a continuous competition where players are rated according to skill
post-mortemAnalysis of a game after it has concluded, typically conducted by one or both players and sometimes spectators (kibitzers) as well.
coffeehouseTo talk or chatter in an attempt to affect your opponent’s play.
contact playA play that produces a lot of possible hitting sequences.
extreme gammonA neural-net backgammon program introduced in 2009
consultationWhere members of the team suggest strategy to the captain of a chouette.
gammonSee
breakVerb: to make it to Quarter Finals, or Octo Finals at some tournaments Noun: the teams who made "the break" made it to the Quarter (or Octo) finals
dice combinationOne of the 36 possible rolls using two dice.
cube in the middleCube in the middle is a term meaning that the doubling cube is still in the middle of the bar and neither player has ownership meaning that either of the players can offer a double at the beginning of their turn
losing positionA position in which one side appears certain to lose, assuming best play on both sides.
pointOne of the twenty-four narrow triangles on the backgammon board where the players' checkers sit, or the value of a single game of backgammon before accounting for the doubling cube, or a gammon or backgammon.
awkward rollA
royal forkA fork between king and queen.
sydneyThe roll of 1-6 to escape a prime, usually from the bar and often hitting a blot.
underdogThe player judged most likely to lose a game or match.  Compare: Favorite.
silver point[By analogy to the golden point.]  A term sometimes used for the opponent's four-point, the second best point on which to anchor.
draw(1) Playing a hand in the hope that it improves to a significantly better hand
pratAcronym for "Position, Race, And Threats," a guideline for making cube decisions
brevity[chiefly British] See miniature.
loose checkerBlot.
point gameObsolete scoring method
post-mortemThe discussion of a game after it has been completed.
roll a primeWhen a player moves checkers from the rear of a prime to make a fresh point at its leading edge
categoryNumber indicating the average strength of the field of players in a tournament, used by FIDE to calculate title qualifications--e.g., in a category 1 tournament the average FIDE rating of the competitors is in the range 2251-2275, and a category 19 averages 2701-2725.
walk a primeAnother term for rolling a prime.
gradingBritish numerical system for ranking chessplayers (not an Elo rating).  
double bumpDouble hit.
open divisionThe main division of a tournament; the division that any player may enter
positionalA move, series of moves, plan, or playing style concerned with exploiting small advantages.
winning percentageA number calculated by taking the percentage of games won by a player plus half the percentage of drawn games
advantageHaving a superiority in position based on a particular imbalance or series of imbalances
on tiltSteaming.
calculateTo carefully plan a series of moves while considering possible responses.
chess oscarAward given by the Association of Chess Journalists for the outstanding male and female players of the year.
cube playCube play is another term for the act of offering, accepting or refusing doubles as well as the skill of making these cube decisions.
kibitzHas several meanings, including viewing a game or making remarks in a game that can be heard by the players.
key square1.  An important square.
punching foulA punching foul will get you thrown out of the game, suspended for a game and it will get you fined
masterTitle offered by many national Chess federations to strong players.
automatic doublesAn optional rule in money play: If both players throw the same number on the first roll of a game, the stakes are doubled
cubeSometimes in match play after a big swing in
j'adoube(from French) "I adjust"
heavy pointMore than three checkers are on this point
on tiltA player loses their cool and starts to play wildly.
adjudicationUp to the 1990s, games not finished within a specified time period were adjudicated by a strong player who determines the outcome of the game.
front a primeIf player X makes a point right in front of player Y’s prime.
epaulet mateA mating pattern in which the losing king's escape is blocked by his own pieces on either side of him.
main flightIn this elimination tournament group players start and compete until they lose, and the highest prize is offered.  
in-rounds / closed roundsThe rounds that every team debates in to qualify for the break
indirect hitA hit using the numbers on both dice together. 
pointIf you have several active builders aimed at a specific point the odds of
stay outFail to enter from the bar.
fishExpression for an unskilled player willing to accept high wagers.
ace-point game or guffoccurs when a player has 2+ checkers anchored on his/her challenger's ace-point
move offBear off.
guffA player's one-point.
owner of the cubeWhichever player last agreed to a double in the game
ratings poolThose taking part in the ratings system.
doublesA couple of dice thrown that have the same numbers on top.
disengageTo break all contact and turn the game into a pure race.
gwcGame winning chances.
dutch defenseThe opening 1) d4, f5.
planA strategy used by a chess player to make optimal use of his advantages in a specific position while minimizing the impact of his positional disadvantages.
the t.p.A player's two-point.
bind A position where one side's possibilities are significantly limited.  
drop-takeIn a chouette, an agreement between two players after a double by the box that one player will accept the double, the other will refuse, and they will share their combined earnings or loss.
decoy1
binacheBinache is the same thing as beavers which is a style of backgammon play commonly used when playing backgammon for money that allows a player who has been offered a double to immediately double again while still keeping the doubling cube.
thorp countThis equation invented by Edward O
mcoAbbreviation for Modern Chess Openings.
portesA slightly different Greek version of backgammon.
head-to-headTwo players set against each other for cash.
tdThe place your disc stops and where you must take your next shot from.
tarrasch ruleNamed after Siegbert Tarrasch, this refers to the general principle that rooks usually should be placed behind passed pawns, either yours or your opponent's.
holding pointA defensive point a player controls during a holding game, commonly the other player’s fourth, fifth, or bar-point.
unstackTo remove checkers from a heavy point.
bcmAn abbreviation for the British Chess Magazine.
intentional foulThis is when a player fouls another player without trying to get to the ball
berserkerA rash playing style characterized by frenzied attacking with one or two pieces, perhaps with little regard for strategy or danger.
primeSee break a point.
play siteA backgammon server.
dice mechanicA player skilled at using underhanded methods to control the dice.
distributionThe arrangement of checkers among points
bookStandard, well-analyzed moves in the opening, used by top players and documented in chess literature.   *
trailerAn offensive player who is following the play up court on a fast break, but because he is following the play he has a good chance of not being guarded and might be able to make a play because of this.
td colspan=3Other Income
online backgammonCompetitive backgammon that brings players from around the world together over the Internet
bullet chessA form of chess in which each side has 1 minute to make all their moves.
control a pointControlling a point in backgammon means that a particular point has been made or has two or more checkers on it.
off-the-wallA game played at the intersection of West 184th Street and Park Avenue in New York City, as recalled by Gregory Christiano
racetrackThe ring around each player's seat location, which indicates how much time the player has to make a decision before the hand is automatically folded.
pre-crawfordBefore the Crawford game.
trapA move which may tempt the opponent to play a losing move
six-pointThe point next to the bar in the player’s home board (6th point)
double gameGammon.
gammon-goA case in match play when the player is not concerned over losing a gammon but has much to gain from winning.
own the cubeThe player who last accepted a double is said to own the doubling cube
outer boardThe quadrant on the board from the 7 to 12 points.
partieFrench for game.
trice triangle[Named for Walter Trice.]  The ideal position to aim for during bear-in, consisting of: 7 checkers on your six-point, 5 checkers on your five-point, and 3 checkers on your four-point
positional chessA move or style of play based on long range considerations
time limitThe amount of time allocated to each player in which a prescribed number of moves must be made.
controlTo make a contact play that seizes communication with additional points.
jump shotA description of a shot in which the player jumps in the air while shooting
early-late ratioThis ratio expresses the cost of a player doubling a little before the other player’s point or a little afterward
strategyThe foundation of a player's moves
semifinalistOne of the four participating in the semifinals of an elimination tournament.
noviceA beginning chess player.
counterplayPossibilities for retaliation, switching from a defensive posture to an offensive posture.
no-brainerApplied to a pure race or a straightforward choice.
triple gameLet's play backgammon! You can win a 5 pt
half a rollOne of the two numbers on a pair of thrown dice.
compensationAn equivalent advantage that offsets an advantage of the enemy's, for example material vs
direct hitA hit using the number on just one die
beaversThis backgammon rule is used when playing for money
discovered checkTODO
fortressA chess
battle of primesA situation where both the players have checkers that are caught behind the other player’s Prime (a series of consecutive points).
whopperA move or dice error costing more than 0.1 points of EMG equity.
count the positionTo tabulate the players' pip counts to find out who is ahead in the race and by how much.
plakotoA Greek game in which players pin blots rather than hit them.  See: How to Play Plakoto.
initiativeControl of the game, usually due to better placement of men and easier access to
dropIf a player refuses a double offer, they drop out of the game with the current amounts wagered.
castle shortKingside castling.
advanced anchora made point that is positioned on your opponent's 4 point, 5 point or 6 point
keyThe key is that area underneath the basket
distance to conversionEndgame king-pawn term; see Rule of the Square.
winA victory for one of the two players in a game, which may occur due to checkmate, resignation by the other player, the other player exceeding the time control, or the other player being forfeited by the tournament director
automatonA machine which purported to play Chess without human assistance.
bullet chessA form of chess in which each side has less than 3 minutes for the entire game.
monte carloLocation of the annual World Championship of backgammon.
double ducksThe roll of double 2's
establish a pointGain a point.
td colspan=3Site Rental (Try to get it free)
dice tubeSee Meyer dice tube.
jsdJoint standard deviation.
tdThe round has been officially completed for all competitors when, in the director's opinion, the last group on the course has completed their final hole and has had reasonable time to walk from their final hole to tournament headquarters.
tdA manufacturer of discs, bags, and accessories
mandatory extrasThis non-obligatory rule for the chouette version of the game states that if just a single team member accepts the box's initial double, that member must accept an additional 2-cube from any other team member that wants to give him one point
finalistOne of the two players competing in the finals of an elimination tournament.
pairingsNoun: doing or getting "pairings" is when the list is displayed indicating which teams will hit each other in the next round
combinationA combination reference in backgammon usually refers to a single checker being used for both numbers on the dice.
imAbbreviation for International Master.
major splitWhen a player moves one of their two runners from the opposing player’s one-point to the opposing player’s four-point or five-point position.
advantageA term used to describe the
transpositionA series of moves that results in the same position as another series of moves
efficient doubleA double made at its point of maximum effectiveness, when the opponent would be correct to either accept or refuse.
tacticsA move or moves which are expected to yield benefits in the short-term.
cbsSee Classic bishop sacrifice.
oddsThe relative chance of an event occurring, compared to that of it not occurring, or the opposite way round
backgammon for serious playersCardoza Publishing, New York
control the cubeOwn the cube.
theoryKnown and played variations and positions in any phase of the game
anti-jokerA very bad roll; the opposite of a joker.
count the positionTo enumerate the players' point counts to discover the leading player and the extent of their lead.
refutationA move or series of moves that demonstrates a flaw in a game, move, plan, variation, or analysis.
parlayA succession of events, each of which depends on the preceding event
space countA method of counting the squares controlled or attacked by each side's pieces (A square can be attacked more than once.) The player ahead in the space count has a spatial advantage, and thus more mobility.
match equity tableThe table indicates the chance of victory in a game based on various scores.
fanFan is the same as dance and is to fail at rolling numbers on the dice from the bar that will allow you to enter the board.
cube ownershipWhen a player has accepted a double he said to own the cube and only he can double next.
crossoverThe passing of a checker from one quadrant of the board to the next quadrant.
main lineThe principal variation used or analysed.
fluid pawn structureStructures where future pawn movement is likely
take pointThe smallest game-winning possibilities that make it right for a player to agree to a double
zone of attack[Or simply the "zone".]  Points 1 through 11 on your side of the board
on rollThe player whose turn it is roll now is said to be "on roll".
prime fighterIf player X agrees to a double while they have checkers trapped behind player Y’s prime.
girlsA roll of 5-5 (double 5's).
combinations of the diceThe number of possible rolls out of 36 that accomplish a specific objective.
blockingThis is a kind of a foul that consists of contact that blocks an opponent's movement or progress.
duplicateTo leave your opponent the same good number in all areas of the board
drop takeA drop take occurs in a chouette backgammon game when the box offers a double and two team members agree to share the win and loss by one accepting and the other refusing.
knightA species of chessman
blockA point occupied by two or more checkers with a view to hindering your opponent's progress.
diagonalThe conceptual equivalent to a rank or file, but rotated 45 degrees
opposite colour bishopsWhere each side has only one bishop that travels on squares of a different colour from that of the enemy
monte carloWhere the annual World Championship of backgammon is staged.
french backgammonA backgammon variant in which players start with all their checkers off the board and doubles are played using both sides of the dice.  See: How to Play French Backgammon.
cubeDoubling on the Come: Doubling in expectation of a good roll
dynamic playDynamic play occurs as a result of frequent structural changes that demand constant reevaluation of one's strategy
opponents 5-pointNamed after backgammon player Rick Barabino who frequently got out of trouble by getting this roll
jellyfishThe first marketed  backgammon program (1994) named after TD-Gammon. 
doubling windowThe doubling window is a range of game winning chances that are both proper double and proper take
elo ratings systemIn 1960, Arpad Elo devised a method of rating for the US Chess Federation called the Elo Rating System and most backgammon ratings systems are based on this system.
crawford ruleThe Crawford rule is a standard rule in match play during a tournament that states that the game following any game when either player comes within one point of winning will not use the doubling cube
binacheAnother term for a Beaver.
equity"Equity" is the value of ownership
main flightIn an elimination tournament, the group in which players start and compete in until they lose, and which offers the largest prize.  Compare: Consolation Flight.
doublerRefers to the doubling cube.
indirect hitA hit that uses the numbers on both dice taken together
oppositionAn endgame term
double ducksA dice throw of 2-2.
incidental contactThis is when two players on different teams come into contact with each other but a foul is not called because the contact was not intentional.
candidates matchA knockout match in the Candidates Tournament.
safe-bold criteriaSee: Magriel's Safe-Bold Criteria.
barRoll : To throw the dice, or the numbers thrown
initial doubleA double offered while the cube is still in the center, as opposed to a redouble where the player making the double has possession of the cube.
dice cupA dice cup is a plastic or leather cup used for rolling the dice in backgammon
random seedA numeric value that uniquely determines the sequence of dice rolls produced by a random number generator.
j'adoubeA French word commonly used by English-speaking players that means I adjust
duplicationA position in which the same number can be used constructively in more than one way
time pressureThat period of the game when one or both players have used up most of their time and must make many moves with little deliberation
benko gambitThe opening 1) d4, Nf6  2) c4, c5  3) d5, b5.
deuce pointThe two point.
valveA move which simultaneously opens one line of play while closing another.
eurekaEureka or Eureika is a simplified variation of backgammon in which the players start with only two checkers on the one, two and three points and three checkers on the four, five and six point.
miniA small disc which is used to mark a player's lie.
bye  What you get as a score when you can’t play a round, but are still continuing to play in the tournament.  Byes don’t count for ratings, but can be either 0 points, ½ point, or 1 point (the latter in case you want to play, but are the odd person available)
cube actionAny cube decision such as to double, to accept, or reject.
claim a gameWhen a player proposes a double in the belief that it will not be accepted
owner of the cubeThe player who last accepted a double in the game
bindWhere a player is so tied up he has trouble finding useful moves
positionalA move, a maneuver or a style of play that is based on an exploitation of small advantages.
early gameEarly game is a reference to the first few moves in a backgammon game before the players have established a strategy.
sympathy flightAnother name for a consolation flight.
coffeehouseAdjective used to describe a move, player, or style of play characterized by risky, positionally dubious play that sets traps for the opponent
tdAn area that your disc must travel in order to complete a hole.
muse of chessAnother term for Caissa.
splitTo break up two checkers which are together on a point and leave them as blots.
table stakesA form of wagering where players only put down a certain, predetermined amount
combinations of the diceCombinations of the dice is a backgammon reference meaning out of thirty-six rolls of the dice, the number it takes to accomplish a particular objective.
mid pointEither of the two points furthest from the bar; the 12-point or the 13-point.
anti-jokerAn extremely poor dice throw.
break a primeTo break a prime in backgammon a player removes checkers from one or more points in a prime.
abtAmerican Backgammon Tour, an annual master-point competition of participants in major U.S
clean playClean play refers to a backgammon move that was performed legally.
moveTaking a checker forward as dictated by a number shown on one of the thrown dice
forced moveA move for which there is no legal or reasonable alternative.  When we create a situation on the board where an opponent is forced to make a certain move, we have taken the "lead" at that point in the game and may also calculate farther ahead.  
break contactTo move one’s checkers past the opponent’s, so that no further hitting is possible and the game becomes a pure race.
intermezzoSee Zwischenzug.
gnuIf you are unsure of the correct play in a certain situation it is often helpful to consult the decision of a Bot.
online backgammonThis refers to playing backgammon over the Internet
illegal moveA move made contrary to the rules of chess.
motifA Java applet that plays backgammon.  Website: Motif Plays Backgammon.
bar-pointA player's seven-point, so named because it is physically adjacent to the bar.
tdAnother name for golf discs made from translucent plastic, like the Innova Champion, Discraft Elite-Z, and Millennium Quantum lines of discs
cubeThe otter is sometimes referred to as one of the 'furry rodents' involved in doubling.
patzerA bad chess player
berthaBertha is backgammon slang for playing the roll of six and five from your opponents one point to your midpoint without realizing that your opponent has already made his bar point and blocks your way.
chessmasterSee Master
playground ballJohnson (1910) lists Playground Ball among seven "Baseball" games.  The rules of this game are not explained.
fingerfehlerGerman for "finger slip," it is an obviously bad move made without thinking.
gens una sumusLatin for "we are one family"
giving for gameWhen a chouette player announces that they are willing to pay the captain or another team member the full wager at which the game now stands for the right to take over their games
broken prime5 or 6 points in a row with a gap is a broken 5-prime.
backgammonBackgammon is a board game played with dice and checkers
bindA strong grip or stranglehold on a position that is difficult for the opponent to break
score sheetThe sheet of paper used to record a game in progress
majorityA larger numbers of pawns on one flank opposed by a smaller number of the opponent's; often a player with a majority on one flank has a minority on the other.
gmAbbreviation for Grandmaster.
checker playChecker play refers to the act of moving one's checkers around the board according to the numbers rolled by the dice.
tdAn area designated by the director prior to the start of play from which a disc may not be played
batSometimes used in reference to a powerful offensive showing, "The Yankees busted out the lumber tonight with a 10–0 victory." Also timber.
refuse a doubleA players resigns the game at the present stakes if they do not accept the offer of a double rather than continuing at twice the stakes.
outer boardsA
occupation1
rebuttal/refutationVerb: "to rebut" or "to refute" is to counter another team's points with arguments to show how they aren't valid Noun: the "rebuttal" is the official time designated for countering the other team's points, i.e
parlayA series of events following upon from each other
adjournmentAn
dragonThe Dragon is a variation of the Sicilian Defense, continuing with 2) Nf3, d6  3) d4, cxd4  4) Nxd4, Nf6  5) Nc3, g6.
latto paradox[Named after Andy Latto, who suggested the possibility in an Inside Backgammon article, (Vol
overprotectionThe technique of massing forces in support of a strong point, often a Blockade.
prophylaxisA strategy explored by Nimzovich, where you prevent your opponent from taking action in a certain area for fear of reprisal
no look passWhen a player passes the ball to another player without looking at that player when the pass is made.
distance to mateA phrase used to describe the number of
primesThe player with the best
fool's mateThe name given to the fastest possible
queenAlso used as a verb for the act of queening, e.g
emg equityEMG Equity or Equivalent to Money Game Equity is cubeful equity used in match play often to compare errors between games
spaceThe amount of area of the chess board controlled by each side.
strategyThe reasoning behind a move, plan, or idea as opposed to the tactics:  the carrying out of that plan
evergreen gameA good example of a "brilliant game," it was played in 1852 by Anderssen and Dufresne.  Steinitz felt it would always remain as fresh as the day it was played, and named it thus.
last chance eventA tournament for players who lose in the first rounds of the consolation flight or later rounds in the main flight.
barIf you have very little chance of winning a game by going forward it is correct and attempt to win from a
openingThe beginning moves of the game, roughly the first 10-20 moves
disengageTo end all contact between opposing checkers, so that hitting is no longer possible and the game becomes a simple race.
wimAbbreviation for the Woman International Master title.
equal positionAny chess game
chess clockA time control can require either a certain number of moves be made per time period (e.g., 40 moves in 2½ hours) or it can limit the length of the entire game (e.g., 5 minutes per game for blitz)
tdAn area on the course that is a hazard, but not designed to be a hazard
thorp countA formula devised by Edward O
general principles"words of wisdom" to serve a a guide in selecting a move
efficient doubleAn efficient double is a double made at exactly the right moment when a player would be correct both ways, accepting it and refusing it.
snake eyesA dice throw of 1-1.
cubeless probability of winningThe chance of winning the game if no doubling cube is used; also called game winning chances.
gambitA speculative
doublesTwo thrown dice with identical numbers on their upper faces.
consolation flightBy way of compensation this competition may be organized for players who are removed from the main game of an elimination tournament at a preliminary stage.
ace-pointA point that is furthest from the bar.
openingA variation does not have to have been played in a game, it may also be a possibility that occurs only in analysis.
evaluateTo judge the relative winning chances of either player.
tdA throw whereby arm motion first extends away from the body, then pulls the disc across the body to release and follow through
cluster countA pip counting technique devised by Jack Kissane that involves the mental shifting of checkers to form patterns of reference positions whose pip totals often end in zero for quick and easy addition
roll-overA backgammon variant in which players have a once-per-game option of rerolling their own dice or asking for a reroll of the opponent's dice.  See: How to Play Roll-Over.
comfort stationThe midpoint on the board – your 13 point.
counterclockwiseThe direction your checkers move around the board when they are set up to bear off to the right
losing chancesThe probability in any complex and roughly
banana split[Because you must be "bananas" to try it
redoubleTo double an additional time; after one player has doubled, a subsequent offer by the other player constitutes redoubling.
tiebreaksThis refers to a number of different systems that are used to break ties, and thus designate a single winner, where multiple players or teams tie for the same place in a Swiss system chess tournament.
defense1
kidKing's Indian Defense.
checker playApplies to moving of the checkers in response to the outcome of a dice throw, or in general terms, expertise in these checker movements.
ecoThe Encyclopaedia of Chess Openings (ECO), a standard and comprehensive chess opening reference
current stakeThe initial stake multiplied by the value of the doubling cube.
raceThe type of position where the contact is broken.
captainIn a chouette, the leader of the team playing against the box
raceA game in which there is no longer contact.
x-rayAnother term for skewer.
king pawnThe pawn in front of your king at the start of the game.
dieRelatively uncommon singular form of dice.
exposed checkerA lone checker or blot.
french defenseAn opening most commonly beginning with 1) e4, e6  2) d4, d5.
backgammon serverA backgammon server is the computer that operates a backgammon site on the internet
cube handlingCube decision-making talents.
mandatory doubleA match play situation with the doubling cube having attained such a high level that the leading player looks certain to win; and therefore the opposing player has nothing to lose by doubling
compact positionIn this game situation there are a number of made points in close proximity to each other and one or two gaps.
clock moveIn a game played clock move, a move is considered completed only after the clock is pressed
hold 'emA poker game in which each player receives two cards, with five cards dealt to the board (shared, or community, cards)
middle gameThe main body of the game, which begins after the players have settled on their initial game plan.  Compare: Opening Game and End Game.
tdA player may declare a lie 'unsafe', take a one stoke penalty, and place the disc no closer to the hole and within 5 meters of where the disc was
armyCollectively, a player's chessmen.
ace point clubThe Ace Point Club is a very popular backgammon gambling club that can be found in New York City, New York in the United States.
gwcGame Winning Chances: the chance of winning the current game if it is continued to the end without doubling.
mechanicSee: Dice Mechanic.
cubeless probability of winningCubeless probability of winning is the chance of winning a game of backgammon if a doubling cube is not used
hara-kiri playA play which exposes blots for the purpose of recirculating the player's checkers; also known as a suicide play.
table stakesA system of betting where the players' stake in a game is limited to an agreed fixed amount
insufficient losing changesWhen a player using a nondigital-delay clock has less than 5 minutes remaining, he may claim a draw if he is clearly not losing but thinks he could end up losing on the clock in the final stages due to sudden death time pressure.  The rule specifies that it must be a position in which a C player would draw against a master with no trouble.  Since some tournaments are run without a master present to judge this, the use of digital-delay clocks is recommended to obviate this rule.
side poolA distinct tournament prize coming form extra non-obligatory entry charges
anchorAn anchor is a made point or a point that is occupied by two or more checkers.
double dribbleA player is not allowed to use two hands at the same time when dribbling the ball, he can also not stop dribbling and then start again
annotated matchAn annotated match is a backgammon game that is recorded and analyzed with commentary.
match winning chancesA player's chance of victory.
twist the cubeAnother way of saying to offer a double.
move orderThe sequence of moves one chooses to play an opening or execute a plan
firepowerCoach Pete's term referring to the sum total of the attacking force of a player's army, taking into account both material and positional factors.
duplicate diceDuplicate dice is a technique of rolling out the same random dice rolls for two or more positions to compare the results.
pointIt is important to control key points such as the 5 pt
double oneself outA player offers a double, and if their component accepts this bid, it can gain the match for that player providing they go on to win this game.
random roundsUsually the first one or two rounds at a tournament, where there is no way to determine the quality of the teams who debate against each other because there is no win/loss record as of yet
epdExtended Position Description is a standard for describing Chess positions along with an extended set of structured attribute values using the ASCII (American Standard Code for Information Interchange) character set
holland rule[Named after Tim Holland, who proposed the rule.]  An optional rule in match play that was popular in the 1980's but is now rarely used
defence(1) A move or plan which tries to meet the opponent's attack; (2) an opening played by Black, for example the Scandinavian Defence, King's Indian Defense, English Defense, etc.
doublerDoubler is another reference to the doubling cube in backgammon.
close outTo make all six of your home board points while the opponent has one or more checkers on the bar
houseThe kingside formation of a centrally-developed knight, fianchetto'ed bishop, and castled king.
critical squareSee key square.
gmAbbreviation for International Grandmaster.
acting captainIn a chouette, the crew member who plays for the team against the box after the original captain has declined box's double and is no longer in the game.
double queen pawn openingAnother common category of opening systems (d4, d5), this one resulting in a "closed" game.
chess problemAlso called composition.
kibitzingObserving and commenting on a chess game, usually in a manner that disturbs the players
chessclockThe special clock used in timed chess games.
10 percent doublingThe cube-handling rule for pure race situations
juniorAffectionate name for a player's farthest-back checker.
cookAn unintended solution of a chess problem
stakes playMoney play.
good bishop1
partner for the boxChouettes with a large number of players often permit the box to take a partner
bullet chessChess games lasting under 3 minutes (generally one minute).
blot hitting contestA series of rolls where both players hit a lot.
four-move checkmateAnother name for scholar's mate.
trialPlaying a position out to the end of the game once (or to the point of truncation)
budapest defenseThe opening 1) d4, Nf6  2) c4, e5.
pure raceA game in which the opposing forces have disengaged so there is no opportunity for further blocking or hitting by either side
overtimeThis is an extra period lasting 5 minutes that is played if the game is tied after regulation play is over
thematic moveA move which is consistent with the overall strategy pursued by the player.
bear inBearing in is a reference to moving your checkers into your home board in preparation for bearing off.
liquidation The process of simplifying a position through exchanges.  When a superior position is liquidated to a simpler position which is easier to play, Coach Pete refers to this process as "reduction."
connectivityThe relative space between all of the checkers.
poiPoint of Information - when a member of the opposite team stands up to question the debater speaking or to ask him/her a question
tdAn abbreviation for a mini marker disc
lightning chessA form of chess with an extremely short time limit, usually 1 or 2 minutes per player for the entire game.
establish a pointMake a point.
cupA reference to a cup in backgammon is in regards to the dice cup.
halfballHalfball was a game using half of a rubber ball and imaginary baserunning.  It was apparently the same game as Half-rubber.
sicilian defenceAn asymetrical answer to White's 1
stylePreferring certain type of positions and moves
puffThe German term for backgammon or a German version where participants enter in the same quadrant and go round the board in the identical direction.
pigeonA person who has been cheated by a dishonest player.
elo ratings systemA system of rating backgammon players devised by Arpad Elo for the U.S
lewis chessmenChess pieces made of walrus tusk discovered on the Isle of Lewis (outer Hebrides) in 1831.
perpetual checkA sort of infinite cycle in which one side gives check, the other side gets out of check, the first side checks again in the same way - being unable to do otherwise without risking the loss of the game - and so on
communicateYour checkers communicate when they are with in 6 pips of each other.
crawford gameA Crawford game is a backgammon game in match play that immediately follows any game when any player comes within one point of winning the game
ladderA fluid method of ranking Chess players within a club or other group.
tdThe imaginary line on the playing surface extending from the center of the target through the center of the mini marker disc and beyond.
kingsideThe half of the board from which the king starts
motifA Java computerized version of backgammon.
hangingUnprotected and exposed to capture
forward anchorAdvanced anchor.
dropRefusing a double.
brevity(chiefly British) See Miniature.
extrasExtras is a reference in backgammon to mandatory extras which is an optional rule for both money play and chouettes.
comeback shotHitting an opponent's blot from the bar
broken primeAn incomplete prime with a gap in it.
dead numberA specific number on the dice which cannot be played in the current position; see kill a number.
sharkA skilled player that preys on weaker players and persuades them to play for high stakes.
soundCorrect
pivotA pivot is when a player, who has the ball, has one foot on the ground while he moves his other foot in different directions
gammon cubeAlso known as the Jacoby rule.
duplicationSame as
outer menThe three checkers that start the 8 point at the beginning of a game.
fischer randomSee Chess960.
tdA disc's arc when thrown (for a right handed player throwing backhand or RHBH) will cause the disc to curve right to left.
timeCan be used in several contexts
big playA big play is a backgammon term used to mean a very aggressive or bold move that is made when a much smaller play was available.
clear a pointTo move all checkers off a point.
communicateTo communicate in backgammon is lingo for keeping your checkers within six points of one another so as to provide support and protection to one another.
takebackUsed in casual games whereby both players agree to undo one or more moves.
overageMore points than are required for victory in the match
settlement limitA method of reducing the variance of a cubeful rollout
favoriteThe favorite in a game of backgammon is the player that is most likely to win the game.
tdA type of throw in which you throw the disc over handed - more like a baseball by gripping the edge of the disc with your thumb inside the rim and releasing it vertically, throwing high and hard
inactive builderA checker that is presently part of a prime or a block but which has the prospect of being used later to make another point.
theme tournamentA chess tournament in which every game must begin with a particular chess opening specified by the organizers, for example the Budapest Gambit (1.d4 Nf6 2.c4 e5).
spaceThe notion of the initiative was used by Steinitz (e.g
omahaA poker game in which each player receives four cards, with five cards dealt to the board (shared, or community, cards)
adjournmentSuspension of a chess game with the intention to finish it later
counterplayWhen the defending side starts his own aggressive action, he is said to have or be initiating counterplay
inactive builderA checker that is now in a prime or a block but may be used afterwards to make another point.
calcutta auctionA Calcutta auction is a lottery of entries into a backgammon tournament whereby the players are auctioned off in groups to form a pool which is distributed to the buyers of the winning groups or players.
cubeful rolloutA rollout performed with the doubling cube in play
pratPosition Race And Threats: A tool/method to help make better cube decisions.
hyzerWhen using a backhand throw, a disc's flight arc which causes it to fall in the direction opposite of the throwing arm
automatic doublesThis rule may be applied where wagers are made on the outcome of the game
pohPoint on head.
diagonalA row of squares running obliquely across the board rather than up and down (a file) or side to side (a rank).
td colspan=3USCF Dues to New Windsor, NY
fibsStands for “First Internet Backgammon Server”
count the positionTo calculate the number of spaces remaining for each player to bear all his checkers off the board – the totals of which are called the current
doubleOffering to double the stakes of the game or winning by forfeit if the offer is declined.
backward pawn1
scholar's mateA four-move checkmate (common among novices) in which White plays 1
novice levelA player who is new to backgammon.  Compare: Intermediate and Advanced level.
pure play["Pure" because it focuses on one game plan.]  Playing with the goal of making a prime
discovering backgammonShire Publications, Great Britain
cube decisionThe choice of whether or not to offer a double, or the choice of whether to accept, or refuse a double that has been offered.
tdA specialty shot where the disc that is thrown flies 100-200 feet, lands on its edge, then rolls several hundred more feet
ratings inflationIf players exit a ratings pool at a lesser rating than their entry rating
cocked diceThrown dice which do not both land flat on the surface of the half of the board to the player's right
spanish gameAlso known as the Ruy Lopez
flightA chart showing which players play each other in an elimination tournament.
perfectaThe best possible roll; a joker.
shut outClose out.
oppositionAn endgame term meaning the king not forced to move
ncoAbbreviation sometimes used for the chess opening reference Nunn's Chess Openings
comfort stationPlayer X’s thirteenth-point (that also happens to be player Y’s twelfth point), where five checkers are positioned at the game’s start.
steamerA player who lost their patience.
ecoThe Encyclopedia of Chess
time pressureWhen one or both players has used most of their allotted time, and must make moves with little or no thinking
swindleA trick pulled from an inferior position.
indirect shotCombinations of the Dice: The number of possible rolls out of the possible 36 to accomplish a specific objective
holeA square that cannot be defended by pawns
bindA stranglehold or grip caused by one side which restricts space for the other side.
ducksDucks is a backgammon reference to the roll of double twos.
touch move ruleThe rule obliges player who touch a checker, with the exception of just adjusting it, to move it
unitAnother name for a chessman.
matchA series of games between two players which ends when one player acquires a predetermined number of points
hydra                    A multiprocessor, hardware-based chess program
pawn stormAn attacking technique where a group of pawns on one wing is advanced in order to break up the defence.
kibitzerOne who kibitzes.
waiting moveA passive but harmless move, which is played while waiting for initiative from the opponent.
match pointThe point in time in of a match when the leading player requires only one more point to win.
five card studA poker game in which each player receives two cards to start, one down and one up
pairingwith the most popular systems being round-robin and Swiss
cubeless probability of winningThis means, as the name implies, the chance of winning without double cubing.
confidence intervalConfidence interval is a range of values containing a rollouts convergence value.
queenAlso used as a verb for the act of promoting to a Queen, e.g
forced moveA move which is the only one which does not result in a serious disadvantage for the moving player.
draughtsEnglish word for what the Americans call the game of checkers
splitTo use half of your roll to break a low anchor and move one of your back checkers forward– example, to play a 6 from your 24 to your 18 point.
bear offA gap will cost you half a roll during the bear off if the number rolled is the same as the point that you have the gap on.
family forkSee Royal fork.
bibaBritish Isles Backgammon Association.
borne offIt is important to use the numbers on the dice wisely when trying to save a gammon by getting as many crossovers as possible.
boardThe playing surface for the game
controlDomination of an important square or group of squares (such as the "Center").
related squaresSee corresponding squares.
knightA chess piece which moves in an L-shaped pattern, either two squares vertically and one square horizontally, or two squares horizontally and one square vertically.  The knight is the only piece that can "hop over" other pieces.
adjudicationThe process of a strong chess player (the adjudicator) deciding on the outcome of an unfinished game
laws of chessThe rules which govern the play of the game.
boxcarsBoxcars is backgammon slang for a roll of double six also known as boxes.
decisive An advantage that with proper play should lead to a win.
tacticsA term used to describe a short-term sequence of moves involving threats and counter threats
illegal playA play that does not conform to the roll of the dice as defined by the rules of backgammon
intuitiveUsually a sign of experience, it enables a player to choose a move or plan by feel or common sense as opposed to detailed analysis.
opponentWhite is the opponent of black and vice-versa.
text moveThis term is used in written analysis of chess games to refer to a move that has been played in the game as opposed to other possible moves
diceTwo cubes that are marked with from one to six points
single eliminationA tournament format in which a competitor continues playing until he loses.  See: Elimination Format.  Compare: Double Elimination.
tdWhen a stable disc becomes worn, it will lose its stability and may turn into an unwanted anhyzer
match winning chancesA player's probability of winning a match.  Compare: EMG Equity.
turn the crankTo offer a double.
break a primeTo free, or open, a position of one or more points in a prime (an arrangement of six successive points).
rating pointsPoints awarded to a player on the basis of their ratings.
irishA game considered the European ancestor of backgammon
correspondence gamesBackgammon via email.
dice cupA container used to shake and toss the dice.
ratingA numerical representation of the strength of a Chess player based upon his results in games against other graded players.
doubleTo obtain two identical numbers when rolling two dice.
patzerA derogatory term that denotes a hopelessly weak player.
own a pointIf a players has at least two checkers on a point thus blocking the other player from landing on it.
tietz systemA tie-breaking system sometimes used to spread out the prize fund in a round robin tournament.
correspondence gamesCorrespondence games are backgammon games played by mail.
bearing offEarly Game: The first stages of play
speculativeDescription of a move or series of moves when the outcome cannot be known.
see-sawTerm to describe a series of alternating direct and discovered checks.
pure raceA game that has been turned into a pure race without any more blocking or hitting
liby's ruleThis general principle states gives a 17% possibility of victory to a defending player in a well-timed ace-point game.
unclearAn uncertain situation in which is it not apparent whether either side has an advantage.
blockTwo or more checkers placed on a point to hold back the opposing player.
illegal moves ruleThe standard rule in backgammon which says: If a player makes an illegal play, the opponent has the option of allowing the error to stand or requesting that it be corrected
backgammonA board game that is played with dice and checkers on a board divided into 24 narrow triangles marked in alternate colors
bigRisky.
knightA Chess piece which moves either two squares vertically and one square horizontally or two squares horizontally and one square vertically
iqpAn abbreviation for isolated queen pawn
recube vigorishHow much cube ownership is worth to the player that is offered a double; the extra value gained from being the sole player permitted to redouble.
passiveAn inactive move or plan that doesn't fight for the initiative
automatic doubleUnder certain rules, an automatic doubling of the value of the game, occurring when both players roll the same number when determining the first move.
prematureA hasty move, maneuver or plan
initiativeTerm to describe the advantage held by the player who has the ability to control the action and flow of the game thus forcing the opponent to play defensively.
quiz factorA feature of a problem that makes it interesting enough to appear on a quiz
arbiterA person who ensures that the rules are observed, supervises the game, enforces the rules, and imposes penalties on infringing players.
elbowThis refers to when a player hits or throws an elbow at another player
cusidThe Canadian University Society for Intercollegiate Debate, i.e
officialsThese are the people who are in charge of the game
icsSee Internet chess server.
forcedA move or series of moves you must play to avoid a bad game.
roofAnother name for the Bar.
equalityA situation in which neither side has an advantage over the opponent.
dice cupA container, usually made of leather, plastic, or wood, used for shaking and rolling dice
call ballA game in which a ball is tossed up among players and one player's name is then called out
forceYour army
center pawnsThe pawns on the queen and king (d and e) files.
own the cubeWhen you have accepted an offer of the doubling cube you possess or "own" control of the cube.
hit and passTo hit an opponent's blot and then use the remaining part of roll to continue with your checker to a point of safety
direct rangeReachable using a single number from one die
distanceThe number of squares between two pieces
play-by-playThis is just a description given to the announcers who is calling the game ..
cock shotEntering from the bar with a roll of 6-2 and hitting a blot on the eight-point when the only open point is the two-point.
gruenfeld defenseThe opening 1) d4, Nf6  2) d4, g6  3) Nc3, d5. 
intermediate divisionIn a tournament this category is used for players too experienced for the novice section but they don’t want to take part in an open category.
stay offFail to enter from the bar.
deuce pointDeuce point is the traditional name in backgammon for the number two point on the backgammon board.
sealed moveLengthy OTB games can be adjourned
draw deathHypothetical scenario whereby elite-level chess players, aided by modern computer analysis, become so good that they never make mistakes, leading to endless drawn games (since chess is widely believed to be drawn with best play from both sides).
dice mechanicSomeone who has learned how to unfairly influence the outcome of the dice throw.
tdA method of gripping the disc where all 4 fingers are curled under the rim, and the thumb is placed on top
acting captainIn the “chouette” variety of backgammon (multiple players), this describes a member that represents the team against the “box” (a lone player)
greedy bearoffIn some computerized versions of the game the server can automatically bear off the largest number of checkers possible.
optimal playOptimal play is when both sides make their best move at each turn, or one of equally good alternatives
awkward numberAn awkward number is a backgammon roll that forces the player to break up a valuable made point or miss a shot.
mandatory beaversA non-obligatory rule in the chouette version of the game that states: if only a single player accepts the box's initial double offer, that player has to also beaver; or they are compelled to decline the double along with the other players.
cubeless equityCubeless equity is the number value associated with a particular position in a backgammon game that is played without a doubling cube
cube proxyA cube proxy is a person who temporarily handles the cube for a backgammon player in a game of chouette while that player is away from the game.
d.m.p.D.M.P
nSymbol used for the knight when recording chess moves in English.
td colspan=3State or Local Dues to Treasurer
uscfUnited States Chess Federation, one of several American governing bodies of chess
market loserA sequence of rolls that improves your position to such an extent that your opponent can no longer take a double.
market losing sequenceMarket loser.
initiativeThe player that is on the attack, or otherwise applying pressure to the opponent on the defensive, is said to "have the initiative."
tdA disc when thrown right handed backhand will curve from the left to the right
narde[Also spelled "Nardi" and "Nardy".]  A Russian game similar to Moultezim
stableRefers to a disc which, when released flat, has a tendency to fly straight.
primeUsed for six successive made points
doubleVolatility : A measure of how likely the equity of the position can swing either way especially the larger swings and possibilities of a gammon or backgammon
offSaid of checkers which have been borne off.
man in the boxSee: Box.
opening gameThe start of the game where players have yet to decide their strategies.
tacticsShort-term, calculable aspects of the game, as opposed to strategic considerations
planA method or line of play designed to improve a
checkTo directly attack or threaten to capture your opponent's king
backgammon of todayBell Publishing, New York
greek backgammonTavli.
ghostsThreats that exist only in your own mind
normThe number of points a player in an international tournament must score to gain one qualification for a FIDE title.
match winning chancesTo offer efficient doubles in backgammon it is a good idea to get an estimate of the
automaticsAutomatics is a reference to automatic doubles in backgammon.
central chess clubFamous chess club in Moscow.
pip countThe total amount of pips you are away from winning.
quiz factorA sufficiently interesting issue that it can be raised on a quiz.
larsen's openingThe opening 1) b3
light square systemSimilar to a dark square system, only typically more solid (e.g., as in the Nimzo-Indian).
novice divisionA tournament category for beginning or less skilled players, who want to avoid tough competition and heavy entrance fess to over divisions.
planA short or long term goal which a player bases his moves on
downThe movement of checkers from your 13 point onto your outerboard quadrant.
counter threatSee "Counter attack".
forkA
caissaThe goddess (or muse) of Chess.
holeA square that a player does not, and cannot in future, control with a friendly pawn
queensideThe side of the board where the queens are at the start of the game (the a through d files), as opposed to the kingside.
establish a pointEstablish a point means the same thing as make a point which is to place two or more checkers on a point thus securing that point.
free dropIn match after the Crawford game is completed and the losing player is left with an even number of points (4) to go, the player in the lead may refuse a double and this will not lessen the number of games the opposing player must win.
central pawnA pawn on the king's file (e-file) or queen's file (d-file).
advanced anchorThere are several possible meanings: Player X has an anchor on the third, forth or fifth point in player Y’s home board, or two checkers put together (make point) on the third or forth point in the other player’s home board
illegal moveA move that is not permitted by the rules of chess
fishDerogatory term for a Chess player of little skill, poor experience or a bad player.
bases in the infieldIt's actually a square 90 feet (27 m) on each side, but from the stands it resembles a parallelogram or "diamond".
doubling cubeThe cube used in backgammon to double the stakes
annotationWritten comments (prose, chess symbols or actual moves) about a position or game.
end gameThe phase of a game which starts when either player begins to bear off.
sealed moveA method of secretly recording the next Chess move of an adjourned game (an unfinished game) until play is resumed
decisiveA move which alters or makes certain the result of a game
immortal gameName given to the Anderssen-Kieseritsky game of 1851, a spectacular example of the King's Bishop Gambit.
overworkedAnother term for Overloaded.
grandmasterThe highest permanent title that can be given to a chess player.
combinations of the diceThe number of dice-throw permutations (out of 36) that achieve a certain goal.
attackThe process of going after your opponent's king or vulnerability win the game.
loaded diceDice that have been tampered with to give an uneven distribution of rolled numbers.
crawford ruleNamed after the well know player John R
alekhine defenseThe opening 1) e4, Nf6.
amateurAny chess player ranked below master level.
tailgateWhen player X starts to throw their dice prior to player Y taking up their own dice to finish their turn.
favoriteThe player who looks like they are going to be the victor.
tdThe target that must be reached in order to complete that segment of the course
goren's modern backgammon completeCornerstone Library, New York
pie-ballHeslop (1893) defines this word: "a game resembling the game of Rounders, however, the ball is always struck with the hand."
no diceCocked dice.
activityThe quality of a chess
backcourtThe backcourt refers to the area that is the opponent's part of the court
disengageIn backgammon, to disengage means to pass the point of contact and now be in a race to get your checkers home and bear them off.
advanced levelA player who has accumulated significant experiences and competence.
openingThe beginning moves of the game, roughly the first 10–20 moves
tdA disc that has a blank topside (dome) and a hotstamp on the underside (bottom) of the disc.
propAnother term for Proposition.
tacoTerm used for a warped disc which has hit a tree or other solid object at high velocity.
leaderA player who is leading in the game.
seventh rankThe rank on which an opponent's pawns are placed at the beginning of the game.
end gameThe final stages of a game.
tdSignature of Student
royal powersRefers to unique attributes of the king: being subject to check and checkmate
centreThe four centre squares e4, d4, e5 and d5
double ducksThe roll of 2-2 on the dice (double 2's).
recubeRedouble.
quasi-random diceA method to decrease the part played by luck in a dice throw by making sure the numbers thrown in the first throws of each trial are fairly spread.
mixed rollA couple of thrown dice with diverse numbers on their upper faces.  .
drawn positionAny chess game
mandatory takeAfter a-Crawford game, if the leading player is offered a double and the player behind them has an odd number of points to go, they should almost always agree to the double
round-robin tournamentThis is a tournament in which each participant plays every other participant an equal number of times
openingsKnown sequence of moves, usually published in a chess book
handicapSee Odds.
aroundBringing one or more checkers to a more advanced quadrant.
staine's ruleA non-obligatory rule stating that each double dice throw is only played once.
pipsA single roll of the dice has the potential to win or lose a game.
botThis backgammon term is derived from ‘robot’
nnStands for Neural network.
a.b.t.A.B.T
boxThe box is alone against the rest of the participants in the chouette
grandmaster drawDeprecating term for a short, drawn game between grandmasters where it is obvious that neither player has made any attempt at playing for a win.
en passant[from French: "in the act of passing"] The rule that allows a pawn that has just advanced two squares to be captured by an enemy pawn that is on the same rank and adjacent file
broken primeA prime that is incomplete i.e., a gap exists.
chouetteA variance of backgammon where 3 or more players play backgammon
ratingA position on a scale assigned to players according to their success against other rated players
half a rollRefers to one of the 2 numbers on a set of thrown dice.
elimination formatElimination format is a tournament style where the number of players is halved every round until there is only one player left.
triple gameAnother name for backgammon
doubling blockDoubling cube.
hastingsA town in Sussex, England that has been the site of a chess congress every year since 1920.
chairNoun: the "chair" of the round is the person who is considered the head judge, the person who acts as Speaker
stretchedA position barren of spare checkers or builders and thus prone to awkward numbers; too many points.
norges backgammonforbundNorwegian Backgammon Federation
castCast means to throw the dice in backgammon.
crewIn a chouette, members of the team who play with the captain against the box.
runnerThe people who go from room to room after a round has finished to collect the ballots from the judges and take them to the tabs room
structural playA play that creates a strong point.
sealed moveA method of secretly recording the next move of an
over the boardA description of games played face to face, as opposed to correspondence Chess.
metMatch equity table.
control the cubeTo control the cube is the same as owning the cube meaning that only that player may offer a double
poofA version of backgammon where the lower number of a dice throw is always first player. 
blue gameA kind of collusion in a chouette
bibaBritish Isles Backgammon Association.  Website: BIBA.
adoube” I adjust” - in French - the expression used when a piece is adjusted on its square without any intention to move it ‘officially’
connected positionA situation in which all your checkers are within a short distance of each other, thus making it easier to move your army forward as a group
captainThe fortunes of the other players depend on the fortunes of the Captain
harkness scoreSee Median score.
grandmastersthe term is now used colloquially to refer to any such game.
qAbbreviation for queen.
doublerDoubling cube.
double king pawn openingOne of the most common categories of opening systems (e4, e5), resulting in an "open" game.
diagonalA row of squares of the same color running obliquely across the board rather than up and down (file) or side to side (rank).
fairy chessNon-orthodox chess problem compositions
ratings systemA way to determine ratings according to a player’s success so that the more skilled tend to have higher ratings in the course of time.
doubling cubeYyou use the doubling cube to double the stakes.
valveA move which opens one line and closes another.
isolationThis is an offensive foul and it happens when the offense sits up with 3 or more players above the top of the circle on the side of the court away from the ball, i.e
shepherd's mateAnother name for scholar's mate.
tavlaA Turkish game similar to Western backgammon.  See: How to Play Tavla.
castling into itA situation where one side castles and a result is that the king is in more danger at the destination than on the initial square, either immediately or because lines and diagonals can be more readily opened against it
blocking backgammonBlocking backgammon is a backgammon variant in which single checkers on a point occupy that point.
dice mechanicA person skillful in the use of unfair means to control the dice.
studyA term used to describe a composed
loaded diceDice weighted or shaped so that the distribution of rolled numbers is not even.
settlementA single shot settlement is worth approximately (.4) X (value of the cube)
mechanical playA move made with little thought because it seems to be obvious.
grandmasterShortened form of International Grandmaster.
man to manThis is when a defensive player is responsible for guarding a specific player instead of guarding a certain area of the court.
toilet moveCoined by Nigel Short, a quickly played move described as "any move which doesn't immediately jeopardise your position" allowing the player time to visit the toilet while his opponent thinks.
representYour actions can be said to represent a hand
jacoby ruleThis is a common rule popular in wagers
elo ratingThe system by which players are rated
philadelphia bat ballCalled an "advanced form" of German Bat Ball, this game involves three bases for runners instead of one, and runners can remain at a base if they believe they cannot safely advance further
forcing moveA move which leads the opponent into a forced move or moves.
fideThe acronym for Fedération Internationale des Échecs, the French name for the World Chess Federation.  See our USCF/FIDE page for more information.
simulWhen one person plays chess with two or more opponents at the same time
tdA warped disc, generally the result of hitting a hard object (like a rock or tree) at full-speed.
gammon priceThe relative value of winning a gammon compared with the value of winning a single game
crawford gameThe preliminary game in a contest following one of the players getting within a single point of victory
fide masterA chess title ranking below International Master.
immortal gameFamous game played between Adolf Anderssen and Lionel Kieseritzky at Simpson's-in-the-Strand, London.
speeches from the floor"Speeches from the floor" occur when spectators get up after a Final Round and speak for the side they believe won the debate
primeSingle Shot Settlement: When one player has a shot that will determine the outcome of the game if it is hit or missed they may offer a settlement
raceWhen well ahead in the race it is wise to disengage.
busted back gameA busted back game is a backgammon game where a backgame strategy failed and forced the player to bury their checkers.
ace-pointTraditional name for the one-point.
closedThe easiest way to score a
drawA game that ends in a tie, where each player is awarded half a point
doublesDoubles in backgammon means to roll a pair of numbers on the dice
quiet playA passive strategy to preserve the current situation.
intermediate levelThis player has more experience than a novice but not yet reached the level of an advanced player.
dinoA really old debater who keeps coming back for more
raw take pointThe minimum game winning chances you need to accept a double if you assume no gammons and no further cube action
time troubleSituation where a player has a small amount of time to make a large number of moves.
last roll positionA position in which the next roll will decide the game
next[From the online match between Kit Woolsey and Readers at GammonU
cubeThe otter is sometimes referred to as one of the 'furry rodents' involved in doubling
doubletsA couple of dice thrown that have the same numbers on top.
cubeThe doubling cube in backgammon, with its six sides marked with the numbers 2, 4, 8, 16, 32 and 64
transitionThe team changing from playing defense to offense or vise versa when the ball goes from one team to the other.
redoubleAny double apart from the first double in the game
oddsThis refers to the stronger player giving the weaker player some sort of advantage in order to make the game more competitive
fortressA fortress is a position that, if obtained by the weaker side, will prevent the opposing side from penetration, this generally resulting in a draw (which the weaker side is seeking).
eleanor of aquitane Possibly the inspirational character for the increased powers of the queen piece in the 15th century (alternatively argued to be Queen Isabella).  Eleanor was an extremely influential monarch who ultimately was married to two kings in her lifetime, and was also the mother of two kings, including Richard the Lionhearted.  Her political maneuvers included leading palace rebellions against her husband, King Henry II, who had her locked up for 19 years in order to subdue her.
cook1.  An unintended solution of a chess problem
long diagonalOne of the two diagonals with eight squares (a1-h8 or h1-a8).
diversificationWhen a player disperses their checkers to improve the number of advantageous throw on their next turn.
equal chancesThe same probability that either player of any complex chess
tapaA game popular in Bulgaria in which players pin opposing blots rather than hit them.  See: How to Play Tapa.
iccfThe international Correspondence Chess Federation, founded in 1951 to replace the International Correspondence Chess Association (ICCA).
boxing outThis means that you get your body in front of the basket and also in front of your opponent so you can have a better chance to grab a rebound.
grandmaster drawA game in which the players quickly agree to a draw after making little or no effort to win
hogSee Pig.
direct rangeHow far a player is able to hit a blot based on a single number from one die
connectivityKeeping your checkers close together so they defend each other as they move forward.
wrong-colored bishopSee Wrong rook pawn.
cube decisionThe option of whether or not to offer a double, and the opposing player’s option of accepting or declining this offer.
go outGaining the required points for a victory.
bearoff databaseThis database is a list produced by a computer
styleThe preference for certain types of positions and moves
doubletsDoubles.
zone defenseA kind of defense where the defensive team does not guard a specific player but guards an area of the court
pawn stormAn attacking technique where a group of pawns on one wing is advanced to break up the defence.
money managementChoosing appropriate stakes to play for so that you do not exceed your bankroll
tdAny part of a player's body that is in contact with the playing surface or some other object capable of providing support, at the time of release.
patzerA weak player
dropTo drop is to refuse a double in a game of backgammon.
kgdThe King's Gambit Declined chess opening.
clockA double-faced timer used to regulate a chess game.  See our Clock Rules page for more info.
enemySee: opponent.
drop pointThe highest game winning probability where it is considered right for a player to decline a double, or the point where it is equally advantageous to the player to accept a double or to decline it.
diversifyTo place your checkers so that most dice rolls can be played constructively.
bear offThe final stage of a game, in which you take checkers off the board.
strategyThe overall, long-range plan for a Chess game.
parThe average number of throws for an experienced player to complete a hole
match equityCan mean a player's chance of a victory from a certain score or the value of a position in relation to the present score and cube level, usually expressed in terms of probable victory.
take upHit a blot.
game planA scheme for winning the same
iqpAn abbreviation for Isolated Queen Pawn
diversificationThe spreading out of your checkers to increase the number of good rolls on your next turn
mcoModern Chess Openings, a popular chess opening reference
take pointThe minimum game winning chances at which it is correct for a player to accept a double; the point at which a player is equally well off accepting a double or refusing a double; a player's drop point
drop pointThe maximum game winning chances at which it is correct for a player to refuse a double; the point at which a player is equally well off accepting a double or refusing a double; take point.
swiss-cheese formationA position with many gaps and few adjacent made points.
diagonalA diagonal row of squares
squeezeExploiting a bind by the gradual build-up of pressure upon the enemy's position
strategyThe scheme for winning.
dyscommunicationThe reduction of flexibility resulting from having spare checkers exactly six points away from each other.
count the positionCount the position refers to calculating the players pip count to determine who is farther along in the race.
general principlesBasic rules that serve as guidelines for less advanced players
shotA strong move that was not expected.
refutationA move or series of moves that demonstrates a flaw in a game, move, variation, analysis or plan.
fortressA fortress is a position that, if obtained by the weaker side, will prevent penetration by the opposing side, this generally resulting in a draw (which the weaker side is seeking).
iqpSee Isolated queen pawn.
intuitionA ability of an experienced player to decide on a move or plan by feel, rather than by extensive analysis.
double ducksQuadrant : One of the four divisions of the backgammon table
volunteer a shotPurposely leave a blot within range of being hit now rather than be forced to leave it later when the danger may be greater.
danceWhen you fail to roll a number that re-enters you from the Bar
intermediate levelA player of some experience who has begun to hone his skills; the level of play between novice and advanced.
donka bad player; commonly also used to describe a good player who suddenly did something stupid - "I played that hand like a complete donk."
handicapA means of trying to equalize chances in a game played between opponents of greatly different strengths.
boxcarsA roll of 6-6 (double 6's).
pointWhen you own a point, the opposing player may not land on it.
keyThe unique, first move in the solution to a Chess problem.
direct hitA direct hit is a hit using only one number from the roll of the dice.
doubling windowThis can refer to the array of game victory probabilities that are both a proper double and a proper take
bcfBritish Chess Federation, the former name of the English Chess Federation
see-sawSee Windmill.
bat-ballWe have references to bat-bat from 1791 (when it was banned in both Pittsfield and Northampton MA) to 2003, but the basic rules of this game as first played are unclear
tdThe final throw(s) of the hole aimed at getting your disc to come to rest in the basket.
consolation divisionBy way of compensation this competition may be organized for players who are removed from the main game of an elimination tournament at a preliminary stage.
dieA six-sided cube marked with 1 to 6.
error rateA measure of the average equity lost per move due to errors in play
central pawnA pawn on the king's file or queen's file, i.e
clock handOfficial chess rules require a player to press the clock with the same hand he used to make his move.
equalityWhere neither player has a discernible advantage over the opponent.
duplicate backgammonDuplicate backgammon is a style of tournament backgammon play where competitors play games using the same dice rolls and compare the results.
international masterA chess title that ranks below Grandmaster but above FIDE Master.
claim a gameClaim a game is the same as cash a game in which a player offers a double believing it will be refused thus forfeiting the game and winning them the money staked on the game.
planA short or long-range goal on which a player bases his moves.
splitTo separate two checkers which form a block in order to leave two blots.
class tournamentAn event in which players compete against other players within their rating class.  
corner ballA plugging game that is closer to dodge ball than to safe-haven games
ace#1 is uppermost on the rolled die.
doublerAnother name for
outside primeA contiguous sequence of blocked points in which the majority of those points are in the outer board.
hit and splitWhen a player hits a blot with a single number and at the same time splitting their runners with the other number
romanticAn era when all players attacked and sacrificed
pigeonThe victim of a hustler.
analysisThe examination of the critical positions and various potential lines of play that have occurred or could occur in a chess game.  Post-game analysis means going over all the moves of a finished game, identifying particularly good or bad moves, and examining how the winner's strategy succeeded and/or the loser's strategy failed
opening librarySee "Book".
barabino[Named after backgammon expert Rick Barabino.]  A roll of 5-4 from the bar used to make an anchor on the opponent's five-point.
boxesA roll of 6-6 (double 6's).
tdThe speed of the disc's rotation (given to the disc during release).
chaturangaThe name of the first game from which modern Chess is derived.
borne offIt is important to use the numbers on the dice wisely when trying to
hit and coverTo hit an opposing blot and then continue on with the same checker to cover your own blot.
scoresheetThe paper on which a Chess score is recorded.
neural networkThe architecture used in many of the strongest backgammon programs such as Jellyfish, Snowie, and GNU Backgammon
dead numberA certain dice number that cannot be played from the current position.
rut  When a player is unable to improve or raise his rating despite consistent effort.
invasion squareTODO
kibitzerA game observer who is supposed not to comment on the game within the players hearing.
tdThe speed a disc is traveling through the air
illegal positionA position which is not the result of a series of legal moves.
tdThe type of disc used for short shots into the basket, or the person who is putting the disc into the hole.
the t.p.A player's second point.
diceYou roll the dice to get your rolls.
opening bookSee "Book".
boxBox is a shortened reference to man in the box which is a backgammon reference to a player in a very challenging position.
clean playA move made in accordance with the rules of the game.
automatic doublesAutomatic doubles are an option that many backgammon players use when playing backgammon for money
duplicationDuplication is backgammon lingo meaning a position in which the same number can be used in multiple ways.
lipped cupA container that holds the dice, it is ringed inside to give a dice throw that is hard to manipulate.
consultationA consultation is the advice or recommendations offered to the captain of the team by the crew in a chouette backgammon game.
quickplay finishSame as sudden death.
classical variationMany opening systems have "classical" variations--e.g., the classical variation of the French Defense is ...3) Nc3, Nf6, and the classical variation of the Silician Defense is 5)...Nc6.
j'adoubeFrench for "I adjust"
anhyzerA disc's flight arc (backhand) which falls in the same direction of the throwing arm
overstableA disc which, when released flat, has a tendency to hyzer (to the left for right-handed players, backhand throw).
jacoby ruleA rule which permits gammons and backgammons to count for double and triple stakes only if one or more players have doubled during the game.
matchA competition between two individuals or two teams
notationA system of symbols and coordinates for recording the moves of a game
bold-safe criteriaSee: Magriel's Safe-Bold Criteria.
playThe collection of moves a player makes in satisfying the requirements of a roll.
wfmAbbreviation for the Woman FIDE Master title.
edge of a primeThe point that is open just before the point where a prime begins.
drop pointThe point at which not accepting the double is the right move.
expertA player with a USCF rating of between 2000 and 2199.
transpositionReaching an identical position by a different sequence of moves
elo ratingThe most common rating system in current use.  See our Ratings page for more info. 
vidosThe Greek name for today’s backgammon
fly shotA chance to hit the other player’s blot with the numbers of both thrown dice taken together
sans voirFrench "without seeing"
drop-takeThis expression is used in the chouette version of the game to describe a deal between two players concerning their response to an offer of a double by the box
fool's mateThe shortest possible chess game ending in mate: 1
freeze-out matchThis backgammon version starts with the players having a set amount of money or points and the game proceeds with table-stakes betting until a player loses his stake.
announced mateA practice, common in the nineteenth century, where one player would announce a sequence of moves, believed by him to constitute best play by both sides, that led to a forced checkmate for the announcing player in a specified number of moves (for example, "mate in five").
mixed rollTwo thrown dice with different numbers on their upper faces.  Compare: Doubles.
chess.fm              An online chess radio station open to Internet Chess Club members - Dan had a radio show, "Ask the Renaissance Man" every Thur night, now does Instructional Videos
threatA move or plan, that, if allowed, leads to immediate reduction of the enemy's position.
alertnessThe ability to take advantage of the opponent's inaccuracies while playing accurately yourself.
unlimited gameBackgammon played using a doubling cube without any limit to the number of doubles and redoubles
kibitzTo be the spectator of a game.
critical positionAny decisive turning point in a game that ultimately affects the outcome.
double1)To offer the doubling cube; an offer to play on for twice the current value of the game
doubleBefore a player throws a dice, they are offered the opportunity to continue the game at double the current stakes
clear a pointTo abandon a point with both checkers.
king pawnA pawn on the king's file, i.e
doubling blockAnother term for the Doubling cube.
strategyThe formation and execution of an overall plan.
out-rounds / open roundsRounds that anybody can watch, ie
tabulaA Roman game similar to backgammon in which players use three dice instead of two, and move around the board in the same direction
kill a numberTo purposely play a position in a way that will render unplayable a specific number on a forthcoming dice roll.
backgammon boardThe backgammon game is played on a board that is divided into 24 narrow triangular shaped divisions known as “points”
horseAn informal word for a knight
voluntary doubleA regular double, where one player offers to double the stakes of the game, as opposed an automatic double when identical numbers are thrown at the beginning of the game.
tournament bookA book recording the scores of all the games in a tournament, usually with analysis of the best or most important games and some background on the event and its participants
cubeful rolloutA cubeful rollout is a simulated set of trials by a computer simulator with the doubling cube in play.
impossible moveA move which has obvious unfavourable results, and so is to be avoided.
squeeze1.  Gradually increasing the pressure of a bind.
dice manipulationAny unfair means used to influence the roll of the dice
mateSee "Checkmate".
ace point gamePlaying an anchor game from the 24-anchor.
broken primeA broken prime is an incomplete prime.
send backHit.
flopIn a flop game, after the first betting round, three cards are exposed all together, which are community cards.
overloadA situation where a pawn or piece must perform too many defensive functions, so that if one it is forced to perform one function a weakness will be created.
consultationAdvice offered by the crew to the captain in a chouette.
stackA point with 5 or more checkers.
doubling blockDoubling block is another word used for the doubling cube used in backgammon games.
pAbbreviation for pawn.
annotationWritten comments about a game or position
effective pip countAn effective pip count, or EPC is an average number of dice rolls that are required in order to bear off all of your checkers multiplied by the average pip value of a roll.
tdThe average number of throws for an experienced player to complete a hole
scholar's mateThe name given to an
holdingEffectively defending while under attack.
doubleAn offer made by one player to his opponent during the course of a game (just before the player rolls the dice) to continue the game at twice the current stakes
nbgfNorwegian Backgammon Federation.
otter[Another furry rodent, by analogy to beaver and raccoon.]  An immediate redouble (while retaining ownership of the cube) by the player who just accepted a raccoon.
strategyThe overall, long range plans for a game
barabinoThis move is named after the well-known backgammon expert Rick Barabino
breaking contactThe transform in the game where checkers can no longer be hit.
book moveAn opening move found in the standard reference books on opening theory
loseA chess game may be lost via checkmate, resignation, time forfeit or other type of forfeiture.
imbalanceA noticeable difference between the white and black armies
technical playA checker-play choice that has its roots in tactical considerations.
kAbbreviation for king.
ducksA roll of 2-2.
chouetteA chouette is a form of backgammon where three or more players can play
end gameThe part of a game when bearing off commences.
riskA move or series of moves designed to gain an advantage but which has a chance of causing a disadvantage.
primeConsecutive points made.
sudden deathThe most straightforward time control for a chess game: each player has a fixed amount of time available to make all moves.
top boardIn a team match, the player who competes against the strongest opponents
opening rollThe first roll of the game in which both players simultaneously roll one die
book playerA person who memorizes opening theory
swiss-cheese formationThis position has numerous gaps and only a few neighboring made points.
ggGammon-go.
quacksDouble ducks.
runningRapidly transferring the king from one sector of the board to another in order to evade attack.
simultaneous displayEvent where a single player (commonly a strong player) play several people all at the same time
passerA passed pawn.
tdWhen a disc golfer is within 10 meters, he/she must not fall forward after the putt is released
prematureA hasty move or series of moves or plan, or to act without enough preparation.
beaverAn instantaneous redouble done by a player who just previously agreed to a double
fast breakA play where the offense takes the ball and moves quickly to the frontcourt and runs a play before the defense has a chance to stop it.
elo ratingA numerical measure of a chess player's strength
elo ratingA mathematical system, now used worldwide, devised by Prof
railroad tracksPutting all the checkers on a small number of points
pole holeA brand name disc golfing target, or basket
diversificationOptimizing your own good rolls
king safetyOne of the most important goals in a chess game; castling is done with this purpose in mind.
dice manipulationAn illegal method of trying to control the outcome of the dice throw.
make a pointPutting a couple of checkers together on a point to make a block or anchor, and so prevent the other player from landing on this point.
cube ownershipWhich player has the right to make the next double
center-counterSee Scandinavian Defense.
arbiterSee International Arbiter.
misereA backgammon variant in which the object is to be the last player to bear off all of your checkers.  See: How to Play Misere Backgammon.
driverA disc designed for fast, long-distance flight
move downMove around the corner.
attackA "passive defense" is a defense offering little prospect of counterattack
underplayPlaying too cautiously.
solid primeA prime with no gaps; a full prime.  Compare: Broken Prime.
cubeful equityCubeful equity is the absolute value in backgammon money play, of a players position compared to the initial stake being played for
strategy  Your long range master plan
game winning chancesThe probability of winning the current game if it is played to conclusion without a doubling cube; also called cubeless probability of winning.
connectivityConnectivity : Having checkers placed so that they are within 6 pips of each other so that they can more easily make points and be protected
field goalSimply any basket, 2 or 3 point basket.
masterA player whose Elo rating is 2200 or higher
controlThe domination or sole use of a square, group of squares, file ordiagonal
straight racePure race.
temperature mapA plot showing how a position's equity is distributed among each of the 6 x 6 upcoming rolls
offhand gameSee skittles.
solid primeNo gaps in the prime.
holland ruleAn not obligatory rule in match play that was commonly used twenty years ago but is now infrequently used
unstackTo remove checkers from a point with more than three checkers on it.
clearance sacrificeA move that sacrifices an obstructing piece to make way for a strong or better move.
defenseA move or sequence of moves intended to stop the opponent's attack.
steamWhen a player loses patience and starts taking high risks.
comeback shotIf player X has the chance to hit player Y’s blot right after player X was hit by player Y
cube proxyA player in a chouette who temporarily handles the cube for another while that player is away from the game
castle longQueenside castling.
hitTo hit a checker, sending it to the bar.
fortressA defensive blockade to keep out the enemy forces, especially the king.
bearoffThe last stage of the game during which checkers are borne off.
break a pointThis describes the situation where a player removes one of two checker on a point, leaving the point open.
safe playA play that leaves no blots, or a play that leaves blots only in positions where the opponent is unlikely to hit.  Compare: Bold Play.
tutor modeSome computerized application let the computer analyze a player’s moves and alter them to errors.
sharpRisky, double-edged, highly tactical
tdThe place where each hole begins.
big playA bold or aggressive play when a safer but less constructive play is available.
dice cupThis vessel may be made of leather or plastic, and it is used to shaking and throw the dice
fibsFirst Internet Backgammon Server, an electronic forum for playing backgammon with others from around the world.  Website: FIBS.
discovered checkA phrase used to describe an often powerful move where a line is
snake eyesRolling 1-1.
masterIn the U.S., a player with rating of 2200 or more
dmpThe abbreviation for Double Match Point.
lost positionAny chess game
berthaTo mistakenly play the roll of 6-5 from the opponent's one-point to your mid-point without seeing that the opponent has made his bar-point and blocks your way.
uscfUnited States Chess Federation.
combination shotA blot more than six points away which requires both dice in order to be hit.
jokerAn exceptionally good roll, especially a roll that reverses the likely outcome of the game; a roll much luckier than average.
international rating listFIDE publishes this list of the world's strongest players based on its own Elo-type rating scale.
berthaApplied to a situation where player X erroneously plays throws a dice of 6-5 from player Y’s one-point to their mid-point without having noticed that player Y has already got to his seventh (bar) point and is blocking the advance.
jellyfishThe first commercial neural-net backgammon program (1994) after TD-Gammon
duplicate diceA series of chance dice throws are used to analyze two or more positions
technical playA checker-play decision which primarily depends on tactical considerations
rollerAdvancing the disc by causing it to roll along the ground.
half-crossover methodA pip counting method devised by Douglas Zare
game planA strategy for winning the game
doubling ruleA cube-handling rule for pure race situations
baffle boxA device through which dice are dropped to randomize a roll
tdAdvance Special Entry Fees
fanTo fail to reenter after being hit; to dance.
on the barWhen your checker is hit and is waiting to re-enter, you are said to be "on the bar".
doubling cubeA six-sided die which is not rolled, but is marked with powers of two and used to track the stakes of the current game.
split end(football) an offensive end who lines up at a distance from the other linemen
nardeA Russian game that resembles the Turkish Moultezim backgammon version
backgammonTurn : A players turn usually consists of choosing whether or not to offer a double, rolling the dice, moving the checkers the required amount shown by the dice, and finally picking up the dice which signifies that the players turn is over
meyer dice tubeA 9-inch clear plastic tube with baffles across the middle and capped ends that contains a pair of dice and is used to randomize dice within
batteryHowever, for purposes of implementing the Infield Fly Rule, the catcher, pitcher, and any player stationed in the infield when the pitch is delivered are included as infielders.
manny wong propositionThe player on roll has two checkers on each of his lower three home board points, and three checkers on each of upper three home board points
raceBoth sides have effectively side stepped their opponents checkers and now have the sole objective of bearing them all off
beaversA rule often used in money play (but never in match play) which says: A player who accepts a double may immediately redouble (beaver) without giving up possession of the cube
transitionChanging from one phase of the game into another; i.e
gruenfeld defenseTODO
illegal dribbleA player dribbles the ball for a second time after he had already stopped dribbling
beaverAn immediate redouble by a player who just accepted a double
gens una sumusLatin for "We are one family or
shesh beshA Turkish version of backgammon.
aceA rolled die showing the number 1.
vigorishThe small additional considerations that affect the total equity of a position, such as gammon vigorish and recube vigorish.
elo ratings systemA ratings system invented in 1960 by
simultaneous playA player contesting a number of games against a number of players at the same time.
wccAbbreviation for the World Chess Championship.
tablesA term for any game on a backgammon board, or a reference to the old Roman game Tabula.
giving for gameA statement made by a player in a chouette that he is willing to pay the captain or any other team member the full stake at which the game currently stands for the right to take over their games
kibitzAs a spectator, making comments on a chess game that can be heard by the players
teamIn a chouette, the players lead by the captain who play against the box; the captain and his crew.
incrementRefers to the amount of time added to each player's time before each move
dice combinationThis is one of the 36 possible throws obtained with two dice.
variationSometimes, the player or the venue of the stem game is then used to refer to that opening.
oppositionA situation in which two kings stand on the same rank, file or diagonal with one empty square between them
fibs rating formulaThe ratings system used on FIBS
one-sided bearoff databaseA bearoff database where the arrangement of checkers on only one player's side is considered
bold playA bold play in backgammon is usually a play in which the player leaves one or more of his blots exposed and in danger of being hit.
approach discA disc designed for slower, more stable flight.
british isles backgammon associationAn association of Backgammon players and
rimBar.
king huntThe process of driving the opponent's king out of his shelter and chasing him with the intention of checkmating him.  
kingsideThe side of the board where the kings are at the start of the game (the e through h files), as opposed to the queenside.
foresightThe ability to anticipate potential strategic or tactical operations.
redoubleA double other than the first double of a game
roofBar.
post-crawfordAfter the Crawford game.
error rateThe error rate for a backgammon player is a way of measuring on average, the equity lost per move because of errors in game play.
rockA very tight player is often called a rock because they don't get out of line
tdThis company was founded by "Steady" Ed Headrick, inventory of the Frisbee ® and Disc Golf
raceBoth sides have effectively side stepped their opponents checkers and now have the sole objective of
pipA unit of distance.
decline a doubleTo decline a double means the same as refuse a double in which case the game is forfeited.
tdAdvance Entry Fees
outfieldCommonly applied to points nine, ten, and eleven on the outer board.
tdThe competitors who are assigned to play a round together for the purpose of verifying scores and proper play in accordance with the rules.
kingThe goal of a chess game is to checkmate your opponent's king while keeping your own king safe; therefore the king is the piece of highest value in a chess game and needs the most protection.  A king moves one square in any direction, except when castling.  
en passantFrench for `in passing'
crushSlang for a quick win, especially an overwhelming attack versus poor defensive play
doublesA dice roll in which both values are identical, e.g
strategyEvaluation of game positions and setting up goals and longer-term plans for future play, as opposed to a tactic which is a shorter-term plan typically consisting of a well-defined sequence of moves and their contingent moves from a given game position.
holeAn important square that cannot be defended by pawns.
zwischenzugA German word commonly used by English-speaking players that means an in-between move
curb-ballGregory Christiano describes this as a non-running game in which a player threw a spaldeen against a curb so that it lofted into the field of play
outside primeAn adjacent series of blocked points most of which are located in the outer board.
cashierThe place you go to add more chips or check your balance
carrying the ballThis is when a player moves his hand under the ball and then brings his hand back over the top while he is dribbling
shakeShaking the dice in a cup prior to throwing it.
raccoonTo immediately redouble an opponent who has Beavered.
bishopcharacteristic of the Indian defences, the King's Indian and the Queen's Indian.
hardwareTrophies
contact positionA state of affairs where the opposing checkers have not yet been moved past each other
startersThe five people who start the game
caïssaThe goddess of chess, occasionally invoked to indicate luck or good fortune: "Caissa was with me".
mechanical playThis move is so clear it is done with little attention paid to it.
dieSingular of dice.
compact positionA position with several made points close to one another and few gaps
tacticianA player who specializes in tactical play, as distinguished from a "positional player."
matchCompetition between two players concluding when one of them reaches a certain number of points, normally an odd number.
active1.  Describes a piece that controls a number of squares, or a piece that has a number of squares available for its next move.
crosstable The formal listing of the final results of a tournament.  Crosstables provided by the USCF include pre- and post-tournament ratings.  
ahead in the countHaving a better pip count when it comes down to the race.
matchTo play a series of backgammon games up to a pre-assigned number of points
cupA container used to shake and toss the dice.
bcoAn abbreviation sometimes used for the chess opening reference Batsford's Chess Openings
double shotOne blot which can be directly hit two different ways, or two blots each of which can be directly hit one way.  Compare: Single Shot.
bogo-indian defenseThe opening 1) d4, Nf6  2) c4, e6  3) Nf3, Bb4+.
dansk backgammon forbundDanish Backgammon Federation
bindTo have such a vise-like grip on a position that useful moves are difficult for the opponent to find
bankrollThe amount of money you have available for betting, or the maximum amount you are willing to lose in a session.  See: Money Management.
lock up a pointMake a point.
gmSee Grandmaster.
early gameThe opening moves of a game, before the a particular strategy has been decided upon.
rankA row of eight horizontal squares
positional mistakeA mistake with no immediate tactical repercussions, but will lead to a disadvantage by surrendering control of critical squares, losing time or space, or creating a structural weakness.
luck factorEquity gained or lost through the rolls of the dice during the course of a game or match
exposed checkerAn exposed checker is a players checker that is within range of being hit directly.
connectivityConnectivity in backgammon is a reference to the degree in which a player has kept a closed position.
direct shotA chance to hit a blot six points or less away using a single number from one die.
end gameEnd game is a phase of the backgammon game that starts when the first player begins to bear off their checkers.
matchA series of games of backgammon, played until one participant reaches a predetermined score.
distance to conversionA phrase used to describe the number of
over the boardA description of games played face to face, as opposed to correspondence Chess or email Chess.
guffThe player's one-point.
king pawn openingThe opening 1) e4.
quadrantOne quarter of the playing area on a backgammon board
effective pip countThe average number of rolls required to bear off all your checkers multiplied by the average pip value of a roll (49/6 pips)
walk a primeRoll a prime.
expansionIncreasing the amount of space directly under your control
break contactBreaking contact occurs when both players have past each others checkers eliminating the possibility of hitting and the game becomes a race to see who can bear off all of their checkers first.
prime-vs-primeA game where both players have primes.
london systemThe opening 1) d4, d5  2) Nf3, Nf6  3) Bf4.
football gameany of various games played with a ball (round or oval) in which two teams try to kick or carry or propel the ball into each other's goal
direct rangeDirect range in backgammon means to be within six points of a blot making it possible to hit it using only one number from the roll of the dice.
game winning chancesThe chances of winning a game that will be played to its end without the use of the doubling club
mwcMax Winning Chances – the probability of a victory.
fmAbbreviation for FIDE Master.
one-checker modelA model for estimating winning chances in a pure race based on the players' pip counts
primeSee break a point
grand prixA special contest sponsored by USCF.  All USCF players are eligible to participate.  To qualify as a Grand Prix event, the tournament must offer a prize fund of more than $500.   Throughout the year, "points" are awarded to those players who win open sections of tournaments that qualify as Grand Prix events.  The amount of Grand Prix points available for each tournament is determined by the amount of prize money offered.  At the end of the year, points are tallied and the winner is awarded a large cash prize.
ratings systemA method of assigning ratings to players based on their performance in such a way that players with greater ability will, over time, tend to have higher ratings.
come under the gunUndoubled Gammon: This can occur in match play by winning a gammon when the cube has not been turned
wbfWorldwide Backgammon Federation.  Website: WBF.
planA short or long range goal on which a player bases his moves
elo ratingAn internationally accepted mathematical system for ranking chess players, created by Arpad Elo
perpetual checkTODO
b.i.b.a.B.I.B.A
proxyAnother name for Cube Proxy.
air ballAn unexpectedly poor roll, especially one that fails to hit or fails to make a point.
settlementA decision to end a game early with the payment of points by one player to the other based on the agreed fair value of the position (see Equity)
sharpDescriptive term applied to a move or a series of moves which could be considered risky.
playThe set of moves a player does in response to a dice throw result.
fischer clockA clock which, in addition to serving the usual functions of a Chess clock, adds a certain amount of time to each player's clock after each move, in order to avoid desperate time scrambles at the end of a game, which often result in poor moves.
girlsA throw of 5-5
grandmasterAn outstanding and highly rated chess player
dead numberA dead number is a number on the dice in backgammon that cannot be played by that player in the particular position they are currently in.
point on headPoint on a blot.
hot streakCatching great cards and winning big pots due to statistical fluctuation (no, hitting your flush draw three times in a row is not skill)
defence1.  A move or plan which tries to meet the opponent's attack.
clear from the rearThe player clears their highest point first to stop gaps appearing
dead checkerKilling Numbers: To arrange checkers in a way that does not allow certain numbers to be played on your next turn
hutton pairingA pairing technique invented in 1921 by George Dickson Hutton for matching teams of players in which only one game is required per player
standard deviationA measure of a rollout's variance or random error
race equityProbability of success coming from deviations where there is no more hitting.
opening rollThe initial dice throw of game where both players throw their dice at the same time
comfort stationThe comfort station is backgammon slang for the thirteen point or the mid-point.
bar-pointThe seven-point.
exchangeThe word "exchange" without amplifying verbage means a simple trade of pieces of identical value
tavliThe Greek name for games played on a backgammon board
divisionOne of the sections in a tournament into which players are divided according to their ability and experience
opening rollThe first roll of the game.
decline a doubleTo refuse or reject an offer of the doubling cube, losing the prior value of the cube.
danceDance is backgammon lingo for rolling numbers that do not bring the player in from the bar.
cjaSee Chess Journalists of America
hypermodernA style of play which claims that indirect or long distance control of the center is more effective than direct occupation
languageless codeA symbolic method of annotating a chess game first developed by the publisher Chess Informant, which allows players to share annotations despite language barriers.  Also referred to as "international code."  See our Symbols/Notation page for details.
en priseA French phrase commonly used by English-speaking players that means in prison
kleinman doubling formulaThis is rule for cube handling applied to pure race situations
early gameThe first few moves of a game, before the players have settled on a particular game plan.
key pointThis point is needed to close a prime in front of an opposing player’s runners
demonstration boardA large standing chess board used to analyse a game or show a game in progress
clear a pointTo clear a point is a backgammon reference meaning to move all of the checkers off of that point.
structural playA play which makes a strong point.
median scoreA tie-breaking system applicable to Swiss tournaments
crewThis term is used in the chouette version of the game for members of the team led by the captain and competing with the lone player known as the box.
main divisionThe main group of players in a competition
drawing weaponAn opening line played with the intent of drawing the game
tdAt Site Entry Fees
tdAny feature of the course that may impede any aspect of play.
beginning backgammonUSA
aceA hole-in-one.
timeThe average number of dice throws or points that may be played without needing to make a significant surrender, for example abandoning a blot.
low postThis is the area on either side of the basket at the base of the foul lane.
dieA die is only one of the dice.
duplicate tournamentSee: Duplicate Backgammon.
dice manipulationDice manipulation is any unfair means used to influence the outcome of the roll of the dice.
stop potA progressive jackpot that allows players to enter at any level and cash out when they want
king knightThe knight that was on the kingside at the start of the game
go to guyA player you can count on to make a basket when you need a basket to tie or win the game
lipped cupA dice cup that has a ridge around the inside open end, designed to trip up the dice as they exit the cup and make it more difficult for a dice mechanic to control the roll.
base ballThe term "old fashioned base ball" appears to have been used in the decades after the 1850s to describe whatever game was played locally before the New York game arrived
riskA double-edged sword
refereeOne of the officials who will be refereeing the game
countCount is a reference in backgammon to the pip count.
french backgammonIn this version the players begin with all their checkers off the board, and doubles are played with both dice sides.
spaceThe squares controlled by a player
correspondence chessThis is chess played at a long time control by various forms of long-distance correspondence, usually through a correspondence chess server, through email or by the postal system
automaticsAutomatic doubles.
falling puttFailure to demonstrate full balance behind the mini marker while putting
barthe dividing line down the middle of a backgammon set where checkers that have been hit sit until they re-enter the game.
money playIndividual backgammon games where a wager is placed on the outcome
amateurA person who does not earn a living through chess
combination shotAn opportunity to hit an opposing blot that requires using the numbers on both dice taken together; an indirect shot
boxesShort for Boxcars.
theoryTerm to refer the general body of accepted Chess knowledge.
cluster countCluster counting is a method developed by Jack Kissane, backgammon expert from New York where a player can easily determine the pip count at any given time in a backgammon game.
en passant("in the act of passing"; derived from French) The rule that allows a pawn that has just advanced two squares to be captured by a pawn on the same rank and adjacent file
speculativeA risky or unclear move or plan.
chessbase            An advanced chess database program that enables one to store and search games, etc.
blot-hitting contestAn exchange of loose hits in which both players try to gain a key point.
inactiveSee passive.
crbaCosta Rican Backgammon Association.
adjudicationIn cases where a game is unable to be completed, adjudication is the process by which an impartial strong player determines the game's probable outcome.  As with adjournments, since the advent of sudden death time controls, the need for adjudications has largely been eliminated.
ply   A half-move, or the move of one player.  When both players move, that is two ply, or one full move.
greek backgammonAlso known as Tavli.
joint standard deviationThe standard deviation of the difference between two rollouts: JSD = sqrt(SD1*SD1 + SD2*SD2)
duplicate diceIn a rollout, the use of the same sequence of random rolls with different candidate positions
settlementAgreement to finish a game early
extrasIn the chouette version this non-obligatory rule states that if only a single player in the team accepts the box's first double offer, then that player must also accept an extra 2-cube from whichever team member wants to pay him a point
focal pointA weak square near the enemy king
railAnother term for the bar.
sealed moveLengthy over the board games can be adjourned
indian defenceA chess opening that begins 1.d4 Nf6
handicapTODO.
combinationA sequence of forced moves leading to advantage.
mechanical moveA move made with little thought because it seems to be obvious.
automatonA self-operating chess-playing machine
stakesTypically you only take a double if you believe you have at least a 25% chance of winning the game.
standard deviationA gauge of a dice throw’s random error
in the airOn the bar.
kamikaze playBreaking points in your home board in hopes of getting the checkers recirculated, a back game strategy.
janowski's formulasA collection of formulas devised by Rick Janowski for estimating cubeful equity from cubeless equity
opening movePlayers usually limit these to one per game
play safeTo avoid leaving blots which might be hit.  See: Safe Play.
world championIn the 19th century, "Amateur" was sometimes used in published game scores to conceal the name of the losing player in a Master vs
dropVerb: "To drop" a team means that a judge did not give them the win in a round "I/we dropped them" means that you won and the other team lost "I/we dropped" means that you lost the round
tournamentA competition involving more than two players or teams, generally played at a single venue (or series of venues) in a relatively short period of time
chouetteA multi-player backgammon version that is suitable for three or more players
deuce-pointTraditional name for the two-point.
cube proxyUsed for a player in a chouette version of the game who handles the cube for another player who is absent from the game for a short while.
opening gameThe first phase of a backgammon game where the players have yet to establish their initial game plans
critical position/moveA possible "turning point," where the next move may end up determining the game's ultimate outcome.  
en passantA French phrase commonly used by English-speaking players that means in passing
emg equityEquivalent-to-money-game equity.
quadrantQuarter of the game board consisting of six triangles (points)
crawford gameUsed in match play: when the score reaches a point where one player is only one point away from winning the match, the following game is played without the use of the doubling cube
recubeAnother term for redouble.
tdAreas outside of the fairway and green on a disc golf hole
byeA tournament round in which a player does not have a game, usually because there are an odd number of players
prophylaxis(adjectival form: prophylactic)
liquidationSee simplification.
goal linea line marking each end of the playing field or pitch; where the goals stand
jackpotThis is an elimination event that usually takes a high participation fee and only the winner and runner-up get financial prizes.
prime-vs-primeA situation where both players X and Y have long primes trapping the other player’s checkers t behind them
kgaThe King's Gambit Accepted chess opening.
clear from the rearClear from the rear is a backgammon phrase meaning to bear off the checkers on the highest points first in order to avoid creating gaps that hinder the bearing off process.
adjudicationThe process of a strong chess player deciding on the outcome of an unfinished game
double shotThe possibility of hitting two of your opponent's checkers on your next roll.
understableA disc which, when released flat, has a tendency to anhyzer (to the right for right-handed players, backhand throw).
keizer systemA pairing system where a player plays an opponent who is close in the ranking
clock moveA timed game is played clock move if a move is completed only when the clock has been pressed
roll a primeTo make a new point at the leading edge of a prime using checkers from the rear of the prime
flank openingThis a chess opening played by White and typified by play on one or both flanks.
deep anchorAs in player X has an anchor on player Y’s first or second point.
dislodging manoeuvreA move to upset a defensive formation.
semifinalsThe second-last round of an elimination tournament; the one that determines the two players who advance to the finals.
cube decisionIf Player A believes a cube is a take and Player B believes it is a drop, they can play the proposition out many times for money and typically the player most correct will be the one that wins more money.
scopeThe number of squares to which a piece can move
cube playAny cube decisions such as to double, accept or reject.
castling shortCastling kingside; in chess notation: 0-0.
gmabbreviation for Grandmaster.
break contactstrategy to go forward past a challenger's checkers in order to close the opportunity of any hitting or blocking.
crosstableA chart in grid form which lists the complete results of a tournament.
mid pointThe 13 point.
variationA sequence of moves or alternative line of play, often applied to the opening
trois-pointTraditional name for the three-point.
dead numberA single number which a player cannot legally play anywhere on the board.
barThe point between the two sides of the backgammon board where hit checkers rest.
chasePlay dangerously, especially in offering or accepting doubles, in an attempt to recover losses.
ladderA method of ranking chess players within a club or other group.  Any player may challenge someone one step above them on the ladder.  If the challenger wins, he moves up the ladder and his opponent moves down.
dropRefuse a double.
overplayMake an unnecessarily big play.
hackA derogatory chess term meaning a state of chess ineptitude.
centre pawnsThe king's and queen's pawns.
dance[From the action a player makes as he first reaches to enter his checker then pulls his arm back when he notices the numbers are blocked.]  To throw numbers which fail to enter a checker from the bar.
clockwiseThe direction your checkers move around the board when they are set up to bear off to the left
accidental error    (Dan) - an error made with the best intentions but made due to human calculation error; not a purposeful error
racing gameWhen you are well ahead in a
calcutta auctionAn auction held just before the start of a backgammon tournament, in which players bid on players or groups of players, and the money offered is pooled together and paid out at the end of the tournament to those "owning" the winning players.
shakeTo mix the dice using a dice cup prior to rolling.
bird's opening1) f4.
side poolA separate tournament prize fund made up of additional optional entry fees which goes to the highest finishing player(s) of those who entered the side pool
backgammon for winnersCardoza Publishing, New York
mandatory or mandoA flight path which must be followed in order to complete a hole.
comeback shotAn opportunity to hit an opponent's blot immediately after being hit yourself; in particular, an opportunity to hit from the bar.
trialPlaying a position out to the game’s conclusion (or to till truncation)
tournamentA poker game in which players buy in for a fixed amount, receive a fixed amount of chips and play until one player has all of the chips
checkThe act of attacking the opponent's king
cash a gameTo offer a double which you believe will be refused so you can collect the current value of the cube; claim a game.
chess.com            The largest online chess website with almost 6,000,000 members
anti-jokerAn anti-joker is backgammon slang for a very bad roll or the opposite of a joker.
current stakeThe wager in the current game.
kingA species of chessman
nackgammonA backgammon game that resembles the regular game with the exception of the starting position
advanced levelA player of considerable experience and skill who has moved beyond intermediate level.
doubletsDoublets is another term meaning doubles or a pair of the same number rolled on the dice.
fishA person who loses a lot of money.
optional reroll ruleCalifornia rule.
zeitnotGerman "time trouble".
make a pointPutting two checkers on the same point to secure it.
fifty move ruleA game can be drawn when fifty moves have been made by each player without a capture or pawn advancement.
forfeitA game is considered forfeited (lost) by one or both players if they don't show up for a game; however, unplayed games do not affect a person's rating.  
premature rollPlayer X throws the dice roll while player Y has still not finished their turn and took up the dice
minor splitIf a player moves one of their two runners from the other player’s one-point to their  two-point or three-point. 
teamA group of players in a chouette, led by a captain and playing against a lone player known as the box.
quasi-random diceA technique used to reduce the element of luck in a rollout by ensuring the numbers rolled in the first few rolls of each trial are as evenly distributed as possible
worm burnerA shot which is released lower than intended and/or at a downward angle, resulting in a premature landing.
boxesA dice throw of double 6's.
diagonalA line of squares of the same colour touching corner to corner, along which a queen or bishop can move.
wiffleballA Wiffle Ball is a hollow plastic ball with holes strategically placed in order to exaggerate sideways force, and thus enabling pitchers to produce severe curves and drops
tut-ballAlso called Tut, this game was in 1777 called "a sort of stool ball much practiced about the Easter holidays," according to the OED
boxcarsA dice throw of double 6's.
communicateMaking sure that your checkers are kept within six points of one each other as a defensive strategy.
throw offBear off.
double checkA special case of
client softwareComputer software that connects a computer terminal with the backgammon server
deuce-pointAnother name for the second point.
committed positionA committed position in the game of backgammon is a position in a game where there is only one reasonable course of action that may win the game as opposed to a non committed position in which you have game flexibility to make strategic decisions.
fileA row of eight vertical squares. 
indirect shotThe chance to hit another player’s blot by taking the numbers on both dice together
zugzwangGerman "forced to move"
baffle boxThis box is used to produce an arbitrary dice throw with the dice thrown from side to side as they pass through the box.
hyper-backgammonA backgammon version with both players having three checkers each.
novice divisionThe tournament division for the weakest players, particularly those who do not desire the stronger competition and higher entrance fees of the other divisions
take offBear off.
flexibilityThe degree to which checkers are arranged to allow the greatest number of future rolls to play constructively or at least comfortably.
edgeSee Rim.
kibitzOne who offers unsolicited advice, as in one who comments during a game or during analysis following a game
double jeopardyThe danger that you will roll a bad number both on this turn and on subsequent turns.
prime-vs-primeA game in which both players have primes with opposing checkers trapped behind them
optional reroll ruleWhen this rule is applied it awards the winner of the opening dice throw the opportunity to re-throw both dice if he also sets the cube to 2
staunton chess setThe standard design of chess pieces, required for use in competition.
fideThe acronym for Federation Internationale des checs, the international Chess Federation which organizes the titles, awards and the international rating system.
strippedA position barren of spare checkers or builders and thus prone to awkward numbers.
suicide playTo purposely leave a blot to be hit so it can be recirculated
snowieThe second commercial neural-net backgammon program (1998) after Jellyfish
intermediate divisionA division of a tournament designed for players too strong for the novice division and who do not wish to compete in the open division.
beaverRedoubling straight after having accepted a double without giving up possession of the doubling.
main divisionMain flight.
ragA small card, or insignificant card
opening systemAn opening, such as the Colle System or Hippopotamus Defence, that is defined by one player's moves, which can be played regardless of the moves of the opponent.
shift pointsTo give up one point in order to make an adjacent point.
td colspan=3____________________________________________
end gameThis describes the state of a game where one of the contestants starts to bear off.
cubeful equityIn money play with the doubling cube, the absolute value of a position to one of the players compared to the initial stake being played for.  See: Equity
fibsFIBS is short for First Internet Backgammon Server which is a forum on the internet where one can play backgammon with other backgammon players from all over the world.
decline a doubleRefuse a double.
zwischenzugGerman "in-between move"
double attackThe launch of two threats simultaneously
shift gearsAlter the game strategy
dropperA dropper is an online backgammon player that intentionally closes a backgammon game before the results have been recorded in order to avoid a reduction in their rating.
fairy chessChess compositions that in one or more ways do not conform to official chess rules (e.g., see Helpmate).
cinque-pointTraditional name for the five-point.
wireballIn this game opponents position themselves on the opposite sides of as wire strung over the street
novice levelA beginning player.
varianceLevel of random error in a rollout.
epaulet mateCheckmate where the losing King is on the edge of the board with one of his own Chessmen on both sides of the King on the edge.
half-timeinvolving half the standard or customary time for an activity
takhtehA Persian version of backgammon.
pize balla game defined in the OED as "a game similar to Rounders in which a ball is hit with the flat of the hand." The game is mainly associated with the English North Country, and is said to feature three or four ‘hobs,' or stopping-places
duplicate tournamentDuplicate tournament is the same as duplicate backgammon which a tournament in which players play their games using the same dice rolls and compare the outcomes.
california ruleWhen this rule is applied it awards the winner of the opening dice throw the opportunity to re-throw both dice if he also sets the cube to 2
scoreA record of the moves of a particular game, usually expressed in algebraic notation.
liby's ruleA rule of thumb that says: in a well-timed ace-point game, the defending player has about a 17% chance of winning the game
diceThe plural of die.
big errorWhen you do absolutely nothing constructive when you had better options, it is a nullo play
fritz                       A popular and very strong chess engine.
simple direct shotA blot within range of being hit with a single number but for which there are no ways to hit using a combination of numbers on both dice.
moveA turn by each player, but also used to refer to a ply.
screenThis is a play, usually used by an offensive player, to keep another player from reaching a certain point
masterA player becomes a master when he reaches an Elo rating of 2200, though he will lose this title if his rating drops below that point.
world championA winner of the World Chess Championship.
transpositionReaching an identical position from a different sequence of moves.
tdThe in-bounds path or field over which a player throws while advancing from the teeing area to the hole.
enterTo come down from the Bar.
fibs rating formulaThe FIBS Rating Formula is the backgammon player ratings system used to rank backgammon players by skill level on the First Internet Backgammon Server.
solidAn adjective used to describe a move, opening, or manner of play that is characterized by minimal risk-taking and emphasis on quiet positional play rather than wild tactics.
time-controlA term used to describe a time limit for a chess player to complete some number of moves
distractionSimilar to decoy
efficient doubleA double offered at a point where it can have the greatest effect since the other player has good reason to agree of refuse the offer.
variantAny other game that the backgammon board hosts
give and goWhen one player passes to another player and that player is able to take the ball directly to the basket.
bughouse chessA popular chess variant played with teams of two or more.
recording a gameThe process of writing down all the moves of a game, generally done at or near the time each move is played.
save backgammonIf player X manages to remove their checkers from player Y’s home board, before player Y can bear off their own checkers, and thus a defeat is avoided.
liquidation1
current stakeThe current stake in a backgammon game is the initial stake or starting stake multiplied by the doubling cube value.
freedomAn important goal for one's pieces.  A free piece has a lot of possible moves and is not required to perform defensive duties.
calculateTo precisely work out a series of moves considering potential replies
disjointed positionA position that is poorly connected, in which a player's army is divided into two or more groups with large gaps between them.
automaticsThis rule may be applied where wagers are made on the outcome of the game
stakeHow much you are playing for.
tempoAn extra move, an initiative at development
forced moveA move that is the only one which does not result in a serious disadvantage for the moving player
initiativeTerm describing the type of advantage held by a player who is leading the pace and direction of a game (e.g., via a series of threats or forcing moves), placing the opponent on the defense.  Such a player is said to have "the initiative."  
transpositionArriving at a position using a different sequence of moves.
unorthodox openingSee irregular opening.
blockPoints built with the express desire to halt the opposition.
time delayA feature of digital chess clocks which gives each player a specified number of seconds at the start of each turn before that player's clock begins running
raceA pure race or comparing each player’s pip counts to see who has the lowest count, and hence the lead.
consolidateTo reduce the number of blots a player has, frequently as a precursor to offering a double.
consolidateConsolidate is a backgammon reference used to mean the act of reducing the number of blots they have.
strip a pointLeave just two checkers on a point.
tdThe player who has made, or is about to make, a throw that is the aspect of play being considered by a particular rule.
forced playA roll of the dice for which there is only one legal play.
ducksDouble ducks.
game winning chancesThe chance of victory in the current game if it proceeds to the end with no doubling cube.
doubling on the comeOffering a double in anticipation of a good roll.
crampedThe quality of a chess
wgmAbbreviation for the Woman Grandmaster title.
rabbitA humorous (slightly insulting) term for a non-master.
tdA brand name disc golfing target, or basket
assetAn asset for a backgammon player is a reference to the good side of their position
time limitusually 3 or 5 minutes per player for the entire game
gambitItalian "a trip up"
grandmasterThe highest title a chess player can attain (besides World Champion)
match equity tableA chart showing the probability of winning a match from various scores.  Example: The Woolsey-Heinrich match equity table
midpointWhen there are juxtaposed bars it is a good example of a
putterA disc designed for close-range, stable flight.
gammon vigorishThe additional equity resulting from the possibility of winning a gammon.
bughouse chessA chess variant played with teams of two or more.
hit and splitTo hit a blot with one number while splitting your runners with the other number
candidateA player who competes in the eliminating contest for the privilege to challenge the World Chess Champion. 
epdExtended
pratStands for using "Position, Race, And Threats," as a basis for cube decisions
accept a doubleConsent to competitor’s offer to double the previous stakes.
tdA disc when thrown right handed backhand will curve from the right to the left
head-to-headOne player against another player for money.
chess clockAt chess tournaments, a skittles room is where one goes to play for fun while waiting for the next formal game.
tdThrowing a disc with the front end (nose) tilted slightly downward, used for throwing into the wind and for straight shots.
solid primeFive or six points made in a row with no gaps in between.
ppgPoints per Game.
equityIf you double before the window it is too early and an easy take and if you double after the window it is too late and is a drop
boysBoys or the boys is another reference to a roll of double sixes.
captainThe captain is the leader of the team in a chouette who rolls the dice and makes the final decisions for the rest of the team.
dead ball foulA foul that occurs when play is stopped and the ball is not in play.
chaseA high-risk attempt to regain lost stakes, for example, by proposing or accepting doubles.
time controlThe amount of time in which each player must play a specified number of moves.  In international competitions, the typical time control is 40 moves in 2 hours for each player.
imAbbreviation for the International Master title.
blockbackgammon games glossary reference to point held by 2+ checkers with the intent of blocking a challenger's movement.
blitzThis term has two meanings
book1
illegal assist in scoringA player can't grab the basketball hoop / ring or the backboard to help himself score, and he can't help a teammate gain height in order to score.
developmentThe process of moving pieces from their original squares to
gnu backgammonA computerized version of backgammon that includes game-analysis
pointDuring the
primedTrapped behind a prime.
normal gameA finished game that is not a gammon or a backgammon or alternatively a game where the loser has borne off at least one checker
turn the cubeTo offer a double.
imSee International Master.
cluster countCertain point counting methods used by Jack Kissan.
td colspan=3Printing Flyers & Postage (Use school services if possible)
boardThe name given to the backgammon playing surface.
hat ballA form of Roly Poly (or Roley Poley or Roll Ball) that substitutes hats for holes in the ground
divisionDivisions are the sections that a backgammon tournament is divided into categorized by skill level.
coffeehouseOne player attempts to confuse another player with false information, for example, advising the opposing player to take a certain move that may not be in that player’s best interest.
railBar.
cross-benchesSpeaking on "cross benches" is when you give a speech from the floor and don't think that either team deserved to win more than the other, and speak for both
bump and passPick and pass.
assetAn element that serves to reinforce one player’s position, for example, two checkers placed together as a block
catalanThe opening 1) d4, Nf6  2) c4, e6  3) g3.
td colspan=3simultaneous (play a master)
hit and passPick and pass.
blockading squareThe square directly in front of an isolated or backward pawn
noviceA first-year debater
simultaneous chessA form of chess in which one (usually expert) player plays against several (usually novice) players simultaneously
blockTo block is to prevent your opponent from using his checkers to play the roll
closed pointA point is closed if at least two checkers are put on it, for example, a block or anchor.
backgammon boardThe backgammon board that the game of backgammon is played on
hyper-backgammonA backgammon variant where each player has just three checkers.  See: How to Play Hyper-Backgammon.
splot[Coined by Chuck Bower.]  A play that splits (at the back) and slots (at the front) at the same time
outEven if you currently do not have the best hand, there may be ways for you to get the best hand at the table
edgeThe "outside" squares of the Chess board.
cube ownershipCube ownership in backgammon refers to the player who last accepted an offer to double the stakes of the game
cupThe container in which the dice is shaken.
initial doubleA player offers a double while the cube is still in the middle, in contrast with a redouble where the doubling player takes ownership of the cube.
international grandmasterThe original name of the FIDE title now simply called Grandmaster (GM).
jokerA really good dice throw, in particular one that changes the anticipated results of a game
on rollA player whose turn has come up
straight raceA pure race.
illegal playA play that does not match the dice throws according to the backgammon rules
deep anchorA point you own on your opponent's 1 or 2 point.
confidence intervalA range of values that contain, with a certain probability, a rollout's convergence value
fibs rating formulaThe player positioning-scheme (rating) used on FIBS.
cubeless rolloutA cubeless rollout is a simulated set of trial rolls thru whole games performed by a computer simulating backgammon games with no doubling cube use.
dyscommunicationDyscommunication is a term describing the down side or negative impact on a players flexibility that having checkers exactly six points apart has on a game.
quadrant25% of the backgammon board playing area
barabinoBarabino is backgammon slang for rolling a five and four from the bar and using it to make a point on your opponents five point
acey-deuceyTerm used to describe throwing 1 and 2 with two dice
diceDice is the plural of die
tourne-caseIn 1600’s France this game was well known
tdA throw added to a player's score for violating a rule, or for relocation of a lie, as called for by a rule.
blue gameThis is a conspiracy of several players in a chouette to share their profits
assetterm for an item that increases the value of a position..
pure playA play strategy that aims to make a prime
volatilityA measure of how much a position's equity is likely to change in the next roll or two
simulationAnother term for Rollout.
no limit hold ‘emA version of Hold ‘Em in which any player can bet his entire stack at any time
squareSee space.
double inTo offer a double which should be properly accepted
whisperA comment about a chess game not intended for the players
equivalent-to-money-game equityCubeful equity normalized by transforming it linearly so that winning a single game at the current value of the cube is reported as +1 and losing a single game at the current value of the cube is reported as −1
royal piecesRefers to the kings and queens
holdTo successfully defend.
positional playAntipositional is used to describe moves that are part of an incorrect plan rather than a mistake made when trying to follow a correct plan
back gameA strategy used when a player who is well behind tries to build as many anchors as possible.
dropTo pass or reject an offer of the doubling cube.
takeAccept a double.
trictracThe French name for backgammon and also a version of the game popular in France over 200 years ago.  Players get points for making moves and checker arrangements.
sixth manThe player that will be first to substitute for a starting player.
innovationA novel move or idea in an established line of play.
tacticsDifferent types of moves or situations that arise where you can gain material or positional advantage at the expense of your opponent.
normA performance at a chess tournament that indicates a player is ready to receive a title, or the level of performance needed
nullo playA play that has no chance of producing any gains in a future series of future dice throws.
fritz A popular and very strong chess engine.
return shotA chance to hit back after being hit yourself.
own a pointWhen you have two or more checkers on a point, you are said to "own" the point.
last call for breakfastA player's last opportunity to make a throw which will give him a chance of winning the game or saving a gammon
bcoAn abbreviation sometimes used for the 1982 openings reference Batsford Chess Openings, by Raymond Keene and Garry Kasparov
cash a gameTo cash a game means to offer a double when you believe it will be refused forfeiting the game and winning you the stakes on the game.
chouetteA backgammon variant in which a group of three or more players all play together on a single backgammon board
correspondence gamesGames played by e-mail.
aheadAhead (ahead in the count or race) refers to having a lower pip count than your opponent.
winning chancesThe probability in any complex and roughly
claim a gameTo offer a double which you believe will be refused so that you can collect the current value of the cube; cash a game.
drawing lotsA random drawing held before a major round robin tournament to determine color assignments and playing order.
long castleExpression sometimes used to describe castling queen-side.
bSymbol used for the bishop when recording chess moves in English.
weak squareSee "Hole".
ratingSee Elo Rating.
doubling on the comeTo double when you are expecting to get a very good roll.
hit and runPick and pass.
brillancyA game containing original, innovative, sometimes surprising moves.
combinationThe two numbers of a dice roll.
tdA lie established by the player's group in order to resume play following a rain or hazardous conditions delay, a lost disc, a lost mini marker disc, or to correct a misplay from out-of-bound.
backgammon serverAn Internet server that hosts computerized backgammon games via the Web
internet chess serverThis is an external server that provides the facility to play, discuss, and view chess over the internet, also abbreviated ICS.
speculativeAn unclear or risky move or plan.
adjournmentThe postponement of play in an unfinished game.
backhand throwResults in the player's throwing arm moving across the opposite side of the body before release
rollTo throw a set of dice or a couple of thrown dice, each being numbered from 1 to 6.
book a checkerTo book a checker is the same as covering a blot which is to add a checker to a blot, thus making that particular point.
counterplayActive operations that attempt to balance the opponent's aggression.
divisionIn a backgammon tournament players may be assigned according to their experience or talents into a particular division.
steam[What happens when a player reaches the "boiling point."]  To play wildly, out of annoyance or impatience at one's bad luck
tdA manufacturer of discs, and the sound that is made when a disc slams into the chains
long diagonalOne of the two diagonals with eight squares (a1–h8 or h1–a8).
zwischenzug[from German] An "in-between" move played before the expected reply
developmentMoves that activate chessmen.
critical positionA point where the evaluation of the position will obviously favour one side, or where it will equalize
takebackUsed in casual games when both players agree to undo one or more moves.
tableSometimes refers to the entire backgammon board, or to one of its four divisions.
holeA square that is undefendable by pawns
internet chess serverAny computer that enables live chess play between remote (usually) players, and is connected to the Internet
cpwCubeless probability of winning.
quadA round-robin style tournament between four players, where each participant plays every other participant once.
play siteBackgammon server.
variance reductionA method to cut down random error in a rollout, for instance duplicate dice
barIf you have very little chance of winning a game by going forward it is correct and attempt to win from a backgame.
dropperA player in a computerized backgammon games avoids lowering their rating by abandoning a match they stand to lose before the result is recorded.
bankrollThis is the sum that you are willing to wager on a backgammon game, or the amount you are prepared to lose.
championship divisionThe main division in a competition that is open to any player can enter.
boysA dice throw of double 6's.
sans voir(from the French) See Blindfold chess.
consolation flightA event for players eliminated early in the main flight of an elimination tournament; sometimes called a sympathy flight.
semifinalistOne of the four players competing in the semifinals of an elimination tournament.
novice nook   My multi-award-winning column at Chess Cafe on how to improve at chess
shift gearsChange game plan.
wise adult syndrome(Dan ) A fast move made with plenty of time on the clock even though the move may be critical and careful analysis was required
owning the cubePRAT : A guide to help make doubling decisions
consolation divisionConsolation flight.
cinque pointCinque point is the traditional backgammon term referring to the five point.
ratingA number that measures a player's relative strength
kotov syndromeThis phenomenon, first described by Alexander Kotov, can occur when a player does not find a good plan after thinking long and hard on a position
combination shotA shot requiring both numbers of your roll to hit an opponent's checker.
anti jokerA roll consisting of very bad luck.
tdA type of throw in which you throw the disc overhand - more like a baseball by gripping the edge of the disc with your index finger inside the rim and releasing it vertically, throwing high and hard
birdieCompleting a hole at one under par.
binacheBeaver.
gammonEven though you may have a 25% chance of winning a game, it may be correct to drop a double when you will be gammoned on 50% of the games that you lose.
free dropIn match play, after the Crawford game has been played and the trailing player has an even number of points to go, the option of the leading player to refuse a double without reducing the number of games his opponent will need to win
mental shiftA technique used in pip counting in which you imagine that some checkers have been moved to a higher or lower point where they can be counted more easily
big playtactic to take the big move rather than the safe move.
overhandA throwing technique similar to a baseball pitch
classical1
international masterThe next highest title below Grandmaster
proxySee Cube Proxy.
td-gammonAn early, computerized backgammon version.
truncated rolloutA rollout which is not played to the end of the game
unblocked linesA line segment containing no chessmen.
ratingA number associated with each player based on that player's record of performance against other rated players
chess journalists of america"An American organization of chess journalists created to promote high quality chess journalism, to provide assistance to the working journalist through articles and contacts and to recognize chess journalism at its best through an annual awards program."
hitVerb: "to hit" another team means to debate against them in a round
blot hitting contestA blot hitting contest is a reference to an exchange of hits by each player in an attempt to secure a key point.
svenska backgammonf顤bundetSwedish Backgammon Federation
iccaSee International Computer Chess Association.
california ruleAn optional rule that says the winner of the opening roll has the option of rerolling both dice if he also turns the cube to 2
algebraic notationThe standard way to record a chess game using alphanumeric coordinates for the squares.
action chessSee Quick chess.
recube vigorishThe value of cube ownership to the player being offered a double; the additional equity that comes from being the only player who may redouble.
wbaWorld Backgammon Association.  Website: WBA.
gammon vigorishExtra equity generated by the possibility of victory at a gammon.
contactWhen it is still possible to hit.
tournament directorChess being a zero-sum game, this results in a win for the other player, except in the very rare circumstance where the tournament director forfeits both players, for example for cheating or both players exceeding the time control (the latter does not normally result in a double forfeit today).
dead checkerA dead checker is a players checker that is buried deeply in their home board where it is of no use in the action of the game.
doubling blockAnother name for the
gapThe gap or gaps found between made points.
big errorWhen you do absolutely nothing constructive when you had better options, it is a nullo play.
vigShort for Vigorish.
cube handlingThe art or skill of making cube decisions.
doublesA roll showing the same number on both dice – when you roll doubles you play the number four times.
stakes playPlay for money.
zwischenzug(from the German) An "in-between" move played before the expected reply.
doubling windowThe equity range where both a double and a take is correct
fibs ratingA number associated with each player based on that player's record of performance against other rated players
diversificationDiversification in backgammon refers to spreading out your checkers to increase the odds of having good moves out of the next roll.
safari golfWhen players make up different holes on an existing course
cube decisionA cube decision is one of the following choices a player in a game of backgammon must make regarding the doubling cube
safeFree from danger of being hit.
kriegspielA popular chess variant in which players do not know the moves of the other and determine their moves based on limited information from a monitoring umpire.
simple direct shotA blot that can be hit by a single dice number but not by the numbers from two dice throws.
long backgammonLongGammon.
exchangeTODO
nn or n.n.Used in a game score in place of a player whose name is not known
wbfWorldwide Backgammon Federation. 
time controlUsed to limit the length of a game
double match pointThis can describe a game where each player lacks a single point to attain victory, or where the doubling cube has reached a high enough point that whichever player wins, becomes the victor in the game.
hang timeThis is the amount of time a player can jump and stay in the air when shooting the ball.
stackAt least 4 checkers piled on a point
field goalIf a player is able to hit two checkers that are two spaces apart and they throw a number that lands between these checkers.
quacksAlso called Double ducks.
moveWhen you pick up your dice, you have completed your move.
kSymbol used for the king when recording chess moves in English.
analysisStudy of a position to determine best play for both sides.
confettiWhat you sometimes get paid in if you are not careful with whom you play.
holdTo hang on, to allow a successful defense.
seedSee: Random Seed.
pipRefers to the spots on the dice and the distance between points on the backgammon board.
live-cube rolloutCubeful rollout.
fmSee FIDE master.
backgammonX-22 Publishing, Canada
gsGammon Save
appealTo ask a member of the school running the tournament to listen to your reason for questioning the validity of a judge's pending decision, i.e
pawn stormAdvancing one or more pawns towards the enemy king with the intent of ripping up his pawn cover
ratings poolThe people who participate in a ratings system.
forced mateA forcing sequence leading up to checkmate.
winning positionAny chess game
accelerated pairing systemA Swiss System pairing method starting with four groups instead of the usual two; it is designed to produce a clear winner in as few rounds as possible. 
swingCan indicate the parity in score between winning and losing a game, or the parity in a player’s equity before a dice throw and after it, or the variance between a fortunate and a less fortunate dice throw.
poofA backgammon variant in which you always play the lower number of a roll first.  See: How to Play Poof.
cube handlingIn backgammon, cube handling is a term describing the art or skill of making appropriate cube decisions.
overplayMore aggressive play that the situation requires.
legal playA play that conforms to the roll of the dice as defined by the rules of backgammon.
assetA feature that contributes to the strength of a position, such as made points and flexibility.  Compare: Liability.
tournamentsa skittles room is where one goes to play for fun while waiting for the next formal game.
three repeats ruleA game can be drawn when the same board layout occurs three times during a game.
turn the cubeOffer a double.
stakeThe wager made by players in a backgammon game
steamerOne who steams.
constructiveNoun: "constructive" points are independent points developed by teams in order to prove their side of a case
rybka                  The best PC-based chess playing program in 2006-10.
pump fakeA player fakes a shot to try to get the opposing player to jump and perhaps get the player to foul him or have him jump out of position so the shooter can have a clear shot at the basket.
queeningSee "Promotion".
general principlesBasic rules of play designed to serve as guidelines for less advanced players
enclopedia of chess openingsFive volume collection of opening analysis edited by Matanovic.
goal ballAnother name for early base ball, perhaps confined to certain areas.  Usage of the name is known in New England.  As of June 2012, the Protoball Chronology lists 10 references to the game of Goal Ball or Goal, or games in which bases are term "goals."  All refer to play in the six New England states, and all but two are found before 1850.
air ballAir ball is a backgammon reference to a poor roll of the dice.
kidThe King's Indian Defence chess opening.
hustlerA player convinces another player to join in game even though they are disadvantaged.
pick upVerb: "To pick up a team" means that the judge awards that team the win "I/we picked up" means that you won the round (Alternately, "to pick up" at a tournament can also mean getting jiggy with a member of the opposite/same sex - be careful to note the context!)
cube decisionIf Player A believes a cube is a
cash a gameWhen a player doubles knowing the cube will be refused, he said to "cash" the game for its current value.
closedA term used to describe a
the backgammon bookRae Publishing, New Jersey
field goalA field goal is a reference in backgammon play when a player has two direct hits within two spaces of each other and rolls an number on the dice that lands between them.
hand historyA saved copy of a hand you played on Barona Freeplay Online Poker
favoriteThe player judged most likely to win a game or match.  Compare: Underdog.
kibitzerSpectator to a game
initiativeThe advantage that a player who is making threats has over the player who must respond to them
er backgammonER stands for Error Rate
staine's ruleAn optional rule where rolls of doubles are played like any other roll; that is, each number is played once, not twice.  See: Irish.
advanced anchorAn advanced anchor is a made point on your opponents four or five point
primeSeveral consecutive points held by a player.
partial primeA prime consisting of less than six consecutive points (2).  .
iccaSee ICCF.
cash a gameWhen a player proposes a double in the belief that it will not be accepted
dropDeep : Refers to the one or two point in your inner board
ecoEncyclopedia of Chess Openings.
double direct shotDouble shot.
praxisGerman for practice.
break a pointTo break a point is to remove the second checker in a made point thus leaving that point exposed to a hit.
modern backgammonTerm that dates from 1920's and early 1930's when new rules were introduced, including the doubling cube and the chouette game
illegal moves ruleThe regular backgammon rule that lays down that if player X makes an illegal move, player Y can allow this or can ask the error to be put right
tourne-caseA game popular in seventeenth-century France in which players have just three checkers each and play only on their own side of the board.  See: How to Play Tourne-case.
quatre-pointTraditional name for the four-point.
tdWhere prescribed by a rule, the initial advisement a player is given for violating that rule, making him or her vulnerable to receiving a penalty throw for subsequent violations of that rule or set of rules within the same round.
weaknessA flaw in a
initial stakeThe sum wagered at the commencement of a backgammon game
openingsA specific sequence of moves which have been catalogued over time
crawford ruleThe first game that a player moves within one point of winning the match, the doubling cube will not be in use for the next game.
dropper[From the server message:  Player xxx drops connection.]  A player on a backgammon server who avoids a reduction to his rating by intentionally leaving a match he is about to lose before the result recorded.
pancakeAn overhand shot thrown with considerably less power, resulting in a 90 degree rotation from vertical
baffle boxA baffle box is a mechanism that backgammon players drop the dice thru in order to ensure that the dice roll is completely random
pv     Principal Variation – the predicted best moves for both sides (usually used in conjunction with computer analysis).
kibitzTo comment during a game, or during analysis following a game, within the hearing of the players.
jacoby ruleA rule in free play only, which states that gammons and backgammons only count as a single point if neither player has offered a double during the game.
action positionA player doubles the stakes in accordance with their estimation of blot-hitting opportunities.
compensationAn imbalanced reciprocal return
lieThe spot where a disc lands and where the next shot is taken from.
turn the crankOffer a double.
distributionThe placement of your checkers in relation to each other and to the opposing men.
shotAn unexpected and sudden strong move that surprises your opponent.
substitutionWhen one player goes out of the game and another player goes in to replace the one going out.
fibs ratingThe FIBS Rating is a system for ranking a backgammon playe according to their skill
touch move ruleAn rule rarely used today in Western backgammon, though it is common in the Middle East
bookRefers to the overall collection of published chess theory. 
elo ratings systemA method of rating players devised by Arpad Elo for the U.S
safetythe state of being certain that adverse effects will not be caused by some agent under defined conditions
primedCaught behind a prime.
gcaGeorgia Chess Association.
ratings inflationA phenomenon that results when players exit a ratings pool at a lower rating than when they entered
outfieldThe outer board, particularly points nine, ten, and eleven.
line-pieceA piece whose movement is defined to be along straight lines of squares (i.e
clean playA move completed legally.
alpha-beta pruningA technique used by computer programmers to cut down on the number of possible moves a computer has to evaluate before choosing the best move.
announced mateA practice, common in the nineteenth century, whereby a player would announce a sequence of moves, believed by him to constitute best play by both sides, that led to a forced checkmate for the announcing player in a specified number of moves (for example, "mate in five").
top boardIn team chess, the player who is assigned to face the strongest opponents
forcedA move or series of moves that must be played if "disaster" is to be avoided
normal gameSingle game.
diagonalAny contiguous line of squares along which a bishop may move.
killing numbersDeuce Point: The 2 point
boysA roll of 6-6 (double 6's).
captainThis describes the head of team playing against the box in a chouette
tutor modeA mode available in some backgammon-playing programs which allows the computer to evaluate your moves as you make them and alert you to any errors it thinks you made.
cube ownershipThe player with the right to make the next double
cocked diceThe dice are said to be "cocked" when the dice do not land flat on the board
td colspan=3Supplies
holdA defensive term meaning to "hang on." Such and such a move would have held out longer means that the move would have offered tougher resistance, but would most likely have ultimately failed
flightThe list of competitors in an elimination tournament.
elo scaleSystem for ranking Chess players in order of relative strength based upon results in rated games.
mismatchWhen a much shorter player guards a taller player.
edgeA small advantage, positional or tactical, in a game.
direct shotA direct shot is the opportunity in backgammon to hit an opponents blot using only one number from the dice when they are rolled
english openingA category of opening systems beginning with 1) c4, generally resulting in a "closed" game.
smSenior Master.
luck reductionA variance reduction method that alters the trial result in line with an estimate of the luck associated with the dice throws.
forwardForwards are players who handle the ball a lot, they play near the basket and need to be good shooters as well as good re-bounders.
bump and runPick and pass.
propProposition.
rating pointsPoints assigned by a ratings system to players based on their performance against other rated players.
openA term used to describe a
casual gameSee friendly game.
overprotectionDefending a strong point more times than appears necessary
switch points2
prosAny people who are not first-year debaters
money managementA player that carefully handles their stakes so that their funds last the entire session and to also reducing the tension in playing for stakes.
quickplay finishSame as "Sudden Death".
crunching positionCrunching position is a phrase used in backgammon to describe a priming game in which one side is about to collapse but has yet to do so.
epcEffective pip count.
flagThe time forfeit indicator on the chessclock.
sandbaggerA tournament player who competes in a division below his or her skill level.
drawing chancesThe probability in any complex and roughly
overworkedA synonym for overloaded.
air ballA surprisingly poor throw of the dice.
tdA slower-speed, stable disc designed for second drives, approach shots and long putts
drop pointThe drop point is a point in a backgammon game when a player is equally well off accepting a double or refusing it.
tdThe process whereby a graphic is stamped to the top (dome) of a disc
agreementA type of draw where the players agree that neither side has a realistic chance of winning, and they decide to end the game without a winner or loser.
doubleTo offer the doubling cube, thus doubling the stakes of the current game.
mechanicSomeone who has learned how to unfairly influence the outcome of the dice throw.
kingsideThe side of the board (board-half) the kings are on at the start of the game (the e- through h-file), as opposed to the queenside.
icuIrish Chess Union [1] publishes ICJ Irish Chess Journal
snake eyesThe roll of 1-1 on the dice (double 1's).
cube handlingThe management of the doubling cube.
backgame.This term describes tactics that can be used by a player who has fell behind in the game by a significant amount, but still has at least two anchors in the other player’s home board
single shotOne blot which can be directly hit one way.  Compare: Double Shot.
leakVerb: "to leak" is for a judge to tell a debater or team how they did in a round Noun: "getting a leak" is getting a judge to tell you how you did (often requires alcohol)
fianchettoItalian "on the flank"
mate in twoA common chess problem where white on the move must checkmate black in two moves despite black's best reply.
middle gameThe main game that is played once the players have decided on their strategy.
direct hitA shot at a checker less than seven spaces away, which could be hit using the number on one die.
strategyA term used to describe a general thought process used to
backgammonThe gammon rate could be calculated by doing a
bury a checkerTo bury a checker means to place that checker deep within your home board on the one or two point where it has no defending power.
compensationAn equivalent advantage in one imbalance that balances the opponent's advantage in another
simplificationA strategy of exchanging pieces of equal value
chouette[Pronounced "shoo-ETT"
bakeliteThe forerunner of today’s plastic that first came into use in the 1920’s
chess baseGerman publisher of the most widely used chess database software, as well as several of the strongest chess-playing programs.
points per gameA playing performance scale that corresponds to the total number of points gained or lost divided by how many games were played.
blockA block is a point that is occupied by two or more checkers whose purpose is to hinder the progress of their opponent.
harkness scoreTie-breaking system applicable to Swiss tournaments
initiativeWhen your opponent is defending and you are attacking or putting pressure on him, it is said that you have the initiative.
fmAbbreviation for the FIDE Master title.
comfort stationMid-point.
deepWhen used in relation to a low-numbered point this term usually refers to the first or second point.
elo rating systemThe Elo rating system is a method for calculating the relative skill levels of chess players, named after the Hungarian Arpad Elo
mateShort for checkmate, when a King cannot avoid capture.
flank attackAttacking on either the kingside or queenside
transitionTo reach a position by transposition.
small playA safe play when a bolder, more aggressive play is available.  Compare: Big Play.
waiversA situation where a player is dropped from a team roster; the player goes on waivers for a limited time before becoming a free agent
control the cubeHas accepted a double and thus have next use of it.
oddsThe ratio of the probability of an event happening to that of its not happening, or vice versa
sealed moveThe last move made before a game is adjourned.
cubeful equityDuring a wager using the doubling cube, this expression describes a position’s absolute value for a player in relation to the initial amount wagered
annotationCommentary on a Chess game which attempts to explain the game in terms of tactics, strategy, psychology and the like.
american footballa game played by two teams of 11 players on a rectangular field 100 yards long; teams try to get possession of the ball and advance it across the opponents goal line in a series of (running or passing) plays
come inEnter.
board layoutThe board layout is a reference to the way in which the checkers are arranged at the start of the game
announced checkThe optional practice of announcing "check" after making a move placing the opponent's king in check.  Beginners may feel this is considerate, while more advanced players may think it is unnecessary and/or annoying to point out check.  However, since the king cannot be captured in standard chess, if your opponent doesn't notice that he/she is in check and starts to make an illegal move, you need to point out the check to him/her (this is one of the rare situations in tournament chess when a player is allowed to "take back" a move).
cube actionThe range of cube choices available from a certain position, including the decision whether or not to double (for the player with the right to throw the dice), and the decision of the opposing player to accept the double.
forehand throwResults in the player's throwing arm moving across the same side of the body before release
equityOne's value in the current game, mathematically equivalent to the expected value.
tdA person who is authorized to make judgments regarding the proper application of the rules during play.
igmAn abbreviation for the older term International Grandmaster
fianchettoA chess
mexican backgammonA type of backgammon resembling Acey-Deucey where a throw of 1 and 2, (a Mexican), gains an extra turn. 
irregular openingIrregular openings are chess openings with an unusual first move from White
precision diceDice that have been specially prepared so give improved shape and balance to other dice, and their pips are flat rather than dimpled.
equalA common intermediate result in a game of chess that either side may
pick upHit a blot.
control of the cubeWhen you are doubled and have accepted, you own or control the cube — only you can double next.
ducksA throw of 2-2 on the dice.
loosing on timeA player loses on time if he has not completed the required number of moves in the allotted time.
tournamentPairing is made more difficult in chess because of the need to try to give each player an equal number of games playing White and Black and to try to not assign a player the same color in too many consecutive games
j'adoubeA French word commonly used by English-speaking players that means ‘I adjust'
effective pip countThe average number of dice throws needed to remove all of a player’s checkers that is then multiplied by the average point value of a dice throw (49/6 points)
turnThe sequence of actions that each player takes in alternation
roll-overA type of backgammon where players can reroll their own dice or asking for a reroll of the other player’s dice just once per game.
pipOne of the markings on the face of a die, corresponding to a movement of one point.
plyOne play in a Chess game.
jacquetA game once popular in France in which players start at diagonally opposite corners and move around the board in the same direction.  See: How to Play Jacquet.
gammon cubeJacoby rule.
buildersStrong Play: See Big Play
td-gammonThe first strong neural-net backgammon program (1991), written by Gerald Tesauro
california ruleThe California rule is an optional rule that allows the winner of the first roll to re-roll the dice if they turn the doubling cube to two
compensationThese typically require deep positional understanding and are often overlooked by computers
tavlaA Turkish version of backgammon.
first-move advantageThe slight (by most accounts) advantage that White has by virtue of moving first.
perfectaThe ideal dice throw, also known as a joker.
rakeCharge from a backgammon gaming site for hosting games played for wagers
voluntary doubleA standard double, with one player offering to double the stakes in contrast to the automatic double where the same numbers are thrown at the game’s start.
pre-crawfordThe stage before the Crawford game.
modern chess openingsAn influential encyclopedia of Chess openings first published during the 1930s and regularly updated.
ejectEject means to leave a backgammon game before it is over in order to avoid losing a gammon or a backgammon.
action positionAn action position is a backgammon reference to a position in a backgammon game in which a player offers a double, primarily because of the immediate potential for hitting blots.
resignsTo give up the game and concede defeat before getting checkmated
rankA row of eight squares
safeA square which is not guarded by the enemy.
side primeSimilar to prime
shift pointsSacrificing one point to make a neighboring point.
beaversBeavers is a variant of backgammon sometimes used in money play whereby a player who is offered a double may immediately redouble without giving up possession of the doubling cube.
seedAn integer that alone sets the cycle of dice rolls generated by a random number generator.
safe-bold criteriaAnother name for Magriel's Safe-Bold Criteria.
cubeCube is a reference to the doubling cube in backgammon.
calculateTo precisely work out a series of moves considering potential replies.
tablebaseA computer database of
extrasSee: Mandatory Extras.
starting positionThe arrangement of checkers at the start of a game
liftTo move a checker that is alone on a point to the safety of an already made point.
neural networkSoftware architecture deployed in leading backgammon programs such as Jellyfish, Snowie, and GNU Backgammon
crawford ruleThe Crawford game occurs when a player reaches 1 point from winning a match
contain a checkerTo prevent an opposing checker from escaping by blocking or hitting it.
pull-upVerb: "to pull up" a team means to take them and move them up into the next bracket in order to have an even number of teams debating Noun: a "pull-up" is the team that gets moved up into the next bracket
gapThe space or spaces between made points.
on rollThe player whose turn it is
underdogThe player it seems is going to lose the match.
cpwCubeless probability of winning, means, as the name implies, the chance of winning without double cubing.