Glossary extracted starting with manual seeds, with PTM for the domain gam and language EN
| tdc | platform |
| lcd | Acronym for "Liquid Crystal Display" |
| camera | In most 3D games, the player's vantage point tends to change, often on-the-fly |
| hrs | Hyper-Threading |
| tile editor | A utility program used to create, view, and modify tiles. |
| source | The code for a program before it is compiled into a binary executable. |
| hp sim | SIP |
| nintendo wi-fi connection | The Nintendo Wii and DS use Nintendo Wifi connection to connect to the internet |
| vmedia | virtual partition |
| cios | A custom version of an IOS, used by Homebrew apps (like Backup launchers). |
| resolution | A term that describes the level of detail in a game's graphics |
| bullet hell | Term used to describe difficult 2D shooters with waves of raining missiles. |
| lamer | A person who is not simply ignorant, but makes no effort to correct his lack of knowledge. |
| mop | Management Processor |
| ios | Input/Output System |
| pre-rendered graphics | Used in many early 3D adventures, the scenery is static and viewed from a fixed camera angle |
| oe | Operating Environment DVD |
| bit | The smallest unit that can carry information in a computer - this is a base 2 number, equaling either 0 or 1. |
| dcoe | DCOE |
| vse | vKVM |
| fs | For Sale |
| webes | WEBES |
| icap | Integrated Lights Out (iLO) |
| fps | First Person Shooter |
| ai | This term is descriptive of how smart CPU-controlled characters behave in a game |
| camp: | Technique often used in first-person shooters, the player will hide in a corner or hard-to-see spot, taking out opponents from there. |
| fatality | In certain fighting games this is a gruesome act inflicted on your opponent after defeating him |
| polygons | Small individual shapes that fit together to form complex 3-D models |
| bmc | BIB |
| mcoe | MOP |
| combo | In many fighting games this is a string of moves that can be executed in rapid succession. |
| tank | Character who can take a lot of damage |
| wfc | See Nintendo Wi-Fi Connection. |
| rom | Read Only Memory |
| frame-rate | A term that describes the smoothness of motion in a game |
| difficulty switches | Available on certain Atari consoles (like the 2600), these switches let you to set separate skill level for each player |
| lagger | Someone with a slow connection, or who is late to react. |
| revenue share | Business model in which chassis is supplied at a low price and content is leased free of charge, and net sales are shared in accordance with the operation of equipment. |
| ci | concurrent upgrade |
| cpu | Technically it stands for Central Processing Unit, but in the context of video games it's a general term used to describe the elements of the game controlled by the computer program and not by the player |
| timer | A method of measuring the speed of the execution of instructions so that animation can be controlled. |
| smart bomb | Popularized by Defender (1981), this weapon instantly destroys all enemies visible on the screen |
| mp | InfoServer |
| compiler | A program that turns higher programming language in a language that can be used by machines. |
| opera | A web browser, like IE and Firefox |
| ticap | TiCAP |
| score | The cumulative number of points earned. |
| cheats | Special codes that allow you bypass the normal limitations of a game |
| binary | A term used to describe the base 2 number system when used with electronics |
| lithium-ion | A commonly used battery for electronics |
| mp | Integrity VM |
| lan | Local Area Network |
| special effect | Any unusual or special visual image or sound or music. |
| openvms instance | Instant Capacity |
| ssl | server blades |
| server complex | computer interconnect |
| demo | A trial version of a software or game usually released by the developers of the software for promotional purposes |
| shoulder buttons | Found on the controllers of most modern systems, these are located on the side of the controller that faces away from the player |
| compactflash | A type of flash memory module, that is one of the largest used in GBA and NDS flash kits |
| full brick | A state where the Wii system menu can't be accessed at all |
| emulator | A program that simulates other hardware, so that software for that hardware can be played on other hardware. |
| ticap | iLO |
| target drive | System Integrated Product |
| patch | (General software term) Files distributed by the developer after a product is released that will change the software when they are installed |
| usb loader | A backup launcher with the ability to load games from a USB device |
| energy | A scale representing how close a player is to death |
| cdsa | Secure Sockets Layer |
| wi-fi | Short for "Wireless fidelity" |
| boe | Baseboard Management Controller |
| ntsc | National Television Standards Committee |
| first-person | A point of view which lets you view the action through your character's eyes |
| hp sim | HRS |
| sip | local area OpenVMS Cluster system |
| 3ds | See Nintendo 3DS |
| wbem providers for openvms | Web-Based Enterprises Services |
| ft | For Trade |
| firmware | Code that is written for a programmable chip |
| starlet | The unofficial name for the ARM coprocessor located in the Hollywood, which is responsible for the peripheral access and security control. |
| shmups | Short for "shoot 'em ups" |
| opera | A brand of Web Browser |
| cdsa | HSx device |
| gui | Acronym for "Graphical User Interface" |
| "tempting fate" | A generally unwise decision involving toying with an enemy in order to gain the opportunity to score bonus items or points |
| mop | MP |
| warranted support | Mission Critical Operating Environment |
| patch | When a large program is released that has a bug, a patch is usually released instead of having the user download the whole program again |
| oe dvd | operating system CD |
| lan | Acronym for "Local Area Network" |
| layered products | source drive |
| bit-rot | The degradation of the digital information held on a chip |
| boot2 | The third stage of the boot process |
| beta | Software that is still incomplete has the Beta status |
| slow-down | When more objects are on the screen than a system can handle, the game tends to slow down, often to the detriment of the gameplay. |
| ipm | instance |
| nintendo 3ds | The latest handheld from Nintendo |
| hack | modification of a file or a system |
| stack | The memory of a program |
| library | Generally given the extension *.a, a library is a compilation of source code that may be linked into a program. |
| migration support | WBEM |
| li-on | See Lithium-Ion. |
| rapid-fire | Allows you to shoot fast and continuously by tapping the fire button, or in some games, simply holding it down. |
| frag | A term associated with shooting something in a first-person shooters, usually a human-controlled opponent. |
| "glory seeking" | Taking a particularly dangerous course of action for the opportunity to score bonus points |
| c++ | An object oriented language homebrew developers program in |
| compile | To convert the instructions in source code to an executable format usable by the target platform. |
| advanced server for openvms | Performance Data Collector |
| gui | Graphical User Interface (basically means that there's more than text on the screen). |
| gwlm | gWLM |
| mplayer | A media Player that can load movies from Disc and USB.Multiplayer -- If there are two or more players, this is called multiplayer |
| wbem providers for openvms | provisioning |
| title metadata | A format used for storing metadata about a title and its installed contents, including which contents they consist of and their SHA1 hashes. |
| bad rom/dump | A ROM (See ROM) that has been dumped (See Dump) incorrectly, which may cause it to produce errors during execution or may stop it from working as it should |
| teabagging | A nasty practice where a player will crouch over a just-killed player’s body, appearing to dangle his private regions in the face of the dead player. |
| mop server | MOP server |
| hack | A game that "reuses" code from an older game |
| flash memory | Storage space that is stored on a chip instead of a disk that must be read like a harddrive |
| mp | MCOE |
| isometric view | Instead of viewing the action directly from above or directly from the side, an isometric view allows you to look at the action from a diagonal, tilted overhead angle. |
| eoe | EOE |
| gaming | 1 |
| download play | Allows two DS users to play multiplayer together |
| sip | Systems Insight Manager |
| dssi | disk server |
| attract mode | Most present in early consoles like the Atari 2600, this mode causes a game not being played to cycle through colors on the screen to minimize the possibility of having images burn into the screen |
| pwned | Owned, beaten, defeated |
| nfo | NFO, an abbreviation of "info" |
| anti-aliasing | A programming technique (or hardware capability) that automatically smoothes jaggy edges, and is often used for making low-resolution images look more attractive. |
| rf cable | A low quality signal sent over coaxial cable (used for cable TV) |
| good rom/dump | this term was originally used for ROMs that were validated by the GoodTools |
| efi | Providers |
| electronic gate | A device which takes electronic signals (inputs) and outputs a signal based on the status of its inputs |
| usb | Acronym for "Universal Serial Bus" |
| easter eggs | Undocumented objects or features hidden inside of video games |
| sandbox | Describes an open-ended, go-anywhere style of play employed in games like Gran Theft Auto 3. |
| virtual console | A service of Nintendo to allow you to download and play games from older consoles |
| cdsa | complex |
| cios | A customized/hacked version of an IOS. |