Glossary extracted starting with manual seeds, with PTM for the domain gam and language EN
tdc | platform |
lcd | Acronym for "Liquid Crystal Display" |
camera | In most 3D games, the player's vantage point tends to change, often on-the-fly |
hrs | Hyper-Threading |
tile editor | A utility program used to create, view, and modify tiles. |
source | The code for a program before it is compiled into a binary executable. |
hp sim | SIP |
nintendo wi-fi connection | The Nintendo Wii and DS use Nintendo Wifi connection to connect to the internet |
vmedia | virtual partition |
cios | A custom version of an IOS, used by Homebrew apps (like Backup launchers). |
resolution | A term that describes the level of detail in a game's graphics |
bullet hell | Term used to describe difficult 2D shooters with waves of raining missiles. |
lamer | A person who is not simply ignorant, but makes no effort to correct his lack of knowledge. |
mop | Management Processor |
ios | Input/Output System |
pre-rendered graphics | Used in many early 3D adventures, the scenery is static and viewed from a fixed camera angle |
oe | Operating Environment DVD |
bit | The smallest unit that can carry information in a computer - this is a base 2 number, equaling either 0 or 1. |
dcoe | DCOE |
vse | vKVM |
fs | For Sale |
webes | WEBES |
icap | Integrated Lights Out (iLO) |
fps | First Person Shooter |
ai | This term is descriptive of how smart CPU-controlled characters behave in a game |
camp: | Technique often used in first-person shooters, the player will hide in a corner or hard-to-see spot, taking out opponents from there. |
fatality | In certain fighting games this is a gruesome act inflicted on your opponent after defeating him |
polygons | Small individual shapes that fit together to form complex 3-D models |
bmc | BIB |
mcoe | MOP |
combo | In many fighting games this is a string of moves that can be executed in rapid succession. |
tank | Character who can take a lot of damage |
wfc | See Nintendo Wi-Fi Connection. |
rom | Read Only Memory |
frame-rate | A term that describes the smoothness of motion in a game |
difficulty switches | Available on certain Atari consoles (like the 2600), these switches let you to set separate skill level for each player |
lagger | Someone with a slow connection, or who is late to react. |
revenue share | Business model in which chassis is supplied at a low price and content is leased free of charge, and net sales are shared in accordance with the operation of equipment. |
ci | concurrent upgrade |
cpu | Technically it stands for Central Processing Unit, but in the context of video games it's a general term used to describe the elements of the game controlled by the computer program and not by the player |
timer | A method of measuring the speed of the execution of instructions so that animation can be controlled. |
smart bomb | Popularized by Defender (1981), this weapon instantly destroys all enemies visible on the screen |
mp | InfoServer |
compiler | A program that turns higher programming language in a language that can be used by machines. |
opera | A web browser, like IE and Firefox |
ticap | TiCAP |
score | The cumulative number of points earned. |
cheats | Special codes that allow you bypass the normal limitations of a game |
binary | A term used to describe the base 2 number system when used with electronics |
lithium-ion | A commonly used battery for electronics |
mp | Integrity VM |
lan | Local Area Network |
special effect | Any unusual or special visual image or sound or music. |
openvms instance | Instant Capacity |
ssl | server blades |
server complex | computer interconnect |
demo | A trial version of a software or game usually released by the developers of the software for promotional purposes |
shoulder buttons | Found on the controllers of most modern systems, these are located on the side of the controller that faces away from the player |
compactflash | A type of flash memory module, that is one of the largest used in GBA and NDS flash kits |
full brick | A state where the Wii system menu can't be accessed at all |
emulator | A program that simulates other hardware, so that software for that hardware can be played on other hardware. |
ticap | iLO |
target drive | System Integrated Product |
patch | (General software term) Files distributed by the developer after a product is released that will change the software when they are installed |
usb loader | A backup launcher with the ability to load games from a USB device |
energy | A scale representing how close a player is to death |
cdsa | Secure Sockets Layer |
wi-fi | Short for "Wireless fidelity" |
boe | Baseboard Management Controller |
ntsc | National Television Standards Committee |
first-person | A point of view which lets you view the action through your character's eyes |
hp sim | HRS |
sip | local area OpenVMS Cluster system |
3ds | See Nintendo 3DS |
wbem providers for openvms | Web-Based Enterprises Services |
ft | For Trade |
firmware | Code that is written for a programmable chip |
starlet | The unofficial name for the ARM coprocessor located in the Hollywood, which is responsible for the peripheral access and security control. |
shmups | Short for "shoot 'em ups" |
opera | A brand of Web Browser |
cdsa | HSx device |
gui | Acronym for "Graphical User Interface" |
"tempting fate" | A generally unwise decision involving toying with an enemy in order to gain the opportunity to score bonus items or points |
mop | MP |
warranted support | Mission Critical Operating Environment |
patch | When a large program is released that has a bug, a patch is usually released instead of having the user download the whole program again |
oe dvd | operating system CD |
lan | Acronym for "Local Area Network" |
layered products | source drive |
bit-rot | The degradation of the digital information held on a chip |
boot2 | The third stage of the boot process |
beta | Software that is still incomplete has the Beta status |
slow-down | When more objects are on the screen than a system can handle, the game tends to slow down, often to the detriment of the gameplay. |
ipm | instance |
nintendo 3ds | The latest handheld from Nintendo |
hack | modification of a file or a system |
stack | The memory of a program |
library | Generally given the extension *.a, a library is a compilation of source code that may be linked into a program. |
migration support | WBEM |
li-on | See Lithium-Ion. |
rapid-fire | Allows you to shoot fast and continuously by tapping the fire button, or in some games, simply holding it down. |
frag | A term associated with shooting something in a first-person shooters, usually a human-controlled opponent. |
"glory seeking" | Taking a particularly dangerous course of action for the opportunity to score bonus points |
c++ | An object oriented language homebrew developers program in |
compile | To convert the instructions in source code to an executable format usable by the target platform. |
advanced server for openvms | Performance Data Collector |
gui | Graphical User Interface (basically means that there's more than text on the screen). |
gwlm | gWLM |
mplayer | A media Player that can load movies from Disc and USB.Multiplayer -- If there are two or more players, this is called multiplayer |
wbem providers for openvms | provisioning |
title metadata | A format used for storing metadata about a title and its installed contents, including which contents they consist of and their SHA1 hashes. |
bad rom/dump | A ROM (See ROM) that has been dumped (See Dump) incorrectly, which may cause it to produce errors during execution or may stop it from working as it should |
teabagging | A nasty practice where a player will crouch over a just-killed player’s body, appearing to dangle his private regions in the face of the dead player. |
mop server | MOP server |
hack | A game that "reuses" code from an older game |
flash memory | Storage space that is stored on a chip instead of a disk that must be read like a harddrive |
mp | MCOE |
isometric view | Instead of viewing the action directly from above or directly from the side, an isometric view allows you to look at the action from a diagonal, tilted overhead angle. |
eoe | EOE |
gaming | 1 |
download play | Allows two DS users to play multiplayer together |
sip | Systems Insight Manager |
dssi | disk server |
attract mode | Most present in early consoles like the Atari 2600, this mode causes a game not being played to cycle through colors on the screen to minimize the possibility of having images burn into the screen |
pwned | Owned, beaten, defeated |
nfo | NFO, an abbreviation of "info" |
anti-aliasing | A programming technique (or hardware capability) that automatically smoothes jaggy edges, and is often used for making low-resolution images look more attractive. |
rf cable | A low quality signal sent over coaxial cable (used for cable TV) |
good rom/dump | this term was originally used for ROMs that were validated by the GoodTools |
efi | Providers |
electronic gate | A device which takes electronic signals (inputs) and outputs a signal based on the status of its inputs |
usb | Acronym for "Universal Serial Bus" |
easter eggs | Undocumented objects or features hidden inside of video games |
sandbox | Describes an open-ended, go-anywhere style of play employed in games like Gran Theft Auto 3. |
virtual console | A service of Nintendo to allow you to download and play games from older consoles |
cdsa | complex |
cios | A customized/hacked version of an IOS. |