Glossary extracted starting with manual seeds, with BOW for the domain gam and language EN

scoreboardA graphical representation of the score, along with other items such as one-ups, energy and ammunition.
emulatorA hardware or software device that performs like something else; for example, a PC that emulates an Atari 2600 so it can run Atari 2600 games.
sourceThe code for a program before it is compiled into a binary executable.
rtsReal-time strategy (genre), e.g
arcade gameA game with fast action where hand-eye coordination is the primary skill needed to beat the game.
pageAn area of video memory or system RAM which holds enough data to fill the screen(or more) in the current graphics mode.
shoot 'em upA scrolling "Shooter" where the player must destroy waves of enemies, often including various "Power Ups" and limited "Lives".
parallaxingAn animation technique where where the background is drawn in levels, and distant levels move at a slower speed than near levels, giving the illusion of depth.
paletteIn a 256-color VGA video mode, the colors which are available.
partyA collection of characters all controlled by the player
backupA copy of a game that has been dumped from the original disc in case it should become unusable due to wear/damage
graphics cardMany modern "Desktop" "PC"s contain a piece of hardware whose sole job is to display the graphics of a game
coordinateA location, or point in space, which may be addressed using arbitrary units.
archiverHardware and software combination used to copy the ROM information from a cartridge plugged in to a console to a PC
twilight hackA hacked save game with a loader embedded in it for the Wii game The Legend of Zelda the Twilight Princess
4-switch modelThe second version of the 2600, it has four chrome switches in the front of the unit
1-upAn extra "Life" gained in some "Arcade Games".
exploitA clever circumvention of security allowing a user to perform tasks that are not normally permitted
twink1) An excessively overpowered character in a multiplayer game, usually through means of "Min-Maxing"; 2) A character that gets equipment from higher level characters and therefore is stronger than normal players with that level.
levelOne continuous section of an arcade game or other type of game
creditUsually used in reference to "Arcade Games" and the ability to purchase an extra life for credits or coins.
repetitiveSee "Repetitive".
zergingSee "Swarming"
game overThe end of the game, usually through player death or failure
emulatorA piece of software which emulates another platform
mainThe main character of a player in "MMO"s.
turn basedA type of game where the action is portioned up and gameplay pauses as action alternates between one player and the next.
cameraIn most non-"First Person" 3D games, the scene is usually considered to be depicted from a free-floating camera, either tied to the location of the players characters, or directly controllable by the player themself.
checkpointSee "Save Point".
resolutionThe "Pixel" dimensions (width and height) of a screen display.
pixel huntA generally derogative term for a game or a puzzle that requires the player to click on a precise, sometimes arbitrary location of the screen in order to find a required object and/or proceed further in the game.
generationGaming platforms are generally considered to have been released in competing waves over the decades
pokeA way of applying a cheat (or some other modification) to 8 bit games, in which data is 'poked' into various memory addresses in the computer to alter the way the game works
composite video cableA video cable with a single yellow plug (usually along with the red/white audio cables)
3d modelThe representation of an object in a 3D game
storylineThe setting for the game, including such things as an introduction to the characters, their location, and the reason they do what they do.
frame rateSpeed of animation, usually expressed in frames per second.
multi-tapA device that allows you to plug in more controllers than the console has built-in controller ports for.
reef store dreamGeneric term for a videogame collector's dream in which he/she finds a fantasy store filled with prototypes, rare games, and other unusual items
modchipA device containing simple firmware that is usually soldered or clipped onto a circuit board typically for the purpose of altering or circumventing the normal functions of a device
co-opA type of game that supports cooperative multiplaying.
palPhase Alternating Lines
health barUsed in many game to represent the health or life of the player
keypadMany early-80s video game controllers had a 3x4 set of numbered buttons built into them
bannerThe animated graphics displayed on a channel's icon and startup screen in the System Menu
comboIn many fighting games this is a string of moves that can be executed in rapid succession.
electronic entertainment expoAn annual videogame conference and show held in Los Angeles.
casual gameA game that can be played by people who have little or no experience with standard videogames, often allowing the player to play brief portions of the game and stop quickly to return at a later date.
tankCharacter who can take a lot of damage
real-timeNormally used to describe combat sequences in some RPGs, the action does not stop to allow you to enter commands
revenue shareBusiness model in which chassis is supplied at a low price and content is leased free of charge, and net sales are shared in accordance with the operation of equipment.
glitchAn error in a game
platform gameA game that requires you to jump on platforms of various sizes
cpuTechnically it stands for Central Processing Unit, but in the context of video games it's a general term used to describe the elements of the game controlled by the computer program and not by the player
save pointA location found in some games where the player can save their progress.
wiiwareA platform started by Nintendo that allows developers to cheaply create and then sell original content at low prices (compared to the prices of brand new Wii games).
clipping regionRectangular area that defines where objects will be clipped.
consoleA gaming platform that is usually connected to a standard TV instead of a computer monitor
joypadSee "Gamepad".
random encounterAn encounter with a random collection fo enemies that has no part of the main plot of the game, but is usually there to help the player "Level" the characters and extend gameplay.
360Microsoft's Xbox 360
twitchA type of gameplay that tests the player's reaction and response time.
consoleThe universal term used to describe a home video game system (i.e., NES, SNES, etc.)
light gunAn input device used in many shooting games (especially at the arcade) where the player points a 'gun' at the screen to shoot at precise locations.
consoleA system dedicated to playing video games
binaryA term used to describe the base 2 number system when used with electronics
tsrTerminate and Stay Resident; a program that stays in memory after it returns control to the operating system.
fps(2) Frames-per-second, a measure of system performance.
tileAn image, usually 16x16 or 32x32, which blitted in sequence with other tiles to create levels.
flippingChanging the display start address of video memory, so that a completely new part of video memory is visible
flip screenA style of game where the viewpoint around the player is one fixed screen's worth of environment
homebrewUnofficial software created for a platform by its users, without the involvement of the vendor
frame rateThe rate at which the display of a game updates
graphics libraryCollection of functions that control the video ouput
pspSony Playstation Portable
third person perspectiveGames where the viewpoint shows the character within the game world
swarmingThe overwhelming of an opponent in a strategy combat game with masses of troops
brick recoveryThe restoration of bricked systems to partial or full functionality.
expansion packA large download of additional content and story progression created by the developer to add to or enhance gameplay.
first-personA point of view which lets you view the action through your character's eyes
system menuThe Wii's main interface which appears after the health warning screen when the system is powered on
ping timeThe time it takes for a computer to send data to a server
power upAn enhancement gained in game
hexadecimalA term used to describe the base 16 number system, in which each digit represents four bits
cel-shaded:Used to describe a style of graphics similar to classic cartoons, in which objects are outlined in black and filled in with solid colors.
beta(General software term) Second phase of testing software (not exclusively games) and last development phase prior to release
visual pageThe page that is currently visible on screen.
aaa titleSee "Triple-A Title".
byte8 "Bits" in a computer
franchisea long running series as well as characters that have been portrayed in many games
famicloneGeneric term for a Famicom/NES clone.
producerSomeone who coordinates and supervises a game's development.
side scrollerA type of game where the player contols a character or vehicle which continuously moves horizontally through the game world with the background scrolling across the screen behind the action.
open worldGames which do not require a player to follow a set or linear path but allow the player to explore, take on side missions/questions/objectives as they see fit.
animationA technique where successive still frames of a particular object appear to constitute a seamless sequence of movements.
"tempting fate"A generally unwise decision involving toying with an enemy in order to gain the opportunity to score bonus items or points
harnessCable that connects the systems infrastructure and chassis portion of pachinko and pachislot machines as well as arcade game machines
install baseThe number of people owning a particular game system
lobbyThe area in a multi-player game where players can meet and chat prior to actually starting to the play the game.
gatefold boxA box style in which the front folds open like a book
button mashingA style of game where excessive button or key pressing is required
slow-downWhen more objects are on the screen than a system can handle, the game tends to slow down, often to the detriment of the gameplay.
bitmapArrays of data specifying the color of each pixel in a rectangular image of arbitrary size.
joystickA handheld input device, usually comprising of a directional input stick and 1 or 2 buttons.
hex editorProgram that simplifies hexadecimal code and allows you to edit the content of a ROM
front-loadedwhen the majority of a game's sales are in it's first week or month
laptopA variation of "Desktops" containing all elements of a personal computer in one portable device which can be used on a person's lap.
jammaName used to refer to Japan Amusement Machine and Marketing Association, Inc.Industry group comprising companies that manufacture and sell arcade games
s-video cableA video cable that produces better video quality than a composite cable, but not as good as a component cable
inverted lookFor many games where the player has control of the "Camera", two control schemes are offered as options - a Normal and an Inverted, with the camera controls reversed between the two.
fetch questA type of quest given to the player in many games where you must go to a particular location to retrieve a large number of a particular item.
c++An object oriented language homebrew developers program in
minor label variationA minor label variation is a label that is different in some significant way from another cartridge of the same name within a Major Label Variation category (see above)
strafingIn "Shooters" this refers to the player moving their character or vehicle side to side whilst shooting in order to try and evade return fire.
fiscal yeara business year for a company
desktopA personal computer that is often found on top of or beneath a desk
engineThe code behind a game, or portion of a game
encryptionEncryption is a common security measure used to obscure information, making it unintelligible unless a special "key" is applied during the reading process, thus "unlocking" it
digital controlA type of controller that is precise and is either on or off in accepting presses.
gankedTo be killed by overwhelming odds.
hwHardware
key bindIn games where the input can be modified by the player to best fit their playing style, this refers to the act of 'binding' an action in game to a particular key on the keyboard.
resolutionThe number of pixels or character cells available on the screen.
comboA special attack or move within a game that requires a combination of inputs or prior actions to trigger.
collision detectionMethod of checking if two or more objects come in contact with each other.
alpha(General software term) First phase of testing software
tank rushSee "Swarming"
byteEight bits, on all modern processors; the smallest number of bits that can be sent to/from memory at a time.
gameyIn games that are sold as simulations of real-life events, a tactic that is permitted by the game engine that may not meet some player's personal standards of historical accuracy.
god modeUsually triggered by a "Cheat", this indicates a mode where the player is invulnerable or has over-the-top abilities.
campingPrimarily used in reference to MMORPGs, this is the habit of waiting at known "Spawn" locations for enemies to reappear so the player(s) can kill them
lootItems gained as a result of a successful victory or task completion in a game.
nerfedIn games where "Patches" change the rules after launch, this is used to refer to a feature (e.g
timed exclusivea video game that releases on one console exclusively for a short period of time and then releases on a competing system.
lagTime delay between sending a command to the game and your character actually performing the action resulting in delayed gameplay
isometric viewInstead of viewing the action directly from above or directly from the side, an isometric view allows you to look at the action from a diagonal, tilted overhead angle.
bitbltBIT BLock Transfer, a bit string move, usually referring to moving the bits that represent an image from memory to display
megatonwhen an announcement is due to be made that will "shake the foundations of gaming to its core"
consoleA generic term for a video game system.
bullet hellA form of "Shoot 'em Up" where the screen quickly becomes filled with enemies, bullets and explosions.
bossAn enemy that typically is more difficult or takes more damage to effectively defeat, there can be Mid-Level Bosses which a user faces before the end of a level and End-Level Bosses which typically mark a level's end.
attract modeMost present in early consoles like the Atari 2600, this mode causes a game not being played to cycle through colors on the screen to minimize the possibility of having images burn into the screen
rushingSee "Swarming".
sdkStands for Software Development Kit; An SDK is a group of libraries that allow a programmer to access the primary features of a platform.
anti-aliasingA programming technique (or hardware capability) that automatically smoothes jaggy edges, and is often used for making low-resolution images look more attractive.
basicAn old programming language very few apps are programmed in via a BASIC to C converter and compiler.
transitionThe sequence between levels, often consisting of storyline development, special effects, or cinematics.
pickup groupUnknown players that are invited into a group (mostly in "MMORPG"s) to fill required spots.
micromanagementThe ability to control and influence even small events in a game, such as not just deciding where a new building might be placed in a strategy game, but also controlling individual worker salaries.
cartridgeThe casing and hardware containing a video game software program.
continueThe ability to continue a game even though the player may have died (a normally game terminating event).
blitTo copy an image (or part of an image) from one place to another
brickA console that is no longer working due to damaged hardware or an error with the internal software/filesystem
rom hackUser modification of a game ROM; often includes translations, new text, or new graphics
flashA type of data storage used internally by the Wii.
electronic gateA device which takes electronic signals (inputs) and outputs a signal based on the status of its inputs
sandboxDescribes an open-ended, go-anywhere style of play employed in games like Gran Theft Auto 3.
rom cartridgeA read-only memory (aka ROM) software contained within a casing and read by a compatible video game console or computer system.
isometricA top down perspective skewed at a 30° angle to provide a three dimensional appearance.
gamepadA handheld input device mainly used on consoles, usually comprising of a few directional input methods and a small number of additional buttons.
sku"Stock keeping unit", a distinct product (example1: an SKU each for Halo and Halo Collectors Edition
point and clickA style of adventure game where the character is moved around and interacts with the environment by clicking at the target area of the game world with the mouse pointer.
gibShort for "Giblet", a term for the various pieces that remain after a character has been killed with sufficient force to reduce their body to smaller fragments instead of leaving behind a relatively intact body.
shooter1) A type of game where the player controls a character possessing handheld weaponry which is used to shoot other player / characters; 2) A type of game where the player travels through the game world, usually controlling some kind of vehicle, shooting waves or swarms of enemies.
dlcDownloadable Content (e.g
flick screenSee "Flip Screen".
invisible wallOften seen in 3D adventures, the player is confined to an area and pushing against a boundary results in walking in place.
6-switch modelThe original version of the 2600, it has six chrome switches in the front of the unit.
jack tramielBought Atari Inc.'s home computer and home video game divisions in 1984, and the new company is called Atari Corporation
engineCode used as the basis for building a game, including the various utilities and a skeleton game.
buffedIn games where "Patches" change the rules after launch, this is used to refer to a feature (e.g
resolutionA term that describes the level of detail in a game's graphics
firmwareFixed low-level code written directly into a programmable chip
kart racingA genre popularized by Super Mario Kart (SNES, 1992), involves a group of cartoon characters racing around in tiny go-carts.
openglA 3D "Rendering" system, designed and developed to help with the different hardware specifications prevalent in the various platforms throughout the world.
handheldA type of gaming platform that can be carried around and usually held in its entirety with both hands.
triple-a titleA term used to represent a game of the highest quality.
renderingThe manner in which the graphics for a game are displayed to the user.
spawnThe act of a character popping into existence in the game world.
artificial intelligenceAn algorithm by which the computer gives the illusion of thinking like a human
spriteA graphic used to depict a character or feature in a 2D game.
tech treeA hierarchy of technologies or achievements the player can unlock, where gaining one tech can open up branches to multiple other technologies.
apu skipperA technique used in Super Nintendo emulators to override its Audio Processing Unit (APU) when a particular game looks for it at startup
god modeState of a game, usually triggered by a keystroke sequence, where the player can not die, and may have other powers such as infinite amunition or the ability to walk through walls
lifeMore accurately referred to as a death, the unit for counting how many tries a player has before a game is finished.
modA modification
sd cardA common type of memory card, used by the Wii, digital cameras, music players, etc
shmupSee "Shoot 'em Up".
line of sightThe line within which a particular player (or "AI" controlled enemy) can see events.
bitThe smallest unit that can carry information in a computer - this is a base 2 number, equaling either 0 or 1.
directxA 3D, audio and input system for Windows, developed to help with the different hardware specifications prevalent in PCs throughout the world.
j-cart"Joypad" Cartridge - Gaming cartridge that enables additional players to plug directly into gaming ports on the cartridge itself.
retraceA total screen update, usually happening at the rate of about 60 frames per second.
gdcw:Game Developers Conference, a major game conference that takes place in February
cA language homebrew developers program in.
fat bit editorA feature of an image editor that zooms in on an area of the image, and displays the individual pixels larger for easier editing.
port / portingTo modify video game software for one platform so it can be used on a different platform.
patchAn update released after a game has been published which adds new features of fixes known problems.
game genieA popular device in the early 90's that allowed you to enter "cheat" codes into games on consoles such as the Genesis or Super Nintendo.
cheat codeA series of keypresses used to unlock a hidden feature within a game
front endProgram that allows you to selectively load games and set options without having to set them with a DOS command line each time you run the emulator
raidThe planned cooperation of multiple players in a multiplayer game to complete a specific objective.
vector graphicsLine based graphics used as an early technique to create both two and three dimensional shapes in video games.
aiThis term is descriptive of how smart CPU-controlled characters behave in a game
fog of warDepicted in many strategy games, the player's units are restricted in their visibility, resulting in the player needing to explore the game area to find what exists on the map.
first person shooterA type of "Shooter" where the action is viewed from a "First Person Persective".
hotseatA type of game where 2 or more players can play at the same time on the one system, the control being based from one player to the next as their turns come round.
timerA method of measuring the speed of the execution of instructions so that animation can be controlled.
camp:Technique often used in first-person shooters, the player will hide in a corner or hard-to-see spot, taking out opponents from there.
royaltiesA method whereby a developer is paid for their work as a percentage of either net or gross receipts.
headshotThe act of shooting another player or "AI" character in the head in a "Shooter" game
ltdlaunch to date or lifetime to date - refers to game or console sales from its initial release to present date
spriteAnimated images that form objects or characters in 2D games
retroA game from an earlier "Generation" which seems dated compared to modern releases.
yoya year over year comparison e.g
avatarThe game character’s model or picture used to represent each player.
smart bombPopularized by Defender (1981), this weapon instantly destroys all enemies visible on the screen
elfAn executable file format used for some Wii homebrew.
griefingDeliberately antagonizing or hindering other players in a multiplayer game.
cell shadingA term used to describe a 3D "Rendering" technique where the characters and objects and colored and outlined as in an cartoon.
minigameA quick sub-game
graphical adventureA game genre combining animated images, text, and audio in an interactive narrative
comexAuthor of the Bannerbomb hack and primary author of a derivative of the Twilight Hack involving the stage loader in Super Smash Brothers Brawl
analog controlA type of controller that is able to measure the degree in which a controller is pressed.
bitStands for Binary Digit; it represents smallest amount of digital data possible
modFiles created for a game to add functionality of change the behaviour of a game, written by people who don’t work for the game developer
split screenA form of multiplayer gaming where both players use the same console and screen, but the display is vertically or horizontally split so each player's viewpoint is shown separately.
anti-aliasingA "Rendering" technique used to blur the edges of "Sprites" or "3D Models" so their edges are less noticeable on the pixelated displays of computers, consoles and handhelds
demo modeA self-playing mode, showing off the features and artwork of a game.
switchboxUsed with older video game consoles, this device allows you to switch between game and television signals.
ebayWorld's premier Internet auction site, with thousands of Atari listings
gpuGraphics Processing Unit, responsible for rendering everything you see on screen.
scoreThe cumulative number of points earned.
bitIn the early 90's, this term was often used (and misused) to measure the technical capabilities of a console
text modeA PC video mode where the screen is addressed in rows and columns of character cels
ytdyear to date - refers to game or console sales from the beginning of the year to present date.
high score tableA list of the highest scores accomplished
arcadeA location/venue populated primarily with coin-operated amusement devices such as video games, pinball machines, and amusement rides.
lan partyA meeting where large numbers of people turn up to play "LAN" games.
expansionAdditional content released for an existing game to add new features or levels
cythe standard calendar year going from January 1 to December 31
emulationThe art of enabling one machine to act as another through software
sharewareA method of marketing software where a program is distributed freely, and users may try it before paying for it.
shoulder buttonsFound on the controllers of most modern systems, these are located on the side of the controller that faces away from the player
double jumpA form of jumping originally found in "Platformers" where the player can jump and then jump a second time whilst still in mid-air and achieve a higher or longer jump as a result.
warezRefers to any pirated digital content.
platformerA type of game which generally involves the player directly controlling a character which must jump between floating platforms as part of traversing the level.
grindingThe act of performing the same task over and over to build up skills, "XP" or money in game.
special moveAs expected by the name, a special move the player can perform through some means
vgaVideo Graphics Array, any of a collection of video modes; also the hardware that supports them.
rsaAn encryption/digital signature algorithm used by the Xbox, DS, Wii, and DSi, as well as secure (HTTPS) web sites
patch(General software term) Files distributed by the developer after a product is released that will change the software when they are installed
energyA scale representing how close a player is to death
rumble packA device that plugs into a controller to provide vibration feedback.
cut-scenesShort intermissions typically presented between stages to convey elements of a storyline
swSoftware
bitA single binary piece of information in a computer
interactive fictionA textual of graphical story told via a videogame
pcbPrinted Circuit Board
cathode ray tubeA vacuum tube (later known as the picture tube) though which electrons are projected onto a phosphorescent screen creating images
unlockableA feature in a game that the player cannot access at first, and can only do so through meeting certain requirements
starletThe unofficial name for the ARM coprocessor located in the Hollywood, which is responsible for the peripheral access and security control.
miosThe IOS used in Gamecube mode, responsible for locking out all new hardware to make the system functionally identical to a Gamecube.
vsyncOption included in some emulators to align (syncronize) the video, so the screen scrolls smoothly and together
user generated contentContent playable within a game that was not created or supplied by the original developers or publishers, such as extra levels or graphics designed by fans of the game.
spawningIn some games, killed enemies will reappear (or spawn) at set locations
gcNintendo GameCube
physics engineThe part of a game that controls the physical movement and interaction of items within the game world, such as collapsing towers of blocks or the deformation and crashes when vehicles hit each other in a driving game
warpMoving to an area in a game level requiring a complete screen redraw, for example going through a door or advancing to a new level.
vector graphicsA graphical "Rendering" style where shapes are represented only by straight lines.
artificial intelligenceA term meaning the programming that goes into a game to depict lifelike reactions from characters the player encounters.
solderingThe process of attaching two or more metal components by melting additional metal directly onto them
tankA character that is specifically tailored to stand their ground in front-line combat, taking damage that could moire severely harm physically weaker companions.
bit-rotThe degradation of the digital information held on a chip
prototypeA pre-production version of a piece of hardware or software
rocket jumpA term coined in early "FPS" games, this refers to shooting a rocket at a nearby wall or the floor and jumping at the same time - the resulting rocket explosion propels the character to an extent that normal jumping cannot achieve whilst (hopefully) resulting in minimal damage to the player.
component video cableThis cable separates the video signal into three wires that carry the red, green, and blue signals
shovelwareCheap, poorly programmed games that often flood the market to take advantage of a new trend or system.
stackThe memory of a program
libraryGenerally given the extension *.a, a library is a compilation of source code that may be linked into a program.
frameA sequence of events ending in a page flip
guildA group of players in a multiplayer game that act together and for each other's best interests.
loading screenA screen that appears whilst the game is loading in new data
levellingThe increasing in skill of a character through experience.
emulatorProgram that is used to achieve hardware emulation
clanA group of players that tend to play together often in multiplayer games.
instanceIn most "MMORPG"s some or all dungeons and possibly other areas can have several copies (instances) of them running at the same time
game modeMany games are shipped with more than one mode of play
compileTo convert the instructions in source code to an executable format usable by the target platform.
gifAn image file format where the image is compressed using LZW compression.
wwworldwide; often seen as 30m units sold WW
overlayIncluded with many older console games, overlays are a thin piece of plastic that slide over the buttons on a keypad, labeling the keys for the functions that pertain to that game.
tweezer attackInvolving some Gamecube homebrew code running on the Wii in combination with a pair of tweezers, the Tweezer Attack is what allowed hackers access to the locked portions of the Wii normally invisible when the machine is running in Gamecube compatibility mode
consoleA home video game system that connects to a television and/or monitor and utilizes external controllers.
spawn campTo sit within range of a spawn point and kill characters as they appear, often before the newly-spawned players have a chance to get their bearings
voxelA "Rendering" technique that doesn't use "Sprites" or "3D Modelling", but involves all the elements of the game being formed of tiny cubes (volumetric pixels, or voxels).
texture mapsAn image used in a 3D "Renderer" on its "3D Models"
mmorpgMassively Multiplayer Online Role Playing Game.
teabaggingA nasty practice where a player will crouch over a just-killed player’s body, appearing to dangle his private regions in the face of the dead player.
bossIn many video games (especially fighters), each stage ends with an encounter with a creature or robot that is typically much larger and tougher than the normal enemies
hackA game that "reuses" code from an older game
edutainmentEducational Entertainment - a type of game that designed to help teach particular skills and knowledge
force feedbackThe ability of a piece of hardware or accessory to feed-back some tactile response to the game action, e.g
status effectA usually temporary effect that can afflict a character in game, affecting their abilities
portThe act of taking a game from one system and transferring to another
min-maxingOptimising the skills available to a player to exceed in one particular role (e.g
offscreen video memoryAvailable memory on the video card that is not currently visible on the monitor screen
lagThe delay noticed in an online game, caused by the round-trip time from the player's machine to the game server and back again.
emulatorSoftware that simulates a specific hardware environment (such as an old gaming console) so that programs designed for that hardware (such as old games) can be run on different hardware (such as a PC or different game console) which those programs were never designed to run on.
actiplaqueMottling of labels that frequently occurs with Activision games because of the particular glue/paper combination
digital controlUntil the mid-90s, most video game controllers were digital, only registering each direction or button push as "off" or "on"
finishing moveThe final action in (normally) a fighting game which brings the opponent's "Health" to zero, thereby killing them
edyPrepaid electronic money service operated by Rakuten Edy, Inc.Users add value on their Edy Card/Edy Mobile Phone just as they would put money in their wallets
life / livesMany "Arcade Games" give the player a pre-defined number of lives
legsthe sustainability of sales in the long-term
cvt kitReplacement kit for upgrading substrate, software and exterior, etc.
trainingThe act of trying to avoid dying in a "MMORPG" by running away from a fight that's going badly, which leads to the monster(s) chasing you and in large dungeons you usually wake up more on the way to the door
rarity valueDetermination of how rare a game is in relationship to other games
palette entryOne of the colors in the VGA palette, usually defined by its entry number (0-255) and the values of its red, green and blue components.
brickedUsed in reference to hardware which, through some means, has become broken and unusable (i.e
meatshieldSee "Tank".
keyboard handlerFunctions or routines for programming and working with a keyboard
first person perspectiveGames where the world is scene through the eyes of the main character.
feelieExtra supplementary content supplied in a game box
botsUsed to refer to autonomous "AI" units within a game, or alternatively an entity programmed by a game player designed to try and play a game through automated means.
first personA type of game where the point of view is as if through the eyes of the main character.
rf cableA low quality signal sent over coaxial cable (used for cable TV)
paddleAtari 2600 controllers that consist of a knob that can turn and a single fire button
backward compatibilityA gaming system that supports games that were made for the previous version of the system, this can be done with via hardware or via software.
quick time eventA "Cutscene" which allows the player limited input opportunities to influence the progression of the game - these opportunities tend to have a narrow window of time, so good reflexes are often needed to succeed.
cutsceneAn in game movie, animation, slide show that occur during a game that help to facilitate a games story and typically provide a break for players.
hot spotAn active area of the screen, particularly one which causes some action when a mouse cursor moves over it or clicks on it.
segue(pronounced "seg-way") A transitional device that helps one sequence flow smoothly into another
next generationThe "Generation" of platforms expected to surpass the current one.
animeJapanese cartoon drawing style typified by short characters with large eyes
virtual consoleSome modern platforms have the ability to emulate the look and play the games created on platform of earlier "Generations"
rendered artworkArtwork created in a rendering program
clippingCutting off parts of lines and/or shapes (sprites) that exceed the boundaries of a viewport or clipping region.
creditsListing of those involved in the development of a game, typically including the programmer, artist, musician, and producer.