Glossary extracted starting with automatic seeds, with PTM for the domain med and language EN
diegesis | In a narrative fun, the world of the film's story |
video scopes tab | A tab in the Tool Bench that contains the Waveform Monitor, Vectorscope, RGB Parade scope, and Histogram. |
vectorscope | Specialized oscilloscope that graphically displays the color parts of a video signal, precisely showing the color's strength and hue. |
edit decision list | Handwritten or computer-generated compilation of all post-production edits to be executed in a video work. |
channels | When used to describe video, can refer to color channels or alpha channels |
logging | The process of recording detailed information about which clips from your source tapes you want to use, in preparation for capturing them from videotape. |
intellectual montage | The juxtaposition of a series of images to create an abstract idea not present in any one image. |
heart wipe | It is often acknowledged that using a wipe, rather than a simple cut or dissolve is a stylistic choice that inherently makes the audience more "aware" of the film as a film, rather than a story |
external diegetic sound | interpretation |
showcase | A presentation of work produced on Toon Boom software by hobbyists, professionals, students and schools |
broadcast legal | Broadcast facilities have limits on the maximum values of luma and chroma that are allowable for broadcast |
top lighting | Lighting coming from above a person or object, usually in order to outline the upper areas of the figure or to separate it more clearly form the background. |
colour model | In animation a colour model is the official colour design that must be used to paint the animation |
electrotachyscope | The électrotachyscope is an 1887 invention of Ottomar Anschütz of Germany which presents the illusion of motion with transparent serial photographs, chronophotographs, arranged on a spinning wheel of fortune or mandala-like glass disc, significant as a technological development in the history of cinema. |
focal length | The distance from the center of the lens to the point at which the light rays meet in sharp focus |
zone | An area which can be painted using a colour. |
scene | A dramatic action consisting of one or more shots and taking place in more or less continuous time and space |
overwrite edit | An edit in which the clip being edited into a sequence replaces frames that are already in the sequence. |
creative geography | Creative geography, or artificial landscape, is a film making technique invented by the early Russian filmmaker Lev Kuleshov sometime around the 1920s |
3d - stereoscopic technique | The ability to create stereo images which, when animated and viewed through 3D Active Glasses or using glasses with one red and one blue lens, will appear as a three-dimensional movie |
gain | The amount an audio or video signal is boosted |
aerial shot | Aerial shots are usually done with a crane or with a camera attached to a special helicopter to view large landscapes |
subclip | A clip that represents a portion of a clip's media file. |
average loudness | The average audio level in decibels |
noninterlaced video | The standard representation of images on a computer |
ellipsis | key light |
unity | The degree to which a film's parts relate systematically to each other and provide motivations for all the elements used. |
smpte | Society of Motion Picture and Television Engineers |
long shot | A shot that shows a character in his or her entirety, filling most of the frame. |
ease-in | Ease-in is the gradual acceleration in the action in an animation clip |
monochromatic color design | Color design that emphasizes a narrow set of shades of a single color. |
dubbing | The process of replacing part or all of the voices on the sound track in order to correct mistakes or rerecord dialogue |
foley artist | Foley is the reproduction of everyday sounds for use in filmmaking |
scratch disk | The disk or disk space you allocate in Final Cut Pro for digital video capture and editing. |
mask | An opaque screen placed in the camera or printer that blocks part of the frame and changes the shape of the image |
parallel action | An effect created when two or more actions in two or more different locations are presented by CROSS-CUTTING between them |
answer print | Answer print refers to the first version of a given motion picture that is printed to film after color correction on an interpositive |
lighting | Light can be natural (daylight) or artificial |
take | In filmmaking, the shot produced by one uninterrupted run of the camera |
film noir | Dark film, a term applied by French critics to a type of American film, usually in the detective or thriller genres, with low-key lighting and a somber mood. |
source media files | The original files recorded on disk when ingesting tape-based media or file-based media |
mise-en-scène | All the elements placed in front of the camera to be photographed: the settings and props, lighting costumes and makeup, and figure behavior. |
film noir | ("dark film")A term applied by French critics to a type of American film, usually in the detective and thriller genres, with low-key lighting and a somber mood |
mastering mode | A mode in the Edit to Tape function within Final Cut Pro |
composite video | An analog video signal that combines all chroma and luma information into a single waveform running through a single cable |
rear projection | frontal lighting |
sot | Sound on tape |
exhibition | protectionism |
65 mm | A film format for shooting widescreen presentations |
racking focus | Shifting the area of sharp focus from one plane to another during a shot |
disabled track | A track that has been disabled using the Track Visibility control |
classical editing | Most Hollywood films make use of classical or invisible editing |
shot/reverse shot | crane shot |
ntsc format | NTSC stands for National Television Standards Committee, the organization that defines North American broadcast standards |
bézier curves | Bézier is a method of defining curved lines and were originally invented by the French mathematician Pierre Bézier |
selection tool | In Final Cut Pro, the default arrow-shaped pointer that allows you to select items in the interface |
transitions | Effects that are applied to edit points to smooth out a change from clip to clip |
reframing | Short panning or tilting movements to adjust for the figures' movements, keeping them onscreen or centered. |
lift edit | An edit in which one or more items are deleted and a gap appears where the deleted items existed |
intellectual montage | The juxtaposition of a series of images to create an abstract idea not suggested by any one image |
streaming | Refers to the delivery of media over an intranet, or over the Internet. |
special effects | Visual effects applied to clips and sequences, such as motion effects, layering, and filters. |
eye-line shot | In film, a sequence of two shots |
10-bit resolution | For video, a bit depth at which color is sampled |
assemble edit mode | In linear systems, assemble edit mode lays down new video, audio, and control tracks all at once |
frontal lighting | See DIRECTION OF LIGHTING. |
rotation | In the Motion tab of the Viewer, the rotation value determines how many times a clip circles around its center axis, without changing shape. |
incoming clip | The clip to which a transition segues |
force frame rate | This to forces the software Toon Boom Studio to play a scene at the correct playback speed |
abstract form | A type of filmic organization in which the parts relate to one another through repetition and variation of such visual qualities as shape, color, rhythm, and direction of movement. |
vertical integration | intellectual montage |
lock track control | The lock icon, near the beginning of tracks in the Timeline, that you click to lock and unlock tracks. |
timeline | A window in Final Cut Pro that displays a chronological view of an open sequence |
focal length | The focal length of an optical system is a measure of how strongly the system converges (focuses) or diverges (defocuses) light |
mastering mode | In Final Cut Pro, a mode in the Edit to Tape window that lets you output additional elements such as color bars and tone, a slate, and a countdown when you output your program to tape. |
flip boom classic | Flip Boom Classic is a complete and simple animation software that makes it easy for kids and beginners to learn animation |
normal lens | A lens that shows objects without severely exaggerating or reducing the depth of the scene's planes |
long shot | A framing in which the scale of the object shown is small |
montage | 1 |
paperless animation | The paperless animation process is the action of animating digitally |
overlapping editing | Cuts that repeat part or all of an action, thus expanding its viewing time and plot duration. |
non-drop frame timecode | Timecode that counts an even number of frames per second. |
tail clip | The last clip in a sequence, or the clip on the rightmost side when looking at an edit point between two clips. |
cut | 1 |
recapture | To capture a clip's media file again |
reset timecode break | A break that results in a tape's timecode being reset to 00:00:00:00. |
raw data | Uncompressed data. |
wide-angle lens | focus |
ganged | The behavior of the playheads in the Viewer and Canvas when they're locked together, so that they move as one. |
cycle | A cycle is a group of images that together make up an action, such as walking in an animation movie |
fill light | mask |
forced perspective | Forced perspective is a technique that employs optical illusion to make an object appear farther away, closer, larger or smaller than it actually is |
fill light | In television, film, stage, or photographic lighting, a fill light (often simply fill) may be used to reduce the contrast of a scene and provide some illumination for the areas of the image that are in shadow |
linearity | In a narrative, the clear motivation of a series of causes and effects that progress without significant digressions, delays, or irrelevant actions. |
iris | A round, moving mask |
audio track | A track in the Timeline into which you can edit audio clip items. |
eyeline match | A cut obeying the axis of action principle, in which the first shot shows a person looking off in one direction and the second shows a nearby space containing what he or she sees |
digital betacam | A standard definition digital videotape recorder format with approximately 2:1 video data compression and 4:2:2 color sampling |
backlight | In Toon Boom Animate, the Backlight tool temporarily transforms the painted zones into a darker colour so that you can easily locate any empty zones or bubbles left behind during the Ink and Paint process |
whip pan | An extremely fast movement of the camera from side to side, which causes the image to blur briefly into a set of indistinct horizontal lines |
script | All animation projects starts with a script |
classical editing | See CONTINUITY SYSTEM. |
offline editing | The process of editing a program at a lower resolution to save on equipment costs or to conserve hard disk space |
headroom | The available range in decibels (dB) that falls in between the reference level that is used to denote the average loudness of a mix and 0 dBFS |
keyframe | A special-purpose control that denotes a change in value in a filter or motion parameter |
pose-to-pose animation | Pose-to-pose animation is the action of creating all the main action poses, called key poses, and then place the secondary poses between the keys |
film plane | A film plane is the area inside any camera where the individual frame of film or digital sensor is positioned during exposure, and the focussed image is received upon the light-sensitive material |
master clip | The source clip in the Browser from which clips and subclips are defined. |
depth of field | In optics, particularly as it relates to film and photography, depth of field (DOF) is the distance between the nearest and farthest objects in a scene that appear acceptably sharp in an image |
horizontal integration | A practice in which a company in one sector of the motion-picture industry acquires or gains control over other companies in that sector |
crunch | The mechanics of a game. |
resize pointer | A cross-shaped pointer with small arrows pointing left and right that indicate the directions in which an edit point can be moved |
target track | The destination track for the edits you perform |
ease/velocity | In animation movies, the ease, also known as velocity in the animation industry, is the acceleration and deceleration of a motion |
mulitplane camera | Toon Boom's multi-plane camera provides control on control on X |
narration | The process through which the plot |
chromatic aberration | In optics, chromatic aberration (CA, also called achromatism or chromatic distortion) is a type of distortion in which there is a failure of a lens to focus all colors to the same convergence point |
dvd | A disc that is the size of a CD but that uses higher-density storage methods to significantly increase its capacity |
voice over tool | Allows you to record audio in Final Cut Pro while simultaneously playing back a specified section of a sequence from the Timeline |
video track | A track in the Timeline into which you can edit video clip items. |
pan-and-zoom technique | A way of substituting for cutting into and out of a scene; continuous pans and zooms concentrate attention on significant aspects of a scene |
side lighting | See DIRECTION OF LIGHTING. |
focus | The degree to which light rays coming from the same part of an object through different parts of the lens reconverge at the same point on the film frame, creating sharp outlines and distinct textures. |
d1 | A standard definition digital videotape recorder format that records an 8-bit, uncompressed component video signal with 4:2:2 color sampling |
background ligh | The background light is used to illuminate the background area of a set |
nested sequence | A sequence that is edited into another sequence. |
mini-dv cassette | A small cassette used for the DV digital videotape format. |
cmyk | CMYK is an acronym for the four colours that it represents specifically Cyan, Magenta, Yellow and Black |
animation library | An animation library is a storage area containing templates and assets that can be reused in any project or scene. |
deep focus | A use of the camera lens and lighting that keeps both the close and distant planes in sharp focus. |
log and capture window | In Final Cut Pro, the window used to log tape-based media and capture it for editing. |
cross-cutting | Cross-cutting is an editing technique most often used in films to establish action occurring at the same time in two different locations |
tiff | Tagged Image File Format |
contact print | a print made in a contact printer where the original element and duplicate element actually are pressed together at the point of expose (no lens involved) |
clapper | the sticks that are slapped together in view of the camera for the purpose of synchronizing film sound |
backlighting | See DIRECTION OF LIGHTING. |
black level | An analog video signal's voltage level for the color black, represented by IRE units |
avance sur recettes | ("advance of receipts")A government policy of loaning money to a film project on the basis of anticipated ticket sales |
24 @ 25 pull-down | A pull-down pattern used in Final Cut Pro when 24 fps media is sent to a 25 fps video output |
art cinema | (1) A critical term used to describe films that, while made within commercial circumstances, take an approach to form and style influenced by modernist trends (see modernism) within "high art" and that offer an alternative to mainstream entertainment |
three-point lighting | A common arrangement using three directions of light on a scene; from behind the subjects (backlighting |
tool bench | A window in Final Cut Pro that contains interface elements that you can use to supplement information displayed in the Viewer and Canvas |
dvd | Digital versatile disc or digital video disc |
feature length | Feature length is motion picture terminology referring to the length of a feature film |
16 mm | A film format for film and television presentations that has a 4:3 aspect ratio. |
post-production | The process of editing film or video after acquiring the footage. |
8-bit precision | For video, a bit depth at which color is sampled |
flashback | An alteration of story order in which events occurring in the present are interrupted by the showing of events that took place earlier. |
d2 | A standard definition digital videotape recorder format that records an 8-bit, uncompressed composite video signal with 4Fsc color sampling |
iris | masking |
velocity handle | A control you use to change the velocity of a clip's motion over time |
image sequence | A movie exported as a series of numbered image files, stored in a folder |
establishing shot | reframing |
ntsc legal | The range of color that can be broadcast free of distortion according to the NTSC standards. |
cold open | A cold open (also called a teaser) in a television program or movie is the technique of jumping directly into a story at the beginning or opening of the show, before the title sequence or opening credits are shown |
animation | A simulation of movement created by displaying a series of pictures, or frames in rapid succession. |
direct sound | Sound which is captured and recorded during filming |
digitize | To convert an analog video signal to a digital video format |
disclosure triangle | A small triangle you click to show or hide details in the interface. |
over-the-shoulder shot | A shot containing people viewed over the shoulder of one of them |
30 degree rule | The 30° rule is a basic film editing guideline that states the camera should move at least 30° between shots of the same subject |
continuity | [1:visual] Logical succession of recorded or edited events, necessitating consistent placement of props, use of wardrobe, positioning of characters, and progression of time. |
fourth wall | The fourth wall is the imaginary "wall" at the front of the stage in a traditional three-walled box set in a proscenium theatre, through which the audience sees the action in the world of the play.The idea of the fourth wall was made explicit by Denis Diderot and spread in nineteenth-century theatre with the advent of theatrical realism, which extended the idea to the imaginary boundary between any fictional work and its audience. |
viewer | A window in Final Cut Pro that you can use to watch individual source clips and set In and Out points in preparation for editing them into your sequence |
skills | Learned capabilities, such as spoken languages, horse riding or computer hacking. |
luma | Short for luminance |
ycrcb | Many digital video formats store data in a color space known as YCrCb |
super-white | White that is brighter than 100 IRE, the maximum level allowed by the ITU-R BT.601 engineering standard for video. |
timecode gap | An area of tape with no timecode at all |
take | A take is a single continuous recorded performance |
a-only edit | An edit of the audio files or video files of the base track only. |
reverse shot | A typical example of a reverse shot is a cut to the second person in a conversation; for example, an interviewer asking the next question after the interviewee has finished speaking. |
pull-down pattern | A method of inserting frames and fields into a video stream to output 23.98 or 24 fps video to an NTSC or PAL device. |
angle of view | In photography, angle of view describes the angular extent of a given scene that is imaged by a camera |
match frame commands | The match frame commands in Final Cut Pro allow you to quickly open a copy of a clip at the same frame. |
preproduction | The planning stage of a film or television program involving budgeting, scheduling, casting, design and location selection. |
godspot | The effect is created using a powerful spotlight (usually a beam projector, Fresnel, or ERS) placed directly above the stage at an angle of less than 10 degrees from vertical, i.e |
product code | A secure twenty-character alphanumeric code provided by Toon Boom licensing when the legally purchased software is registered for activation |
shots | ellipsis |
cel animation | Animation that uses a series of drawings on pieces of celluloid, called cels |
hard lighting | Illumination that creates sharp-edged shadows. |
green-light | To green-light a project is to give permission or a go ahead to move forward with a project |
typage | A performance technique of Soviet Montage cinema whereby an actor is given features believed to characterize a social class or other group. |
long take | A shot that continues for an unusually lengthy time |
title safe area | Part of the video image that is guaranteed to be visible on all televisions |
cheat cut | In the continuity editing |
cycle | A relatively short-lived fashion for certain subgenres within a genre: e.g., the "adult" Westerns in Hollywood during the 1950s or the films about heroic gangsters in the 1980s Hong Kong cinema. |
soft lighting | Illumination that avoids harsh bright and dark areas, creating a gradual transition from highlights to shadows. |
mobile frame | The effect on the screen of the moving camera, a zoom lens, |
gaps | Locations in a sequence where there is no media on any track |
browser | The central storage area in Final Cut Pro, where you organize all of the source material used in your project |
compression | The process by which video, graphics, and audio files are reduced in size |
master tape | The final tape that contains a finished program at its highest quality |
ram | A computer's memory capacity, measured in gigabytes (GB), which determines the amount of data the computer can process and temporarily store at any moment. |
raid | Redundant Array of Independent Disks |
edit | Process or result of selectively recording video and/or audio on finished videotape |
motivation | The justification given in the film for the presence of an element |
dupe negative | a negative element printed from a positive print (an inter-positive) |
dissolve | Image transition effect where one picture gradually disappears as another appears |
depth of field | The measurements of the closest and farthest planes in front of the camera lens between which everything will be in sharp focus |
boomerang | A color magazine is a fixture attached to a follow spot that places different color filters in the path of the beam |
backlot | A backlot is an area behind or adjoining a movie studio, containing permanent exterior sets for outdoor scenes in motion picture or television productions, or space to build temporary sets. |
scrubber bar | The bar at the bottom of the Viewer and the Canvas |
saturation | A measurement of chroma, or the intensity of color in the video signal. |
genres | Various types of films that audiences and filmmakers recognize by their recurring conventions |
hints | Hints are used when Morphing |
output | Sending video or audio signals out of your Final Cut Pro editing system to display on a monitor or record on tape. |
follow focus | If the camera or the subject moves during the shot, the camera may have to be refocused during the take in order to keep the subject in focus |
pict | A still-image file format developed by Apple |
background | A background is the part of the scene that is the farthest to the rear |
reflexivity | A tendency, characteristic of cinematic modernism, to call attention to the fact that the film is an artifact or an illusion |
path of action | Direction that the action will follow |
go motion | Go motion is a variation of stop motion animation, and was co-developed by Industrial Light & Magic and Phil Tippett |
duration | In a narrative film, the aspect of temporal manipulation that involves the time span presented in the plot and assumed to operate in the story |
targa | An uncompressed image file format that stores images with millions of colors plus an alpha channel |
range checking | Options that turn on zebra striping to immediately warn you of areas of a clip's image that may stray outside of the broadcast legal range. |
postsynchronization | duration |
auteur | The presumed or actual "author" of a film, usually identified as the director |
frame | An Animation Frame is a single photographic image in an animated movie |
pan | A camera movement with the camera body turning to the right or left |
zoom | When a stationary camera moves in or away from an object by shortening its focal length |
meaning | 1 |
shallow space | An arrangement in which the action is staged with relatively little depth; the opposite of deep space. |
contrast | The difference between the lightest and darkest values in an image |
automatic dialogue replacement | Dubbing is the post-production process of recording and replacing voices on a motion picture or television soundtrack subsequent to the original shooting |
high-intensity discharge lamp | A high-intensity discharge (HID) lamp is a type of electrical lamp which produces light by means of an electric arc between tungsten electrodes housed inside a translucent or transparent fused quartz or fused alumina arc tube |
topicals | Early short films sowing current events, such as parades, disasters, government ceremonies, and military maneuvers |
digital compositing | Digital compositing is the process of digitally assembling multiple images to make a final image, typically for print, motion pictures or screen display |
batch compression | A process in which multiple clips or sequences are automatically compressed to new media files, so you don't have to compress each file individually. |
insert edit | Feature allowing a VCR to record a new video and/or audio segment in the middle of a program, without breaking the control track or disturbing what precedes and follows |
animation | Any process whereby artificial movement is created by photographing a series of drawings (see cel animation), objects, or computer images one by one |
montage | The French word for editing |
quality of illumination | See HIGH/LOW CONTRAST LIGHTING. |
dvcpro 50 | A standard definition digital videotape recorder format that records an 8-bit, 3.3:1 compressed component video signal with 4:2:2 color sampling |
digital | A description of data that is stored or transmitted as a sequence of 1s and 0s |
plan-séquence | ("sequence shot")A French term for a scene handled in a single shot, usually a long take. |
handles | Extra footage beyond a clip's In and Out points |
signal-to-noise ratio | The ratio between the average loudness of the subject and the background noise in a recording |
special effects | production |
film gate | The film gate is the rectangular opening in the front of a motion picture camera where the film is exposed to light |
forums | Support forums are available for all Toon Boom Animation Consumer and Commercial Products |
three-point lighting | A common arrangement using three directions of light on a scene; from behind the subjects (backlighting), from one bright source (key light), and from a less bright source balancing the key light (fill light). |
offline | Clips whose media files are currently unavailable to your project |
zoom lens | pixillation |
device control | Technology that allows Final Cut Pro to control an external hardware device, such as a video deck or camera |
16-bit resolution | A standard bit depth for digital audio recording and playback. |
overwrite edit | An edit type where the clip being edited into a sequence replaces frames that are already in the sequence. |
track strips | In the Audio Mixer, each audio track in the currently selected sequence is represented by a track strip, complete with solo and mute buttons, a stereo panning slider, and a level fader. |
freeze-frame | A still picture during a movie, made by running a series of identical frames. |
dialogue | The recorded audio of one or more people speaking in a video clip |
scene | A segment in a narrative film that takes place in one time and space or that uses crosscutting to show two or more simultaneous actions. |
compositing | Superimposing multiple layers of video |
baby plate | A baby plate is a flat piece of wood especially designed to meet the needs of film makers on the sets |
edit to tape | In Final Cut Pro, the Edit to Tape command lets you perform frame-accurate insert and assemble edits to tape. |
auteur | A filmmaker, usually a director, with a recognizable, strong personal style. |
film recorder | A Film Recorder is a graphical output device for transferring digital images to photographic film. |
top lighting | Lighting coming from above a person or object, usually in order to outline the upper areas of the figure or to separate it more clearly from the background. |
razor blade edit | An edit in which a single clip is cut into two clips. |
keyframe | Important positions in the action defining the starting and ending points of any smooth transition |
sampling | The process during which analog audio is converted into digital information |
pal | Pal is the resolution that works best with the European format for television and computer screens, as the rectangular pixels are displayed at a different orientation. |
gobo | A gobo (or GOBO) derived from "Go Between" or GOes Before Optics -originally used on film sets between a light source and the set is a physical template slotted inside, or placed in front of, a lighting source, used to control the shape of emitted light. |
transitions | Visual effects that are applied between edit cuts to smooth out a change from clip to clip |
locked track | A track whose contents cannot be moved or changed |
betacam sp | A high-end, standard definition component analog video format that supports four tracks of analog audio. |
deep space | An arrangement of mise-en-scene elements so that there is a considerable distance between the plane closest to the camera and the one farthest away |
rear projection | story |
mixed-format sequence | A sequence containing clips whose media files don't match the sequence format. |
record monitor | In a linear editing suite, a monitor that displays the edited master tape |
mise-en-scene | All of the elements placed in front of the camera to be photographed: the settings and props, lighting, costumes and makeup, and figure behavior. |
fisheye lens | In photography, a fisheye lens is a wide-angle lens that takes in an extremely wide, hemispherical image |
digital-8 | A standard definition consumer digital video format that records a DV video signal onto Hi-8-style tapes. |
y | Refers to the y coordinate in Cartesian geometry |
vectorscope | A window in Final Cut Pro that graphically displays the color components of a video signal, precisely showing the range of colors in a video signal and measuring their intensity and hue |
ink and paint | The ink and paint process is the action of painting the empty zones and colouring the lines on the final animation drawings while following a colour model. |
pixillation | A form of animation in which three-dimensional objects, often people, are made to move in staccato bursts through the use of stop-action cinematography. |
auteur | The presumed or actual author of a film, usually identified as the director |
aerial perspective | A cue for suggesting represented depth in the image by presenting objects in the distance less distinctly than those in the foreground. |
editing | 1 |
replay | Instant replay is the replaying of video footage of an event or incident very soon after it has occurred |
velocity | The acceleration or deceleration of a clip's motion. |
timeline patch panel | The section at the left of the Timeline containing the Audio, Source and Destination, Track Visibility, Lock Track, and Auto Select controls. |
dropper tool | The Dropper Tool is used to select any colour on your screen |
motif | An element in a film that is repeated in a significant way. |
video switcher | A device with multiple video inputs that allows you to cut or transition between several sources |
production | One of the three branches of the film industry; the process of creating a film |
peg layers | Peg layers also known as trajectory layers do not contain any drawings and are used when working with advanced puppet rigging in digital animation software such as Toon Boom Studio |
offline editing | Generally refers to the process of editing the majority of one's program at low resolution, either to save on equipment costs or to conserve hard disk space |
dpi | DPI also known as Dots Per Inch is the standard measure of resolution for computerized printers; sometimes also applied to screens, although in this case it should more accurately be referred to as pixels per inch |
high-key lighting | High-key lighting is a style of lighting for film, television, or photography that aims to reduce the lighting ratio present in the scene |
decompression | The process of creating a viewable image for playback from a compressed video, graphics, or audio file. |
preset | A saved group of settings, such as capture, device control, and sequence settings |
sound layer | In Animate, you can import sound files to add dialogue and sound effects to your project |
source monitor | In Final Cut Pro, the Viewer acts as the source monitor |
closure | The degree to which the ending of a narrative film reveals the effects of all the causal events and resolves (or "closes off") all lines of action. |
camera angle | The position of the frame in relation to the subject it shows: above it, looking down (a high angle); horizontal, on the same level (a straight-on angle); looking up (a low angle). |
narrative form | A type of filmic organization in which the parts relate to each other through a series of causally related events taking place in time and space. |
dv | A standard definition digital videotape recorder format that records an 8-bit, 5:1 compressed component video signal with 4:1:1 color sampling (PAL uses 4:2:0) |
boosting | The act of raising an audio level. |
metagaming | Using out-of-character knowledge to solve in-character problems, or to explain in-character behaviour. |
backlighting | Illumination cast onto the figures in the scene from the side opposite the camera, usually creating a thin outline of light on the figures' edge. |
sync or synchronism | sound that is matched temporally with the movements occurring in the images, as when dialogue corresponds to lip movements. |
canted frame | An unlevel framing creating a view in which objects appear to be slanted or tilting. |
continuity | In fiction, continuity (also called time-scheme) is consistency of the characteristics of persons, plot, objects, places and events seen by the reader or viewer over some period of time |
take | One of the many recordings of a given shot |
u-matic | A 3/4" analog tape format once popular for broadcast. |
tracks | Layers in the Timeline that contain audio or video clip items in a sequence |
split edit | See L-cut. |
montage sequence | A segment of a film that summarizes a topic or compresses a passage of time into brief symbolic or typical images |
dissolve | A transition between two shots during which the first image gradually disappears while the second image gradually appears |
height of framing | The distance of the camera above the ground, regardless of the angle of framing. |
zoom lens | A lens with a focal length that can be changed during a shot |
invisible track | A track that has had its visibility control disabled. |
diegetic sound | Any voice, musical passage, or sound effect presented as originating from a source within the film's world. |
close-up | (abbr |
jog control | A control at the bottom of the Viewer, Canvas, and Log and Capture window that allows you to move forward or backward through audio or video as slowly as one frame at a time |
sampling | The process of measuring an analog signal and converting it to a digital value |
scene | shallow focus |
hsv | Hue, Saturation, Value |
cel animation | Animation that uses a series of drawings in pieces of celluloid, called "cels" for short |
motion project file | A project file saved in Motion |
pixillation | A form of single-frame animation in which three-dimensional objects, often people, are made to move in staccato bursts through the use of stop-action cinematography. |
widescreen | Widescreen format is a way of shooting and projecting a movie in theatres |
overlap | A cue for suggesting represented depth in the film image by placing closer objects partly in front of more distant ones. |
block booking | An arrangement in which the distributor forces exhibitors to rent several films in order to get the most desirable ones |
b-roll | B-roll, B roll, or Broll is supplemental or alternate footage intercut with the main shot in an interview or documentary. |
rigging | The rigging process in an animation movie is the process of adding a skeleton to the model so that body parts of the animated character are attached to one another and allow the animator to manipulate them |
rendering | The final step when animating by computer |
x | Used to refer to the X coordinate in Cartesian geometry |
coding | once the workprint and sound stock (mag) have been placed in sync, the rolls are coded with matching yellow edge numbers so they can be matched up later once they have been cut up into pieces. |
timeline | The timeline is a horizontal representation of the scene's elements, timing and keyframes. |
big close-up | (abbr |
quadmap layer | A Quadmap layer can be described as a deformation transformation layer that does not contain drawings |
zebra stripes | Animated diagonal "marching lines" that are superimposed over areas of an image that are very near or exceed the broadcast-legal limits |
nondiegetic sound | Sound, such as mood music or a narrator's commentary, represented as coming from a source outside the space of the narrative. |
field | In animation, a field is a measurement unit used to calculate motion, registration and camera positioning |
mise en scéne | Mise-en-scéne (French pronunciation: [mizɑ̃sɛn] "placing on stage") is an expression used to describe the design aspects of a theatre or film production, which essentially means "visual theme" or "telling a story" —both in visually artful ways through storyboarding, cinematography and stage design, and in poetically artful ways through direction |
saturation | A measurement of chrominance, or the intensity of color in the video signal. |
pose-to-pose | A technique that is characterized by the drawing of keyframes at significant points in the action first, refining the key drawings, and then doing the in-betweens |
zoom slider | The slider control that appears at the bottom of the Timeline |
velobased functions | You can create Velobased functions for certain effects, like changes in rotation or size over time |
video | The picture portion of a broadcast TV signal; an electronic signal making a TV picture |
layout artist | The layout artist will draw the background, create the camera and field guide matching the scene and the camera motion and he will draw on model the main action poses. |
aerial shot | An exterior shot taken from a plane, crane, helicopter or any other very high position |
close-up | A framing in which the scale of the object shown is relatively large |
space | 180° system |
extreme close-up | A framing that enlarges a small detail, such as an eye or a line of newsprint. |
wipe | Transition from one shot to another wherein the new shot is revealed by a moving line or pattern |
dichroic lense | Dichroism has two related but distinct meanings in optics |
follow-through | The Follow-through is the secondary motion caused by the main action |
media | Generic term for elements such as movies, sounds, and pictures. |
ellipsis | In a narrative film, the shortening of plot |
nested sequence | A sequence that is edited within another sequence. |
angle of framing | The position of the frame in relation to the subject it shows: above it, looking down (a high angle); horizontal, on the same level (a straight-on angle); looking up (a low angle) |
trajectory | A computer generated path or trajectory, that elements can follow |
colour wheel | A display of the colour spectrum in the form of a circle. |
log and capture | In Final Cut Pro, the process of logging the clips you want to capture and then using device control to automatically capture them in the Log and Capture window. |
deep space | An arrangement of mise-en-scène elements so that there is a considerable distance between the plane closest to the camera and the one farthest away |
180 degree rule | The 180° rule is a basic guideline in film making that states that two characters (or other elements) in the same scene should always have the same left/right relationship to each other |
tips and tricks | A series of short but useful animation techniques available free of charge in the product section of the Toon Boom website. |
betacam sx | A standard definition, 8-bit digital videotape recorder format with 4:2:2 color sampling and 10:1 video compression using MPEG-2 compression |
order | In a narrative film, the aspect of temporal manipulation that involves the sequence in which the chronological events of the story |
overscan | The part of the video frame that cannot be seen on a TV or video monitor |
parallel action | a device of narrative construction in which the development of two pieces of action are presented simultaneously. |
sound scrubbing | The process known as Sound Scrubbing lets you hear sound in real-time while you move the playback pointer forward or backward |
motion keyframe | In Toon Boom, the motion keyframe is a keyframe with computer generated interpolation. |
oligopoly | An economic situation in which a few companies control a market, often cooperating with each other to keep out new firms |
sequence | Term commonly used for a moderately large segment of film, involving one complete stretch of action |
match on action | A continuity cut that joins two shots of the same gesture, making it appear to continue uninterrupted. |
three shot | Close-up or medium shot of three persons. |
patch articulation | Toon Boom Animate's advanced rigging allows an articulation fixing technique called Patch Articulation |
minors | From the 1920s to the 1950s, significant Hollywood production companies that did not own theaters |
two-shot | Close-up or medium shot of two persons. |
conforming | the cutting of the OCN to match the final cut of a film. |
action safe area | The action safe area is 90 percent of the image area |
color balance | Refers to the mix of red, green, and blue in a clip |
super 16 | A film format for widescreen presentations, with a 15:9 (1.66) aspect ratio |
shot/reverse shot | Two or more shots edited together that alternate characters, typically in a conversation situation |
pan | to rotate the camera left to right or right to left. |
plan américain | A framing in which the scale of the object shown is moderately small; the human figure seen from the shins to the head would fill most of the screen |
deep focus | Deep focus is a photographic and cinematographic technique using a large depth of field |
motion control | A computerized method of planning and repeating camera movements on miniatures, models, and process work. |
compilation film | A genre of documentary cinema that draws together news footage from various sources in order to convey a large-scale process, such as a war or a social change |
scale | In the Motion tab of the Viewer, an adjustable value that changes the overall size of a clip |
postsynchronization | editing |
frontality | In staging, the positioning of figures so that they face the viewer. |
asynchronous sound | Sound that is not matched temporally with the movements occurring in the image, as when dialogue is out of synchronization with lip movements. |
lab roll | rolls of OCN compiled by the lab for printing which may consist of several camera rolls. |
transition | A transition is an effect placed between two scenes to pass from one to the other |
san | A network that connects computer systems to a shared storage area |
fast motion | Time-lapse photography is a cinematography technique whereby each film frame is captured at a rate much slower than it will be played back |
digital cinematography | Digital Cinematography is the process of capturing motion pictures as digital images, rather than on film |
redigitize | Also referred to as recapture |
jpeg | A popular image file format that lets you create highly compressed graphics files |
in-between | The drawings that are between the key poses |
postsynchronization | The process of adding sound to images after they have been shot and assembled |
diegesis | In a narrative film, the world of the film's story |
tracking shots | dubbing |
feather edge effect | This effect makes the edge of of a drawing soft and blurry |
film-1.33 | Use the film-1.33 resolution setting for the film format that conforms to the standard 4:3 pixel aspect ratio. |
sync | The relationship between the image of a sound being made in a video clip (for example, a person talking) and the corresponding sound in an audio clip |
diegetic sound | Any voice, musical passage, or sound effect presented as originating from a source within the film's world |
field of view | The field of view (also field of vision, abbreviated FOV) is the (angular or linear or areal) extent of the observable world that is seen at any given moment. |
linked clip | A clip item that is connected to one or more other clip items, so that when you select it you also select the associated clips |
sequence | A succession of scenes that comprises a dramatic unit of the film. |
online | A type of computer game that uses role-playing game style game mechanics and tropes. |
system | The set of game mechanics which make up a game. |
motion path | Lines displayed in the Canvas showing the direction a clip will travel based on positional keyframes applied to the clip. |
match on action | A continuity cut that splices two different views of the same action together at the same moment in the movement, making it seem to continue uninterrupted. |
double bounce walk | In the key frames and passing positions in a double bounce walk, the body is lower than a reference line drawn in the upright position |
hard light | Soft light refers to light that tends to "wrap" around objects, casting shadows with soft edges |
morphing | In Toon Boom, the Morphing feature creates computer generated drawings between a source drawing and a destination drawing |
toon boom animate | The digital animator's natural companion Toon Boom Animate is a unique end-to-end vector based animation software that includes content creation, compositing and delivery to audiences across media |
cinéma vérité | A style of filmmaking that stresses unbiased realism and often contains unedited sequences. |
real-time effects | Changes made to media that can play, record, compress, or decompress on your system as fast as they would when played back in real time, without requiring rendering first. |
iris | A round, moving mask that can (1) close down to end a scene (iris-out) or emphasize a detail or (2) open to begin a scene (iris-in) or reveal more space around a detail. |
onion skin | In Toon Boom products, the onion skin is a feature allowing to see the previous and next drawings of a sequence. |
pan and scan | Pan and scan is a method of adjusting widescreen film images so that they can be shown within the proportions of a standard definition 4:3 aspect ratio television screen, often cropping off the sides of the original widescreen image to focus on the composition's most important aspects |
three-point lighting | film noir |
sound bite | Typically a short excerpt from an interview clip, as used on news shows. |
pict | A still-image file format developed by Apple Computer |
scrub tool | A tool used to scrub through clips displayed when the Browser is in icon view. |
pixel aspect ratio | The ratio of width to height for the pixels that compose the image |
film scanner | A film scanner is a device made for scanning photographic film directly into a computer without the use of any intermediate printmaking |
trim edit window | A window in Final Cut Pro that displays both sides of an edit point |
destination track controls | Source and Destination controls in Timeline tracks that allow you to specify which tracks source clip items are edited into in the Timeline. |
track breakdown | The soundtrack for animated film is broken down into individual sounds documenting the precise frame by frame position of each sound. |
trimming | (1) Precisely adjusting and defining the In and Out points of a clip |
comic boom | Comic Boom is simply the finest and easiest to use comic strip software that is used by kids world wide to create cartoon drawing |
roll edit | Affects two clips that share an edit point |
tracking shot | A camera movement in which the camera body moves through space in a horizontal path |
ntsc | NTSC is the standard analogue television broadcasting system used in North America and conforms to the North American standards on how rectangular pixels are displayed for computer and television screens. |
distance of framing | The apparent distance of the frame from the mise-en-scène elements; also called "camera distance" and "shot scale." See also close-up, extreme close-up, medium shot. |
hand-held camera | The use of the camera operator's body as a camera support, either holding it by hand or using a harness. |
audio mixer | A tab in the Tool Bench window |
nickelodeon boom | Beginning in 1905, a period of rapid expansion in the number of small, inexpensive store-front theaters showing programs of short films |
logging bin | In Final Cut Pro, the specified bin where all clips that are logged or ingested using the Log and Capture window or the Log and Transfer window are stored. |
cinematography | A general term for all the manipulations of the film strip by the camera in the shooting phase and by the laboratory in the developing phase. |
angle of framing | canted framing |
mute print | a positive print which carries the picture only (silent print). |
yuv | See YCrCb. |
long take | A shot of unusually long duration |
mag stock | magnetic sound recording stock which has edge perforations that match those perfs |
deep focus | A use of the camera lens and lighting that keeps both the close and distant planes being photographed in sharp focus. |
hand tool | The Hand tool is used to scroll left or right in the Timeline by dragging. |
panel | In Toon Boom Storyboard Pro Animation Software, a panel is a frame in a shot |
asa speed rating | Film speed is the measure of a photographic film's sensitivity to light, determined by sensitometry and measured on various numerical scales, the most recent being the ISO system. |
film-1.66 | Use the film-1.66 resolution setting for the film format that conforms to the widescreen 16:9 pixel aspect ratio, (the pixels are wider than high). |
pan | A Pan: To move the camera across the scene in any direction. |
hi-8 | An analog videotape format |
offline | Refers to clips that are currently unavailable to your project |
sequence shot | See plan-sèquence. |
voice-over narration | In voice-over narration, one hears a voice (sometimes that of the main character) narrating the events that are being presented to you |
importing | The process of bringing files of various types into a project in Final Cut Pro |
reel | Identifies the source tape from which a clip was captured or the volume (folder) from which file-based media was transferred |
long take | plot |
finishing | The process of reassembling the clips used in the final edit of a program at their highest quality |
filters | Effects you can apply to video or audio clip items |
boom shot | "A Boom shot, Jib shot, or Crane shot refer to high-angle shots, sometimes with the camera moving." |
time code | A time code is a timing information printed on a movie clip to indicate what scene, hour, minute and second is currently displayed on the screen. |
direct sound | Music, noise, and speech recorded from the event at the moment of filming; opposite of postsynchronization. |
focus | An object in focus has a sharp and well-defined image |
drag | Drag is a mouse (or pen) operation that usually results in an object on the screen being moved |
perspective | Perspective, in context of vision and visual perception, is the way in which objects appear to the eye based on their spatial attributes; or their dimensions and the position of the eye relative to the objects |
luma | A value describing the brightness of a video image |
superimposition | A multiple exposure in which two or more images are simultaneously visible over each other. |
mask | An opaque screen placed in the camera or printer that blocks part of the frame off and changes the shape of the photographed image, leaving part of the frame a solid color |
technique | Any aspect of the film medium that can be manipulated in making a film. |
traditional animation | The traditional animation process is the action of drawing on paper all of the animation sequences before either scanning them or inking them on cels. |
histogram | A video scope in Final Cut Pro that displays the relative strength of all luma values in a video frame, from black to super-white |
super-black | Black that is darker than the levels allowed by the NTSC or ITU-R BT.601 engineering standard for video |
take | The filming of a shot in a particular camera setup |
order | In a narrative film, the aspect of temporal manipulation that involves the sequence in which the chronological events of the story are arranged in the plot |
high-angle shot | In film, a high angle shot is usually when the camera is located above the eyeline. |
calibrate | To adjust a feature for accuracy. |
interpolation | In animation, the interpolation is the computer generated motion created between two keyframes, you have the choice to create interpolation or not between your keyframes. |
double-system recording | Double-system recording is a form of sound recording used in motion picture production whereby the sound for a scene is recorded on a machine that is separate from the camera or picture-recording apparatus. |
cutaway | A brief shot that interrupts the continuity of the main action of a film, often used to depict related matter or indicate concurrent action. |
quicktime streaming | The streaming media addition to the QuickTime architecture |
time code | A time code is a sequence of numeric codes generated at regular intervals by a timing system |
segmentation | The process of dividing a film into parts for analysis. |
lens | A shaped piece of transparent material (usually glass) with either or both sides curved to gather and focus light rays |
noise floor | The background noise generated by audio equipment during recording, which inadvertently becomes a part of the recording. |
editing | (1) In filmmaking, the task of selecting and joining camera takes |
thumbnails | A thumbnail is a very small image used as a reference or an indicator. |
pull-down insertion | The process of adding fields and frames to convert 23.98 or 24 fps video to NTSC or PAL video (29.97 or 25 fps, respectively). |
associational form | A type of organization in which the film's parts are juxtaposed to suggest similarities, contrasts, concepts, emotions, and expressive qualities. |
batch list | A tab-delimited text file that contains information about offline clips that you want to capture and use in your project |
sgi | An uncompressed image file format popular on the IRIX operating system on SGI workstations |
nondiegetic sound | sound, such as underscored music on the soundtrack that is not part of the world of the film's narrative |
digital negative | Digital Negative (DNG) is an open raw image format owned by Adobe used for digital photography |
cel animation | Animation that uses a series of drawings on pieces of celluloid, called cels for short |
24 @ 25 repeat | A pull-down pattern used in Final Cut Pro when 24 fps media is sent to a 25 fps video output |
medium shot | distribution |
digital image processing | Digital image processing is the use of computer algorithms to perform image processing on digital images |
gaffer | A gaffer in the motion picture industry is the head of the electrical department, responsible for the execution (and sometimes the design) of the lighting plan for a production |
lap dissolve | Technical term for when in film one scene fades into the next |
protectionism | A government policy that defends national filmmaking from competition by foreign imports |
timecode | A signal recorded with your video that uniquely identifies each frame on tape |
markers | In Final Cut Pro, points of reference in clips and sequences |
mono | Monophonic Sound Reproduction |
wipe pattern | One of several standard SMPTE wipe transitions recognized by EDLs |
quicktime | Cross-platform multimedia technology from Apple |
multiplane | The effect of passing through multiple levels of drawings to create a sense of depth in a shot |
gear down | To slow down a mouse operation and make it more precise by holding down the Command key while dragging an item or control |
scene | A succession of shots that conveys a unified element of a movie's story. |
ambience | A type of sound |
slide edit | An edit in which an entire clip is moved, along with the edit points on its left and right |
close-up | A framing in which the scale of the object shown is relatively large; most commonly a person's head seen from the neck up, or an object of a comparable size that fills most of the screen. |
firewire | The trademarked Apple name for the IEEE 1394 standard |
focus puller | A focus puller, or 1st assistant cameraman, is a member of a film crew's camera department whose primary responsibility is to maintain image sharpness on whatever subject or action is being filmed. |
genres | Various types of films that audiences and filmmakers recognize by their familiar narrative conventions |
special effects | Visual effects applied to clips and sequences such as motion effects, layering, and filters. |
edl | A text file that uses the source timecode of clips to sequentially list all of the edits that make up a sequence |
gamma | A curve that describes how the middle tones of an image appear |
35 mm | A standard motion picture film format |
film stock | The strip of material upon which a series of still photographs is registered; it consists of a clear base coated on one side with a light-sensitive emulsion. |
normal lens | A lens that shows objects without severely exagger- ating or reducing the depth of the scene's planes |
glow effect | The Glow effect adds a bright soft-edged light or diffuse light region around an image |
white level | An analog video signal's amplitude for the lightest white in a picture, represented by IRE units. |
rendering time | The time it takes an NLE computer to composite source elements and commands in it's edit decision list into a single video file so the sequence, including titles and transition effects, can be played in full motion (30 frames per second). |
post-production | The phase of film or video editing in which all of the production elements are organized, assembled, and output for the distribution phase. |
window dub | Copies of videotape with "burned in" timecode |
center point | Defines a clip's location in the x and y coordinate space in the Motion tab of the Canvas. |
ordered timecode break | A nearly imperceptible gap in the timecode track of a tape that breaks the continuous flow of timecode but doesn't result in the timecode being reset to 00:00:00:00. |
chromatic aberration | In optics, chromatic aberration (CA, also called achromatism or chromatic distortion) is a type of distortion in which there is a failure of a lens to focus all colors to the same convergence point. |
meaning | iris |
film modification | The term film modification can be used in general for any form of modification of a film to suit the distributor or the audience's politics or age. |
storyboard | The rough sketches depicting plot, action and characters in the sequential scenes of a film, television show or advertisement. |
manual lip-sync detection | Toon Boom Animate allows for the manual swapping of mouth position drawings to match a voice track |
keyframe graph | Located in the Control and Filters tabs of the Viewer, the keyframe graph displays all keyframes and parameter values of a clip's motion and filter attributes. |
dissolve | In film editing, a dissolve is a gradual transition from one image to another |
elearning | A location on the Toon Boom website where you can find information to help you learn more about using each product |
videographer | The person responsible for lighting and camera on a video shoot. |
fast-in | Fast-in is a dramatic acceleration in an animation clip at the start of the action. |
colour card | A Colour Card is a solid colour the same size as the camera |
anamorphic format | Anamorphic format is a term that can be used either for: the cinematography technique of capturing a widescreen picture on standard 35 mm film, or other visual recording media, with a non-widescreen native aspect ratio; or a photographic projection format in which the original image requires an optical anamorphic lens to recreate the original aspect ratio |
pixel aspect ratio | The width-to-height ratio for the pixels that compose an image |
optical printer | used in printing the image from one piece of film onto another by means of a lens. |
drawn-on-film animation | Drawn-on-film animation, also known as direct animation or animation without camera, is an animation technique where footage is produced by creating the images directly on film stock, as opposed to any other form of animation where the images or objects are photographed frame by frame with an animation camera. |
drop shadow | An effect that creates an artificial shadow behind an image |
mixing | Combining two or more sound tracks by recording them onto a single one. |
size diminution | A cue for suggesting represented depth in the image by showing objects that are farther away as smaller than foreground objects. |
extend edit | An edit in which the edit point is moved to the position of the playhead in the Timeline |
audio units | The standard real-time audio filter format for audio applications used with Mac OS X. |
shuttle | To drag the slider on the shuttle control to the right to fast-forward and to the left to rewind |
glue | In Toon Boom Digital Pro, the Glue is a feature used the fix complex joints |
workout series | There are two types of Workout Series: 1.Toon Boom Animation Workout Series is a dedicated program of exercises designed to help you develop the techniques and skills necessary to get the most out of Toon Boom Studio |
montage | (1) A synonym for editing |
nondiegetic sound | Sound, such as mood music or a narrator's commentary, represented as coming from a source outside the world of the narrative (the "diegesis"). |
gaze | In feminist film criticism, this term usually refers to the predominantly male gaze of Hollywood cinema, which tends to objectify women |
icon | An Icon is a small picture, usually on a button. |
dynamic range | The difference, in decibels, between the loudest and softest parts of a recording. |
gamist | A term from GNS theory describing games in which enjoyment is derived from facing and overcoming challenges. |
low-angle shot | A shot which looks up at the subject. |
print to video | A command in Final Cut Pro that lets you send clips or sequences to your video or audio outputs for recording on tape. |
slug | A generator in Final Cut Pro used to create blank space in a sequence to represent a video clip that has not yet been placed. |
32-bit floating point resolution | An extremely high-resolution bit depth used for lossless computation of audio or video data. |
gauge | The width of the film strip, measured in millimeters. |
stop-motion keyframe | A stop-motion keyframe is a keyframe with no computer generated interpolation. |
nudge | A nudge is a small push (left, right, up, down, forward or backward) done with the keyboard arrows on a selected element |
flicker fusion threshold | The flicker fusion threshold (or flicker fusion rate) is a concept in the psychophysics of vision |
ntsc format | The video standard defined by the National Television Standards Committee, the organization that originally defined North American broadcast standards |
tape-to-tape editing suite | An editing facility that uses automated switching equipment to assemble a finished program from the original source tapes using the instructions contained in an EDL. |
vhs | An analog videocassette recorder system designed for consumer use. |
2:2:2:4 pull-down | An efficient but low-quality pull-down method, primarily useful for previewing the output of real-time effects on an NTSC monitor. |
unreliable narrator | A narrator that is not trustworthy, whose rendition of events must be taken with a grain of salt |
clipping | Distortion occurring during the playback or recording of digital audio because of a signal that exceeds the maximum sample value of 0 dBFS. |
clean up | After the rough drawings have been tested and approved, all of the noise in the image (the excess lines, the notes, etc.) is removed to create final drawings which can be inked, painted, and shot |
cut | A Cut is a direct transition between two scenes |
take | a recording of a single shot. |
trace and paint | After the rough animations have gone through cleanup and a final line or pencil test, each drawing is traced and painted for the final animation |
process shot | Any shot involving rephotography to combine two or more images into one or to create a special effect; also called composite shot |
sound byte | See SOT. |
speed indicators | Tick marks that display the speed of clips in a sequence |
sound effects | Specific audio material, such as the sound of a door closing or a dog barking, from effects libraries or from clips you recorded |
hold | Frames in the animation during which the animated character maintains its position without moving |
distribution | One of the three branches of the film industry; the process of supplying films to the places where they will be shown |
batch recapture | A process in which you recapture, at a higher resolution, the parts of logged clips that you actually use in your sequences |
hard lighting | Illumination that creates sharp-edge shadows. |
master shot | A continuous take that covers the entire set or all of the action in a scene. |
arc | In animation an action naturally follows the shape of an arc |
looping | A playback mode in which clips and sequences go back to the beginning whenever the playhead reaches the end of the media |
bwf | An extension of the WAVE file format that includes additional metadata such as timecode and production information. |
three-point lighting | A common arrangement using three directions of light on a scene: from behind the subjects (backlighting), from one bright source (key light), and from a less bright source (fill light). |
sound over | Any sound that is not represented as coming from the space and time of the images on the screen |
three-point editing | Final Cut Pro uses three-point editing, so you only need to specify three edit points to define where a new clip should be edited into your sequence |
plan-sèquence | shallow focus |
camera angle | See angle of framing. |
fill light | Majors |
continuity editing | A style of editing marked by its emphasis on maintaining the continuous and seemingly uninterrupted flow of action in a story |
postsynchronization | discontinuity editing |
direct sound | Music, noise, and speech recorded from the event at the moment of filming; the opposite of postsynchronization |
walk cycles | In order to avoid making innumerable drawings, animators routinely make a walk cycle for their character |
exposure | The adjustment of the camera mechanism in order to control how much light strikes each frame of film passing through the aperture. |
narration | The process through which the plot conveys or withholds story information |
dialogue overlap | In editing a scene, arranging the cut so that a bit of dialogue coming from shot A is heard under a shot that shows another character on another element in the scene. |
quicktime streaming | Apple's streaming media addition to the QuickTime architecture. |
units aspect ratio | The aspect ratio describes the shape of the grid unit |
wide-angle lens | A lens of short focal length that affects a scene's perspective by distorting straight lines near the edges of the frame and by exaggerating the distance between foreground and background planes |
favorite | A customized effect that is used frequently |
xsheet | The Xsheet or exposure sheet, is a sheet with several vertical columns and horizontal frames used to indicate a scene's timing |
side lighting | Lighting coming from one side of a person or object, usually in order to create a sense of volume, to bring out surface textures, or to fill in areas left shadowed by light from another source. |
function | The role or effect of any element within the film's form. |
daw | A digital editing and recording device or software application used for editing multitrack audio for music or audio post-production. |
phase | (1) In audio, the timing relationship between two identical, or similar, audio signals |
sequence clip | A clip that has been edited into a sequence |
window burn | Visual timecode or keycode information superimposed onto video frames |
channel 1 | Typically the left audio channel in a stereo recording. |
low-key lighting | Illumination that creates strong contrast between light and dark areas of the shot, with deep shadows and little fill light. |
zoom level | The level at which the Viewer, Canvas, or Timeline is magnified |
white balance | To make adjustments to a video signal being recorded in order to reproduce white as true white |
quicktime | Apple Computer's cross-platform multimedia technology |
insert edit | An edit in which a clip is added to the track at the specified point, moving clips that follow it out in time |
third-person narration | Any story told in the grammatical third person, i.e |
fast-out | Dramatic acceleration at the end of the action. |
mxf | A common media container format in the video industry |
2:3:3:2 pull-down | The pull-down pattern used by DV devices that support advanced pull-down. |
slug | A generator in Final Cut Pro used to create black video in a sequence |
style | The repeated and salient uses of film techniques characteristic of a single film or a group of films (for example, a filmmaker's work or a national movement). |
dissolve | A transition between two shots during which the first image gradually disappears while the second image gradually appears; for a moment the two images blend in superimposition. |
duration | In a narrative film, the aspect of temporal manipulation that involves the time span presented in the plot |
side lighting | Lighting coming from one side of a person or object, usually in order to create a sense of volume, to bring out surface tensions, or to fill in areas left shadowed by light from another source. |
adjust line segment pointer | A cross-shaped pointer that appears in the Timeline and Viewer when you move the pointer over a line that can be adjusted, such as a line segment between keyframes |
script | A set of instructions that performs a specific function, similar to programming |
fill light | ideology |
markers | In Final Cut Pro, markers refer to either the edit points that define the start and end points of a clip, or points of reference that you can use to denote places of interest in your clips and sequences. |
parade scope | A waveform monitor mode that shows the video signal as separate red, green, and blue waveforms |
stereo | Stereophonic Sound Reproduction |
nonsimultaneous sound | Diegetic sound that comes from a source in time either earlier or later than the images it accompanies. |
attenuate | To lower an audio signal's level. |
film stock | The strip of material upon which a series of film frames is registered |
axis of action | In the continuity editing system, the imaginary line that passes from side to side through the main actors, defining the spatial relations of all the elements of the scene as being to the right or left |
anchor point | In the Motion tab, the point that is used to center changes to a clip's geometry when using motion effects |
peak meter | A digital audio meter that displays the absolute level of an audio signal as it plays |
majors | mise-en-scène |
shallow space | Staging the action in relatively few planes of depth; the opposite of deep space. |
vector | A vector-based image is composed of points and bezier curves |
pixel | A pixel is a distinct tiny dot on a computer screen and is the smallest element of an animation image |
elliptical editing | Editing that omits portions of the action often with the purpose of startling the viewer or creating questions about what occurred in the missing stretches. |
time-lapse | Time-lapse photography is a cinematography technique whereby each film frame is captured at a rate much slower than it will be played back |
function | In Toon Boom, a function is a computer generated motion, trajectory or path that elements, other trajectories and effects parameters can be attached to |
diegetic sound | Any speech, music, or sound effect that originates from a source within the film's story |
network | In Toon Boom animation software a network is a group of interconnected modules representing each element in the scene |
depth of field | The range of distances from the camera within which the subject is in Focus when a given lens is used |
fill light | Illumination from a source less bright than the key light, used to soften deep shadows in a scene |
importing | Importing is the process of bringing files of various types into a project in Final Cut Pro |
mobile frame | The effect on the screen of the moving camera, a zoom lens, or certain special effects; the framing shifts in relation to the scene being photographed |
canvas | In Final Cut Pro, the Canvas is the equivalent of a record monitor in a tape-to-tape editing system |
averaging meter | A meter that displays the average audio level |
movement mechanism | The intermittent mechanism or intermittent movement is the device by which film is regularly advanced and then held in place for a brief duration of time in a movie camera or movie projector |
reframing | Using short pan or tilt movements of the camera to keep figures onscreen or centered. |
eyeline match | During the intercutting of shots, refers to cutting from a clip of a person looking at something to a clip containing the object that is being looked at. |
animation | Any process whereby artificial movement is created by photographing a series of drawings (see also cel animation), objects, or computer images one by one |
view buttons | Use to switch among three different views of the Audio Mixer |
dvcam | A standard definition digital videotape recorder format that records an 8-bit, 5:1 compressed component video signal with 4:1:1 color sampling (PAL uses 4:2:0) |
soundtrack | The audio that accompanies a program's video. |
preset | A saved group of settings that can be applied to a sequence when it is created |
pal format | Phase Alternating Line |
scenics | Early nonfiction short films that displayed picturesque or exotic locales. |
full shot | In photography, film and video, a long shot (sometimes referred to as a full shot or a wide shot) typically shows the entire object or human figure and is usually intended to place it in some relation to its surroundings |
layout | Refers to the size and location of windows in Final Cut Pro |
field chart | A field chart is a guide will all the field units that animator and layout artists use to determine a scene size or a camera motion. |
b-roll | A term used to describe alternate footage shot to intercut with the primary shots used in a program |
bezier curve | In its simplest form, a line defined by two end points and two associated control points, or "handles." Pulling the control points adjusts the line into a curve |
axis of action | In the continuity editing |
key pose | Important positions in the action defining the starting and ending points of any smooth transition |
reel | A reel is an object around which lengths of another material (usually long and flexible) are wound for storage |
a/b-roll | editing Uses two video sources played simultaneously, to be mixed or cut between. |
audio channel indicator | An icon in the Edit to Tape window that indicates which audio tracks are being output. |
anchor item | When you first link multiple audio clip items to a video item in the Timeline, that video item is considered the "anchor" item to which the sync of all other linked audio items is compared |
trailer | A short filmed preview or advertisement for a movie. |
effects | A general term used to describe all of the Final Cut Pro capabilities that go beyond cuts-only editing. |
swish pan | A rapid pan that results in a blurred image |
composite | In Toon Boom, a Composite is a module found in the network used to merge several image outputs together. |
splits | A method of delivering an audio mix of programs destined for foreign language distribution, typically using a multitrack audio recorder |
mixer automation | The process of using the Audio Mixer or a control surface to record audio level and pan keyframes. |
synchronous sound | Sound that is matched temporally with the movements occurring in the images, as when dialogue corresponds to lip movements. |
cut | in editing, a single unbroken strip of film |
distort | To change the shape of a clip by moving a corner point independently of the other corner points |
rhetorical form | A type of filmic organization in which the parts create and support an argument. |
looping | In Final Cut Pro, when you turn looped playback on, clips and sequences will loop back to the beginning whenever the playhead reaches the end of the media. |
superimpose edit | An edit in which a source clip item is placed into a track above a clip item that's already in the Timeline at the position of the playhead |
top lighting | See DIRECTION OF LIGHTING. |
phoneme | Phoneme is a unit of sound in a particular language. |
direct sound | process shot |
offscreen space | The six areas blocked from being visible on the screen but still part of the space of the scene: to each side and above and below the frame, behind the set, and behind the camera |
wide-angle lens | A lens of short focal length that affects a scene's perspective by bulging straight lines near the edges of the frame and exaggerating the distance between foreground and background planes |
viewing time | The length of time it takes to watch a film when it is projected at the appropriate speed. |
interlaced video | A scanning method that divides a video frame into two fields, each consisting of alternating odd and even lines that are scanned at different times. |
midtones | The values in an image between absolute white and absolute black. |
opacity | The level of a clip's transparency. |
frequency | The number of times a sound or signal vibrates each second, measured in cycles per second, or hertz (Hz) |
axial cut | An axial cut is a type of jump cut, where the camera suddenly moves closer to or further away from its subject, along an invisible line drawn straight between the camera and the subject |
hdcam | A high definition digital videotape recorder format that records an 8-bit, 7.1:1 DCT-compressed component video signal with 3:1:1 color sampling |
cut-in | An instantaneous shift from a distant framing to a closer view of some portion of the same space. |
flashback | An alteration of story order in which the plot moves back to show events that have taken place earlier than ones already shown. |
runaway production | The practice of Hollywood film companies shooting their films abroad after World War II |
audio clip | A media clip containing audio tracks. |
masking | In exhibition, stretches of black fabric that frame the theater scene |
track header | The area in the Timeline patch panel that contains controls for each track. |
d5 | A standard definition digital videotape recorder format that records a 10-bit, uncompressed component video signal with 4:2:2 color sampling |
flip boom all-star | Flip Boom All-Star is perfect for any young-at-heart talent looking for an easy to use animation software |
underlay | In animation, an underlay is a part of the decor placed behind the main animation. |
velocity/ease | In animation, the velocity, also known as ease, is the acceleration and deceleration of a motion |
cross-cutting | Switching back and forth between two or more scenes in different locations that are occurring simultaneously in order to create the feeling of PARALLEL ACTION |
academy ratio | The standardized shape of the film frame established by the Academy of Motion Picture Arts and Sciences |
wide angle lens | A lens of short focal-length with a broad angle of view |
blocking | Blocking is a theatre term which refers to the precise movement and positioning of actors on a stage in order to facilitate the performance of a play, ballet, film or opera |
key light | The key light is the first and usually most important light that a photographer, cinematographer, or other scene composer will use in a lighting setup |
follow focus | A follow focus is a focus control mechanism used in film and video cameras |
real time | The actual time an action would need to occur as opposed to SCREEN TIME |
labels | Terms such as "Best Take" and "Interview" that appear in the Label column of the Browser |
sync | When the timecode for two clips (audio and video) is matched up so they play in unison. |
pan | to rotate the camera about on its vertical axis. |
deep focus | shallow space |
straight-ahead | A technique where an entire sequence is drawn from the first position to the last in the sequence, in order |
ease-out | Gradual deceleration in the action |
x | Refers to the x coordinate in Cartesian geometry |
alpha channel | The alpha channel is the image's channel carrying the transparency information |
roughs | Rough is a common name in an animation movie for a drawing that is utilized as a reference but which does not form part of the final image |
academy ratio | In the silent era, the film frame was customarily 1 1/3 times as wide as it was high (1.33:1) |
fade | 1 |
scsi | SCSI is an abbreviation for Small Computer Systems Interface: a type of connection standard between two or more computer devices. |
avi | Microsoft's older standard format for digital video. |
duration | A clip's duration is the length of time between the clip's In and Out points. |
interpretation | The viewer's activity of analyzing the implicit and symptomatic meanings suggested in a film |
vtr | Videotape Recorder |
strokes | In Toon Boom animation software strokes are invisible vector lines forming the drawing zones |
linked selection button | A button in the upper-right corner of the Timeline that turns the linked selection option on and off. |
tail clip | The last clip, or the clip on the right side when looking at an edit point between two clips. |
married print | a positive print which carries both picture and sound on it |
campaign | A series of adventures. |
animation | Any process whereby artificial movement is created by photographing a series of drawings (see also cel animation |
three-point editing | An editing technique in which three out of four In and Out points are set in a Browser clip and a sequence |
parallel editing | see PARALLEL ACTION. |
keykode | an extension of the latent edge numbers whereby each frame is given a number |
cut | (1) In filmmaking, the joining of two strips of film together with a splice |
record monitor | The monitor that plays the previewed and finished versions of your project when you print to tape. |
generators | Clips that are synthesized by Final Cut Pro |
plan-séquence | French term for a scene handled in a single shot, usually a long take. |
fill light | horizontal integration |
typage | A performance technique of Soviet Montage cinema in which an actor is given features believed to characterize a social group, often an economic class. |
workspace | In Toon Boom Storyboard Pro and Toon Boom Animate Pro, the workspace is made up of; the views, toolbars and menus. |
symbols | In Toon Boom Animate, Symbols are boxes in which you can place whatever you feel like |
elliptical editing | Shot transitions that omit parts of an event, causing an ellipsis |
ram | Random-access memory |
rushes | prints made immediately after a day's shooting so they can be viewed the following day |
voice over | Narration, usually added in post-production, that occurs outside the immediate on-screen world of the film |
filter | A piece of glass or gelatin placed in front of the camera or printer lens to alter the quality or quantity of light striking the film in the aperture. |
detach from parent | The Detach from Parent command is used to disconnect elements from a peg or from one another. |
simultaneous sound | Diegetic sound that is represented as occurring at the same time in the story as the image it accompanies. |
color correction | A process in which the color of clips used in an edited program is evened out so that all shots in a given scene match |
fade-in/fade-out | Transition effects used to open or close a sequence |
scrub | To move through a clip or sequence with the aid of the playhead |
wireframe | A view of the outline of a clip's video frame. |
animatic | An animatic is a movie with sound and is developed from the storyboard |
jump cut | A cut that, from shot to shot, either: 1) keeps the exact same background but changes the position of the figure(s) |
render status bars | Two slim horizontal bars, at the top of the Timeline, that indicate which parts of the sequence need to be rendered |
smpte leader | a leader placed at the head of release prints containing information for the projectionist and featuring numbers which are black on a medium density background |
log and capture | In Final Cut Pro, the process of logging the clips you want to capture, and then having Final Cut Pro use device control to automatically capture them in the Log and Capture window. |
cut | An edit in which one clip immediately follows another, with no transition effect |
project | In Final Cut Pro, the file that holds all of the elements of your movie, such as clips, bins, and sequences |
artisanal production | The process in which a filmmaker, producer, and crew devote their energy to making a single film, often with no expectation of collaborating on another project in the future |
voice-over | Voice-over (also known as off-camera or off-stage commentary) is a production technique where a voice which is not part of the narrative (non-diegetic) is used in a radio, television, film, theatre, or other presentation |
luma key | A filter used to key out pixels of a certain luma value (or a range of luma values), creating a matte based on the brightest or darkest area of an image |
source monitor | In a linear editing suite, a monitor that displays source tapes before recording them to the master tape |
sequence | A structured collection of video, audio, and graphics clips, edit information, and effects. |
montage | A sequence in which a series of shots are arranged to create a certain mood or theme or to denote the passage of time. |
u-matic | An analog tape format once popular for broadcast. |
linked selection | An option in the Timeline that, when turned on, selects all clip items linked to the item you select |
negative cutting | Negative Cutting (also known as Negative Matching and Negative Conforming) is the process of cutting motion picture negative to match precisely the final edit as specified by the film editor |
edit point | (1) Defines what part of a clip you want to use in an edited sequence |
doping | Doping is the process of assigning a particular drawing to a range of frames in an animation clip. |
nonlinear editing | When you use a nonlinear editing application to edit a program, all footage used is stored on a hard disk rather than on tape |
nonlinear editing | Digital "cut and paste" editing that uses a hard drive instead of tape to store images |
palette style | A palette style is a second version of an existing palette with a slight change in the tint and value |
rough edit | The first editing pass |
vcr | Videocassette Recorder |
canted framing | A view in which the frame is not level; either the right or left side is lower than the other, causing objects in the scene to appear slanted out of an upright position. |
auto render | A feature that allows Final Cut Pro to render open sequences whenever a specified number of idle minutes have passed. |
gamut | A Gamut is the range of colours that a particular device can represent. |
dubbing | Dubbing is the post-production process of recording and replacing voices on a motion picture or television soundtrack subsequent to the original shooting |
height of framing | The distance of the camera above the ground, regardless of its angle to the horizontal. |
elliptical editing | key light |
superimpose edit | An edit that overlays one or more tracks of video so they play at the same time |
filter | A piece of glass or gelatin placed in front of the camera or printer lens to alter the light striking the film in the aperture. |
fit to fill edit | An edit in which a clip's speed is adjusted to fit a specified duration in a sequence. |
production | One of the three branches of the film industry; the process of creating the film |
streaming | The delivery of media over a computer network. |
keying | A technique used to eliminate specific background areas of video in order to isolate and composite specific foreground elements against a different background. |
bounce board | A bounce board is a board that is used to reflect light on a subject that is being filmed |
shallow focus | A restricted depth of field, which keeps only one plane in sharp focus; the opposite of deep focus. |
batch capture | A process in which previously logged clips' media is captured from a VTR or camcorder to your hard disk |
hdv | An MPEG-2–based high definition video format that is recorded on a DV cassette tape |
ruler | (1) The measurement bar along the top of the Timeline, which represents the total duration of an edited sequence |
roll edit | An edit that affects two clips that share an edit point |
slate | The digital board that is held in front of the camera and identifies shot number, director, cameraperson, studio and title |
sound bridge | 1 |
style | The systematic and salient uses of film techniques characteristic of a film or a group of films (e.g., a filmmaker's work or a film movement). |
match frame edit | An edit that joins two shots that link or match a related action |
persistence of vision | Persistence of vision is the phenomenon of the eye by which an afterimage is thought to persist for approximately one twenty-fifth of a second on the retina. |
pan | A horizontal movement of the camera from a fixed point. |
academy leader | a leader placed at the head of release prints containing information for the projectionist and featuring numbers which are black on a clear background, counting from 11 to 3 at 16 frame intervals (see SMPTE leader). |
high-key lighting | Illumination that creates comparatively little contrast between light and dark areas of the shot |
technique | Any aspect of the film medium that can be chosen and manipulated in making a film. |
project | The top-level file that holds all media in Final Cut Pro, such as sequences, clips, transitions, and so on. |
fill light | Illumination from a source less bright than the key light, |
secam | Sequential Couleur Avec Memoire |
source tape | The video and audio tapes that were originally recorded during a shoot |
wide-angle lens | oligopoly |
wipe | A transition between shots in which a line passes across the screen, gradually eliminating the first shot and replacing it with the next one. |
establishing shot | reflexivity |
ideology | A relatively coherent system of values, beliefs, or ideas shared by some social group and often taken for granted as natural or inherently true. |
shallow focus | A restricted depth of field, |
dolly zoom | The dolly zoom effect is an unsettling in-camera special effect that appears to undermine normal visual perception in film. |
xdcam hd | An extension of the Sony XDCAM format that supports high definition video recording at three quality levels |
nondiegetic sound | direct sound |
boundary | Refers to either the In or Out point of a clip in the Timeline. |
superimposition | The exposure of more than one image on the same film strip. |
depth of focus | Depth of focus is a lens optics concept that measures the tolerance of placement of the image plane (the film plane in a camera) in relation to the lens |
filter | In photography and videography, a filter is a camera accessory consisting of an optical filter that can be inserted in the optical path |
time line editing | A nonlinear method of editing in which video and audio clips are represented on a screen by bars proportional to the length of the clip |
backlighting | Illumination cast onto the figures in the scene from the side opposite the camera, usually creating a thin outline of highlighting on those figures. |
interlaced video | An analog video signal consisting of alternating odd and even fields. |
ellipsis | In narrative, the omission of certain scenes or portions of the action. |
program | The movie you may create in Final Cut Pro |
offline editing | 1) Refers to non-linear editing, or 2) refers to the process of editing before the stage of a finished product. |
widescreen formats | Screen ratios wider than the Academy ratio, which is standardized at 1.37:1 in the United States |
editing | The process of combining and arranging audio, video, effects, transitions, and graphics in a sequence to produce a program. |
key light | In the three-point lighting system, the brightest illumination coming onto the scene |
mask | An image or clip used to define areas of transparency in another clip |
tablet/pen | Device used in conjunction with, or instead of, a mouse, to move a mouse pointer (sometimes referred to as the cursor) around the computer screen. |
audio meter | A meter that lets you monitor audio output levels from your computer |
cross burning | Cross burning or cross lighting is a practice widely associated with the Ku Klux Klan, although the historical practice long predates the Klan's inception |
pixel | One dot in a video or still image |
rgb | Red Green Blue |
ingesting | The process of bringing media into a video system for editing |
intercutting | cut |
wave | An audio file format based on the general-purpose RIFF format developed by Microsoft and IBM |
thumb tabs | (1) Small tabs between the audio and video scroll bars in the Timeline that define separate groups of audio or video tracks with their own scroll bars |
dope sheet | Used by animators, directors and other members of a crew to track the sequence and timing of images, dialogue, sound effects, sound tracks and camera moves |
superimposition | distance of framing |
link | To connect video and audio clip items in the Timeline so that when one item is selected, moved, or trimmed, all other items linked to it are affected. |
snapping button | A button in the upper-right corner of the Timeline that you click to turn snapping on and off. |
ellipsoidal reflector spot light | A Lekolite (often abbreviated to Leko) is a type of ellipsoidal reflector spotlight (ERS) used in stage lighting |
xsan | Apple software for clustering multiple RAIDs together into a storage area network (SAN) |
path - 3d path | In a 3D Path, the X, Y and Z curves are locked together and controlled by a single velocity function |
hand-held camera | The use of the camera operator's body as a camera support, either holding it by hand or using a harness |
close-up | In film, television, still photography and the comic strip medium a close-up tightly frames a person or an object |
out-of-sync indicator | In the Timeline, the symbol that appears at the beginning of a clip when a video item moves out of sync with its linked audio items, or vice versa. |
dual system recording | A recording process in which video is captured on one recording device and audio is recorded on another |
logging | The process of entering detailed information about the clips that you want to use from your source media, in preparation for ingest. |
ellipsis | In a narrative film, the shortening of plot duration achieved by omitting intervals of story duration |
anamorphic lens | A lens for making widescreen films using regular Academy ratio |
tracks | Refers to layers in the Timeline that contain the audio and video items in your sequence |
available light | In photography and cinematography, available light or ambient light refers to any source of light that is not explicitly supplied by the photographer for the purpose of taking photos |
render | To process video and audio with any applied filters or transitions, and store the result on disk as a render file |
truncation | The cropping-off of parts of the human figure (or other key object) by the boundaries of the frame |
colorist | A professional who performs color correction |
sweetening | The process of creating a high-quality sound mix by polishing sound levels, rerecording bad sections of dialogue, and recording and adding narration, music, and sound effects. |
link indicators | In the Timeline, lines under clip names that indicate that the clips are linked. |
shuttle control | The slider control located at the bottom of the Viewer and the Canvas |
a-roll edit | An edit of clips that contain audio data from the base track or a narration. |
eye-level camera angle | An eye-level camera angle is a camera angle with the camera at the level of human eyes |
rendering | the process by which the video editing software and hardware convert the raw video, effects, transitions and filters into a new continuous video file. Often, depending on memory of computer, this may be one of the final steps of the editing process. |
camera dolly | A camera dolly is a specialized piece of film equipment designed to create smooth camera movements |
sound recordist | The individual on a film or video crew responsible for setting up the audio recording equipment and for setting the levels and managing the audio recording during a shoot. |
offscreen sound | Simultaneous sound from a source assumed to be in the space of the scene but outside what is visible onscreen. |
shooting script | The final version of a script with the scenes arranged in proper sequence. |
rotoscope | A machine that projects live-action motion picture frames one by one onto a drawing pad so that an animator can trace the figures in each frame |
output | Video and audio that is ready for playback and distribution |
eye-level shot | A shot taken at the director's or the subject's eye level |
mpeg | Moving Picture Experts Group, a group of compression standards for video and audio, which includes MPEG-1, MPEG-2, and MPEG-3 (referred to as MP3). |
linear editing | Analog, tape-based editing |
line of action | Direction that the action will follow |
optical | any device carried out by the optical department of a lab using an optical printer |
waveform monitor | A window in Final Cut Pro that displays the relative levels of brightness and saturation in the clip currently being examined |
motion blur | An effect that blurs any clip with keyframed motion applied to it, similar to blurred motion recorded by a camera. |
print to video | In Final Cut Pro, this command renders your sequence and prepares it to output to videotape. |
y | Used to refer to the Y coordinate in Cartesian geometry |
slider | In Final Cut Pro, an interface element that can be dragged forward or backward in order to make an adjustment |
pivot | A pivot in animation software such as Toon Boom Studios is the point around which one a peg or a drawing rotates. |
actualities | An early term for documentary films. |
l-cut | An editing technique in which either the video track or audio track of a synchronized clip is longer than the other |
motion path | When you keyframe different center point locations in the motion settings for a clip over time, a motion path appears in the Canvas showing the path your clip will travel over time. |
focus | The degree to which light rays coming from the same part of an object through different parts of the lens converge at the same point on the film frame, creating sharp outlines and distinct textures. |
media | A generic term for elements such as movies, sounds, and pictures. |
room tone | The low level of background noise that exists in any recording |
character sheet | A record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. |
low resolution | This format is ideal for videos destined for the web, where size and fast download of a video file might take precedence over quality. |
replace edit | A specialized form of overwrite edit that aligns the frame at the playhead position in the Viewer clip to the frame at the playhead position in the sequence clip, replacing only the content of the sequence clip, even if no In or Out points are set |
distribution | One of the three branches of the film industry; the process of supplying the finished film to the places where it will be shown |
internal framing | The placement of a figure or figures (or other important objects) within boundaries formed by other mise-en-scene elements (sets, objects, other figures, etc.) A composition often referred to as "frame within the frame." (See also FRAMING.) |
extreme long shot | A framing in which the scale of the object shown is very small; a building, landscape, or crowd of people will fill the screen. |
high-key lighting | Illumination that creates comparatively little contrast between the light and dark areas of the shot |
intellectual montage | montage sequence |
hand-held shot | A shot made with the camera held in the hands or mounted on the shoulder rather than mounted on a tripod or other stabilizing fixture |
temps morts | A French phrase used to describe a manner of staging and filming that stresses long intervals between actions or lines of dialogue in which no major narrative development takes place |
latent edge numbers | numbers that are printed onto the edge of the negative by the manufacturer |
flesh tone | A special marker in the Final Cut Pro Vectorscope that indicates an area of appropriate range for all shades of skin color |
mixing | Combining two or more sound tracks by rerecording them onto a single track. |
24-bit resolution | A bit depth used for high-quality audio playback. |
autofocus | An Autofocus (or AF) optical system uses a sensor, a control system and a motor to focus fully automatic or on a manually selected point or area |
straight cut | A cut in which both the video and audio clip items are cut at the same time. |
merged clip | A clip that refers to more than one source media file on disk |
internal diegetic sound | extreme close-up |
track visibility control | A control at the very beginning of each track that you click to turn on or turn off a track |
variation | In film form, the return of an element with notable changes. |
180-degree system | In the continuity approach to editing, the dictate that the camera should stay on one side of the action to ensure consistent spatial relations between objects to the right and left of the frame |
assemble edit | Recording video and/or audio clips in sequence immediately following previous material; does not break control track |
keyframe | A keyframe is a special-purpose marker that denotes the change in value to an applied effect parameter |
low-con print | a print that is made on a print stock which has been flashed evenly white light prior to the image being exposed on it |
crosscutting. | See intercutting. |
destination track | The track a particular source item is edited into in the Timeline, as defined by the Source and Destination controls in the Timeline patch panel. |
d3 | A standard definition digital videotape recorder format that records an 8-bit, uncompressed composite video signal with 4Fsc color sampling |
frequency | In a narrative film, the aspect of temporal manipulation that involves the number of times any story |
title safe area | The part of the video image that is guaranteed to be visible on all televisions |
rotate view tool | The Rotate View tool allows you to turn the workspace the same as an animation table. |
ambient lighting | Ambient lighting can refer to: |
pan | A camera movement in which the camera body swivels to the right or left |
resize edit | An edit in which the duration of a clip in the Timeline is changed by moving its In or Out point. |
metadiegetic and extradiegetic | Gérard Genette distinguishes among diegetic narratives (the primary story told); metadiegetic narratives (stories told by a character inside a diegetic narrative); and extradiegetic narratives (stories that frame the primary story).note |
medium shot | A framing in which the scale of the object shown is of moderate size |
bezier handles | Controls that let you modify the curve of a line segment between a handle and the next point on either side of it |
plan-séquence | low-key lighting |
nonlinear editing | A video editing method in which edits within a program can be changed at any time without having to re-create the entire program |
colour-override effect | The Colour-Override processes the colours in a drawing layer |
framing | The selection and composition of the onscreen contents of a shot with respect to the edges of the screen |
log bin | In Final Cut Pro, the specified bin where all of your logged clips go. |
graphic match | Any shot transition that reveals a strong visual similarity between the shots |
color reversal internegative | An internegative, also referred to as Color reversal internegative or CRI, is a motion picture film duplication process designed by Kodak in the 1970s as an alternative to existing processes of creating film duplicates |
elliptical editing | Shot transitions that omit parts of an event, causing an ellipsis in plot and story duration. |
render files | Files that Final Cut Pro generates when you render transitions and effects |
iris | A round, moving mask that can close down to end a scene (iris-out) or emphasize a detail, or it can open to begin a scene (iris-in) or to reveal more space around a detail. |
sot | Audio recorded on analog or digital video formats (audio and video). |
angle of framing | high-key lighting |
inverse kinematics | Iinverse Kinematics (IK) is a feature used to mainly animate 3D characters and cut-out puppets with hierarchy |
head-on shot | In film, television, still photography and the comic strip medium a close-up tightly frames a person or an object |
wireframe modes | Viewer and Canvas view modes that show the outline of a clip's video frame |
fast cutting | Fast cutting is a film editing technique which refers to several consecutive shots of a brief duration (e.g |
rotary table | In Toon Boom Digital Pro, the Rotary Table is equivalent to the animation disk/table and allows to rotate the workspace to be more comfortable while drawing. |
auto-feed | Automated method of feeding drawings to a scanner in which multiple drawings are stacked into a sheet feeder |
character design | Each character for an animated film is drawn from multiple angles in poster style format called a model sheet which serves as reference for the animators. |
stand-in | A stand-in for film and television is a person who substitutes for the actor before filming, for technical purposes such as lighting. |
mos | MOS is a standard motion picture jargon abbreviation, used in production reports to indicate an associated film segment has no synchronous audio track. |
iris | A round, moving mask that can close down to end a scene (iris-out) or emphasize a detail, or that can open to begin a scene (iris-in) or to reveal more space around a detail. |
rotoscoping | Is an animation technique in which animators trace over live-action film movement, frame by frame, for use in animated films |
eyeline match | A cut obeying the axis of action |
setting | The fictional world in which the game takes place. |
frequency | In a narrative film, the aspect of temporal manipulation that involves the number of times any story event is shown in the plot |
dvcpro hd | A high definition video format that records an 8-bit, compressed component video signal with 4:2:2 color sampling |
gaffer | The main electrician and supervisor of lighting on a set. |
telecine | A machine that converts the images on film negatives to a videotape format |
categorical form | A type of filmic organization in which the parts treat distinct subsets of a topic |
xdcam | Sony optical disc format for recording DVCAM and IMX video within MXF container files. |
dvcpro | A standard definition digital videotape recorder format that records an 8-bit, 5:1 compressed component video signal using 4:1:1 color sampling (PAL uses 4:2:0) |
waveform monitor | A specialized oscilloscope for displaying video signal levels and timing. |
render | The process of combining your video and audio with any applied effects, such as transitions or filters, one frame at a time |
desaturate | To remove color from an image |
diorama | A nineteenth-century entertainment in which the spectators sat in a circular room and viewed long transparent paintings that seemed to move as the lighting changed. |
hdtv | High Definition TeleVision delivers a higher quality image than standard television does, because it has a greater number of lines of resolution |
rear projection | A technique for combining a foreground action with a background action filmed earlier |
treatment | A detailed synopsis of a movie's story, with action and character rendered in prose form. |
snapping | A setting in the Timeline that affects the movement of the playhead |
ellipsis or elliptical editing | In a film, the term refers to the abbreviation of time resulting when parts of an action, event, or story are cut out through editing |
cross-dissolve | An effect used to fade two scenes one into the other. |
variable speed | Speed that varies dynamically, in forward or reverse motion, in a single clip. |
character animation | Character animation is a specialized area of the animation process concerning the animation of one or more characters featured in an animated work |
angle control | A control used to rotate a clip around its center axis without changing its shape |
laserdisc | An analog video optical disc format |
camera movement | The onscreen impression that the framing is changing with respect to the scene being photographed |
quickview tab | Provides an alternative way of viewing effects in a sequence outside of the Canvas as you work |
decibel | Unit of measurement for sound levels; a logarithmic scale used to describe the loudness of sound as perceived by the human ear |
cgi | Computer-generated imagery: Using digital software systems to create figures, settings, or other material in the frame. |
extreme close-up | A framing in which the scale of the object shown is very large; most commonly, a small object or a part of the body. |
color bars | A standard color test signal displayed as columns, often accompanied by a reference audio tone |
overlay | An overlay is a part of the scene environment, such as a chair or a bush, placed in front of the main animation. |
digital full scale | The full audio signal range that can be recorded digitally without distortion. |
extreme long shot | A shot in which the scale of the object shown is very small; a landscaper a cityscape, or a crowd |
subclip | A clip created to represent a section of a master clip |
video scopes | Tools you can use to evaluate the color and brightness values of video clips in the Viewer, Canvas, or Timeline |
extreme close-up | (abbr |
anime | Anime is the shortened version of "animation" in the Japanese language and is known for its sinister dark feel that is very popular in Japan |
scene | action that occurs in one location at one time. |
data rate | The speed at which data can be transferred, often described in megabytes per second (MB/sec.) or megabits per second (Mbps) |
p2 | A compact solid-state memory card designed for professional and broadcast media gathering |
clip | An item in a Final Cut Pro project representing video, audio, or graphics media files on disk. |
wipe | A transition in which a geometric or grayscale gradient is used to transition between two clips. |
ripple edit | An edit in which the start and end times of a range of clips on a track are adjusted when the duration of an earlier clip is altered. |
shallow focus | A restricted depth of field, which keeps only those planes close to the camera in sharp focus; the opposite of deep focus. |
generation loss | Degradation in picture and sound quality resulting from duplication of original master video recording |
slow-out | Slow-out is the gradual deceleration in the action in an animation movie |
channel 2 | Typically the right audio channel in a stereo recording. |
framing | The use of the edges of the film frame to select and to compose what will be visible onscreen. |
ripple edit | Adjusts the start and end times of a range of clips on a track when the duration of one of the clips is altered. |
head clip | The clip that begins a sequence. |